Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
Battlegrounds, unless the top equipment can be gained by other means than
camping instances and raids, will be just like Trials of Atlantis was for
DAoC. For the player who can spend hour after hour doing raids over and over
to get that one last piece of uber-equipment Battlegrounds will be fun. For
the casual gamer who can only hope for the equipment that drops from quests
and random mobs, battlegrounds will be a place of frustration and
disappointment.
WoW starts out as a casual gamers paradise but quickly turns into a
hard-core, campers dream.
"luong" <bluong@onlinesupplier.com> wrote in message
news:VIq_d.12299$N15.11767@okepread06...
> Just a note, the people/guilds who are heavily into raiding is looking
> foward to battlegrounds too. I don't see it as the meat of WoW. It's a
> nice suppliment.
>
> "Cataleptic" <cat.the.mess@ihug.co.nz> wrote in message
> news:Msq_d.10695$1S4.1124673@news.xtra.co.nz...
> > Clogar wrote:
> > >
http://www.blizzard.com/press/031705-worldwide.shtml
> > >
> > > Love it or hate it, World of Warcraft is a success.
> >
> > It could (and probably will) be argued that the success of an MMORPG can
> > only really be judged after it's been up for year or so
> >
> > WoW's success, IMHO, will depend a lot on Battlegrounds. It's
> > Battlegrounds which is supposed to be the meat of the game for those who
> > have hit 60 but aren't heavily into raiding, and which will therefore
> > keep subscribers paying. If Battlegrounds fails, then I suspect that for
> > a lot of players, WoW will be no more than a 6-month diversion...
> >
> > There's no doubt, though, that *is* popular
> >
> > --
> > Remove the mess to reply.
>
>