Wow - What does "Bind when equipped" meens?

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I have some items that is "Bind when equipped". Is it permanent or can I
remove them in a while? Thanks for answer. Bernt E
 
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"Notteliten" <nottelitens@yahoo.no> wrote in message
news:ymai7qimps4r.10g4xa7pgnyui$.dlg@40tude.net...
>
> I have some items that is "Bind when equipped". Is it permanent or can I
> remove them in a while? Thanks for answer. Bernt E

It means once you equip it it is bound to you in such a way that
you can no longer trade it or give it to someone else. You can
still take it on and off at will. You just can't trade it or give it
to another player.
 
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"Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com> wrote in message
news:ANIZd.4639$hu3.3985@twister.rdc-kc.rr.com...
> "Notteliten" <nottelitens@yahoo.no> wrote in message
> news:ymai7qimps4r.10g4xa7pgnyui$.dlg@40tude.net...
>>
>> I have some items that is "Bind when equipped". Is it permanent or can I
>> remove them in a while? Thanks for answer. Bernt E
>
> It means once you equip it it is bound to you in such a way that
> you can no longer trade it or give it to someone else. You can
> still take it on and off at will. You just can't trade it or give it
> to another player.
>

Plus
You can sell it to a merchant.
You can't auction it off.
 
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Thanks for your answer. Is the items like this often a good piece of
equipment? Worth keeping? Bernt E
 
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Notteliten wrote:
> Thanks for your answer. Is the items like this often a good piece of
> equipment? Worth keeping? Bernt E

Pretty much every single piece of armor or weapon you get will be bind-on
equip. So if you regard it as a piece of equipment that would be useful to
you, then it's good. Some items are even bind on pickup, which means once
you loot the item you can't trade it to another player, even if you don't
wear it.

--
 
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They make it this way because of crafters. Basically, imagine you're a
crafter that starts the game some 6 months after game went live. How
could you even hope of selling your things when you have to compete
against all the items that have dropped from monsters or quests since
the game began, especially considering that when someone gets a new
piece of equipment, they most of the time just give it to
friends/guildmates for free.
It's the same thing they're doing in EQ2. It is a necessary thing,
either that, or item decay, or just get rid of crafters and make it a
pure adventure MMORPG
 
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Dirty Redpool wrote:

> Notteliten wrote:
> > Thanks for your answer. Is the items like this often a good piece of
> > equipment? Worth keeping? Bernt E
>
> Pretty much every single piece of armor or weapon you get will be bind-on
> equip. So if you regard it as a piece of equipment that would be useful to
> you, then it's good. Some items are even bind on pickup, which means once
> you loot the item you can't trade it to another player, even if you don't
> wear it.
>
> --
<end quote>

out of curiosity, why would they have such design? Does not make sense to
me...(I've never played wow)

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-------------------------------------------------------------
"Aaaaah yourself!.....Uh, oh-o!"
-Serious 'Second Encounter' Sam-
-------------------------------------------------------------
 
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On 17 Mar 2005 11:25:45 +0800, "ChoyKw" <newsreader@newsgroup.com>
wrote:

>Dirty Redpool wrote:
>
>> Notteliten wrote:
>> > Thanks for your answer. Is the items like this often a good piece of
>> > equipment? Worth keeping? Bernt E
>>
>> Pretty much every single piece of armor or weapon you get will be bind-on
>> equip. So if you regard it as a piece of equipment that would be useful to
>> you, then it's good. Some items are even bind on pickup, which means once
>> you loot the item you can't trade it to another player, even if you don't
>> wear it.
>>
>> --
><end quote>
>
>out of curiosity, why would they have such design? Does not make sense to
>me...(I've never played wow)

To restrict trade in them - once you us it, you can't sell it cheap to
someone else, meaning each person has to find their own armour, or
find unused armour.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
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"ChoyKw" <newsreader@newsgroup.com> wrote in message
news:4238f8b9$1_2@news.tm.net.my...
> out of curiosity, why would they have such design? Does not make sense to
> me...(I've never played wow)

To prevent "twinking" of lower level chars with higher level gear and
so forth.
 
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Mark Morrison wrote:
> On 17 Mar 2005 11:25:45 +0800, "ChoyKw" <newsreader@newsgroup.com>
> wrote:
>
>> Dirty Redpool wrote:
>>
>>> Notteliten wrote:
>>>> Thanks for your answer. Is the items like this often a good piece
>>>> of equipment? Worth keeping? Bernt E
>>>
>>> Pretty much every single piece of armor or weapon you get will be
>>> bind-on equip. So if you regard it as a piece of equipment that
>>> would be useful to you, then it's good. Some items are even bind on
>>> pickup, which means once you loot the item you can't trade it to
>>> another player, even if you don't wear it.
>>>
>>> --
>> <end quote>
>>
>> out of curiosity, why would they have such design? Does not make
>> sense to me...(I've never played wow)
>
> To restrict trade in them - once you us it, you can't sell it cheap to
> someone else, meaning each person has to find their own armour, or
> find unused armour.

Also, any item you get as a result of a quest is bound to you when you pick
it up. This stops players by cheating on quests by getting better players to
do all the work for them.


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Mark Morrison wrote:

> On 17 Mar 2005 11:25:45 +0800, "ChoyKw" <newsreader@newsgroup.com>
> wrote:
>
> > Dirty Redpool wrote:
> >
> >> Notteliten wrote:
> >> > Thanks for your answer. Is the items like this often a good piece of
> >> > equipment? Worth keeping? Bernt E
> >>
> >> Pretty much every single piece of armor or weapon you get will be bind-on
> >> equip. So if you regard it as a piece of equipment that would be useful to
> >> you, then it's good. Some items are even bind on pickup, which means once
> >> you loot the item you can't trade it to another player, even if you don't
> >> wear it.
> >>
> >> --
> > <end quote>
> >
> > out of curiosity, why would they have such design? Does not make sense to
> > me...(I've never played wow)
>
> To restrict trade in them - once you us it, you can't sell it cheap to
> someone else, meaning each person has to find their own armour, or
> find unused armour.
<end quote>

So, in other words, they are trying to prevent trade frauds by
limiting/demoting game economics? Weird idea. Now this really convince me WOW
is not promoting communication and interaction while being an MMORPG.

--
-------------------------------------------------------------
"Aaaaah yourself!.....Uh, oh-o!"
-Serious 'Second Encounter' Sam-
-------------------------------------------------------------
 
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Dirty Redpool wrote:

> Mark Morrison wrote:
> > On 17 Mar 2005 11:25:45 +0800, "ChoyKw" <newsreader@newsgroup.com>
> > wrote:
> >
> >> Dirty Redpool wrote:
> > >
> >>> Notteliten wrote:
> >>>> Thanks for your answer. Is the items like this often a good piece
> >>>> of equipment? Worth keeping? Bernt E
> > > >
> >>> Pretty much every single piece of armor or weapon you get will be
> >>> bind-on equip. So if you regard it as a piece of equipment that
> >>> would be useful to you, then it's good. Some items are even bind on
> >>> pickup, which means once you loot the item you can't trade it to
> >>> another player, even if you don't wear it.
> > > >
> >>> --
> >> <end quote>
> > >
> >> out of curiosity, why would they have such design? Does not make
> >> sense to me...(I've never played wow)
> >
> > To restrict trade in them - once you us it, you can't sell it cheap to
> > someone else, meaning each person has to find their own armour, or
> > find unused armour.
>
> Also, any item you get as a result of a quest is bound to you when you pick
> it up. This stops players by cheating on quests by getting better players to
> do all the work for them.
>
>
> --
<end quote>

now this do make sense, but if the "better player" don't pick it up, but let
the "newb player" pick it up?

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-------------------------------------------------------------
"Aaaaah yourself!.....Uh, oh-o!"
-Serious 'Second Encounter' Sam-
-------------------------------------------------------------
 
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Jim Vieira wrote:

> "ChoyKw" <newsreader@newsgroup.com> wrote in message
> news:4238f8b9$1_2@news.tm.net.my...
> > out of curiosity, why would they have such design? Does not make sense to
> > me...(I've never played wow)
>
> To prevent "twinking" of lower level chars with higher level gear and
> so forth.
<end quote>

but as long as they do not equip the item, they still can trade/sell it away
right? it would be better startegy to prevent twinking by setting level/stats
requirement for the equipments, isn't it?

--
-------------------------------------------------------------
"Aaaaah yourself!.....Uh, oh-o!"
-Serious 'Second Encounter' Sam-
-------------------------------------------------------------
 
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"ChoyKw" <newsreader@newsgroup.com> wrote in message
news:42391947$1_1@news.tm.net.my...
> Jim Vieira wrote:
>
> > "ChoyKw" <newsreader@newsgroup.com> wrote in message
> > news:4238f8b9$1_2@news.tm.net.my...
> > > out of curiosity, why would they have such design? Does not make sense
to
> > > me...(I've never played wow)
> >
> > To prevent "twinking" of lower level chars with higher level gear and
> > so forth.
> <end quote>
>
> but as long as they do not equip the item, they still can trade/sell it
away
> right? it would be better startegy to prevent twinking by setting
level/stats
> requirement for the equipments, isn't it?

There were also level requirements on items and gear in the beta (I don't
play the retail version). And yes, you could just find something and not
equip it and pass it down. But the idea was to stop people from using the
item on one char, and THEN passing it down to the next, and the next.
Between the level requirements and the bind rules, it was pretty much
pointless to try to twink your low level chars.
 
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On 17 Mar 2005 13:15:22 +0800, "ChoyKw" <newsreader@newsgroup.com>
wrote:

>Mark Morrison wrote:
>
>> On 17 Mar 2005 11:25:45 +0800, "ChoyKw" <newsreader@newsgroup.com>
>> wrote:
>>
>> > Dirty Redpool wrote:
>> >
>> >> Notteliten wrote:
>> >> > Thanks for your answer. Is the items like this often a good piece of
>> >> > equipment? Worth keeping? Bernt E
>> >>
>> >> Pretty much every single piece of armor or weapon you get will be bind-on
>> >> equip. So if you regard it as a piece of equipment that would be useful to
>> >> you, then it's good. Some items are even bind on pickup, which means once
>> >> you loot the item you can't trade it to another player, even if you don't
>> >> wear it.
>> >>
>> >> --
>> > <end quote>
>> >
>> > out of curiosity, why would they have such design? Does not make sense to
>> > me...(I've never played wow)
>>
>> To restrict trade in them - once you us it, you can't sell it cheap to
>> someone else, meaning each person has to find their own armour, or
>> find unused armour.
><end quote>
>
>So, in other words, they are trying to prevent trade frauds by
>limiting/demoting game economics? Weird idea. Now this really convince me WOW
>is not promoting communication and interaction while being an MMORPG.

It has nothing to do with fraud, it just makes trading a bigger
money-sink.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
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ChoyKw wrote:
> Dirty Redpool wrote:
>
>> Mark Morrison wrote:
>>> On 17 Mar 2005 11:25:45 +0800, "ChoyKw" <newsreader@newsgroup.com>
>>> wrote:
>>>
>>>> Dirty Redpool wrote:
>>>>
>>>>> Notteliten wrote:
>>>>>> Thanks for your answer. Is the items like this often a good piece
>>>>>> of equipment? Worth keeping? Bernt E
>>>>>
>>>>> Pretty much every single piece of armor or weapon you get will be
>>>>> bind-on equip. So if you regard it as a piece of equipment that
>>>>> would be useful to you, then it's good. Some items are even bind
>>>>> on pickup, which means once you loot the item you can't trade it
>>>>> to another player, even if you don't wear it.
>>>>>
>>>>> --
>>>> <end quote>
>>>>
>>>> out of curiosity, why would they have such design? Does not make
>>>> sense to me...(I've never played wow)
>>>
>>> To restrict trade in them - once you us it, you can't sell it cheap
>>> to someone else, meaning each person has to find their own armour,
>>> or find unused armour.
>>
>> Also, any item you get as a result of a quest is bound to you when
>> you pick it up. This stops players by cheating on quests by getting
>> better players to do all the work for them.
>>
>>
>> --
> <end quote>
>
> now this do make sense, but if the "better player" don't pick it up,
> but let the "newb player" pick it up?

Yeah that's possible if they're on the same quest. But it's not always easy
for a lower level character, even if they're with a high level. Like if
they're in an instance together, the low level guy will get a lot less
experience for being with the high level guy. And if they get swarmed with
too many mobs the lower level guy could asily get overwhelmed and die.

--
 
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"ChoyKw" <newsreader@newsgroup.com> wrote in message
news:42391947$1_1@news.tm.net.my...
> Jim Vieira wrote:
>
>> "ChoyKw" <newsreader@newsgroup.com> wrote in message
>> news:4238f8b9$1_2@news.tm.net.my...
>> > out of curiosity, why would they have such design? Does not make sense
>> > to
>> > me...(I've never played wow)
>>
>> To prevent "twinking" of lower level chars with higher level gear and
>> so forth.
> <end quote>
>
> but as long as they do not equip the item, they still can trade/sell it
> away
> right? it would be better startegy to prevent twinking by setting
> level/stats
> requirement for the equipments, isn't it?

Some of them have that, as well.

There are also some "Bind on Pickup" items that can't be traded once picked
up, regardless of whether it was equipped or not.