Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
I think this is self evident, but what is about to kill the game for
me is that fact that there are about 30 people on a 4 day old server
who have hit the level cap, and more hit the cap every few minutes. I
started on a new server because the game has been out months and I
wanted to start on a level playing field. I don't know why 10% of game
players wanted to be so much higher in level than everyone else... I
don't know why 10% of game players want to hit the end of an online
game in 3 days... I don't know why, and I don't care why. What I care
about is that Blizzard hasn't fixed whatever flaw in game mechanics
allows people to level THAT fast... I understand they cannot take away
levels from people on existing servers, but why open up new servers
with such an obvious problem?
It *is* a small percentage of people. I'd just suggest that they
automatically log people who are 3 times or more the average server
level into an instance of uberness so that they could play their game
and the rest of us could play ours. But I guess that would be
discrimination. In any case, it's a damned shame that Blizzard has
shipped a game that has potential to be pretty good, with such massive
flaws in it. I know how these guys are hitting high levels so fast,
I've seen them doing it, and it's pretty obvious. Anybody could do it,
you don't have to be uber. You just have to care more about making
levels than playing the game as it was meant to be played. A game with
such huge exp rewards for quests (I sometimes get half a level of exp
for a quest that takes 10 minutes, solo) and that allows people to
"share" quests with eachother, and then gives everyone the reward for
quests that were designed as a solo challenge, is just asking to be
exploited. I know it wasn't *meant* to be exploited, it was *meant* to
encourage group play and questing, but what it IS, is an
auto-levelling machine. Net effect is that people are getting
experience about 5 to 10 times faster than they should be, and since
quest exp rewards are based on the quest level, it never stops. It
never slows down.
Damn. Blizzard just wrote a new book on bad design. Really. Bad. The
levelling in EQ2 was too fast, but at least everyone had to go through
teh same things to get ahead. The fastest people were *maybe* twice as
fast as the slowest, and the quest rewards were MUCH smaller. And I
thought people hitting 30 in a few weeks was bad in EQ2. I thought 30
should be a few MONTHS, like it was when Everquest was a new game. It
takes 1 day to hit 30 in WoW, on a brand new server.
This is an un-fixable problem. Of course, some people will not view it
as a problem, but rather as a feature. And that's the group of people
who will be griefing eachother and anyone else who logs in, 6 months
from now. Because what else can they do, after 6 months, when they hit
the end game in 3 days?
I think this is self evident, but what is about to kill the game for
me is that fact that there are about 30 people on a 4 day old server
who have hit the level cap, and more hit the cap every few minutes. I
started on a new server because the game has been out months and I
wanted to start on a level playing field. I don't know why 10% of game
players wanted to be so much higher in level than everyone else... I
don't know why 10% of game players want to hit the end of an online
game in 3 days... I don't know why, and I don't care why. What I care
about is that Blizzard hasn't fixed whatever flaw in game mechanics
allows people to level THAT fast... I understand they cannot take away
levels from people on existing servers, but why open up new servers
with such an obvious problem?
It *is* a small percentage of people. I'd just suggest that they
automatically log people who are 3 times or more the average server
level into an instance of uberness so that they could play their game
and the rest of us could play ours. But I guess that would be
discrimination. In any case, it's a damned shame that Blizzard has
shipped a game that has potential to be pretty good, with such massive
flaws in it. I know how these guys are hitting high levels so fast,
I've seen them doing it, and it's pretty obvious. Anybody could do it,
you don't have to be uber. You just have to care more about making
levels than playing the game as it was meant to be played. A game with
such huge exp rewards for quests (I sometimes get half a level of exp
for a quest that takes 10 minutes, solo) and that allows people to
"share" quests with eachother, and then gives everyone the reward for
quests that were designed as a solo challenge, is just asking to be
exploited. I know it wasn't *meant* to be exploited, it was *meant* to
encourage group play and questing, but what it IS, is an
auto-levelling machine. Net effect is that people are getting
experience about 5 to 10 times faster than they should be, and since
quest exp rewards are based on the quest level, it never stops. It
never slows down.
Damn. Blizzard just wrote a new book on bad design. Really. Bad. The
levelling in EQ2 was too fast, but at least everyone had to go through
teh same things to get ahead. The fastest people were *maybe* twice as
fast as the slowest, and the quest rewards were MUCH smaller. And I
thought people hitting 30 in a few weeks was bad in EQ2. I thought 30
should be a few MONTHS, like it was when Everquest was a new game. It
takes 1 day to hit 30 in WoW, on a brand new server.
This is an un-fixable problem. Of course, some people will not view it
as a problem, but rather as a feature. And that's the group of people
who will be griefing eachother and anyone else who logs in, 6 months
from now. Because what else can they do, after 6 months, when they hit
the end game in 3 days?