Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
"Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
news:113v91o6pgrld75@corp.supernews.com...
>
> "ALMA ENGELS" <thirinel@worldnet.att.net> wrote in message
> news:Gnu%d.428160$w62.137580@bgtnsc05-news.ops.worldnet.att.net...
>>
>> "Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
>> news:113rihpqraapra0@corp.supernews.com...
>>>
>>> "ALMA ENGELS" <thirinel@worldnet.att.net> wrote in message
>>> news:htc%d.155119$Th1.108361@bgtnsc04-news.ops.worldnet.att.net...
>>>>
>>>> "Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
>>>> news:113qeg3c40epq7a@corp.supernews.com...
>>>>>
>>>>> "Greg Johnson" <greg.gsj@gmail.com> wrote in message
>>>>> news:1ncq31pvajkkjap3navhh581bm4q59vsf3@4ax.com...
>>>>>> On Sun, 20 Mar 2005 02:06:33 -0600, "Mark Earnest"
>>>>>> <mark45@SPAMLESSairmail.net> wrote:
>>>>>>
>>>>>>>
>>>>>>>"Greg Johnson" <greg.gsj@gmail.com> wrote in message
>>>>>>>news:iorp31186r0etd54401dolivlfe7r949er@4ax.com...
>>>>>>>> On Sat, 19 Mar 2005 20:17:32 -0600, "Mark Earnest"
>>>>>>>> <mark45@SPAMLESSairmail.net> wrote:
>>>>>>>>
>>>>>>>>>Anyone know the best character class/star sign for a powerful mage
>>>>>>>>>later
>>>>>>>>>in
>>>>>>>>>the game? One that doesn't die too often maybe?
>>>>>>>>
>>>>>>>> The Atronach, no question. Other signs don't give you enough mana
>>>>>>>> to
>>>>>>>> cast the more powerful spells, unless you're using some mod.
>>>>>>>
>>>>>>>
>>>>>>> Thanks. But Atronachs come with "stunted magika."
>>>>>>> What exactly is that?
>>>>>>
>>>>>> They can't regenerate magic by resting, but only through potions or
>>>>>> their innate ability to absorb spells. If you do use this sign, a
>>>>>> couple
>>>>>> of good tricks are to summon an Ancestor Ghost and attack it, to make
>>>>>> it
>>>>>> cast spells on you, or to pay the temple shrines to get them to cast
>>>>>> spells on you (the price varies according to the shrine, I think).
>>>>>
>>>>>
>>>>> Thanks Greg. You make it sound like the best, so I may just have to
>>>>> try it. I suppose I will have to buy restore magika potions before I
>>>>> can summon ancestor ghost.
>>>>>
>>>>> Mark
>>>>>
>>>> Make Conjuration a major skill and you will be able to summon a ghost
>>>> immediately. Can't remember if it is 100% at start but if not it is
>>>> very high. You also are able to conjure a dagger immediately.
>>>
>>> Thanks. Now I have been teleporting everywhere trying to find
>>> summon ancestor ghost. Where is it sold to a beginner?
>>>
>> The travel guide in Balmora has a number of conjuration spells and it may
>> be there. Think another mage in the group also has conjuration spells.
>> What level is conjuration? If it is a major you start with 30. Lesser
>> you will have to raise. Unfortunately I never found a really mana-cheap
>> conjuration spell to practice with. There is 'turn undead' which uses 5
>> mana (BTW turn undead doesn't work). If you find this spell be sure it
>> is listed as a conjuration spell. There is one that is not assigned to
>> any magic class and is useless.
>
> Thanks for the help. You've got both me and a friend playing the atronach
> now. Just wish you didn't have to kill the ancestral ghost
> for helping you out!
>
> Mark
>
You don't have to kill ancestral ghosts if you don't want to. You can get
mana recharged at altars and in battles by capturing some of the magic the
monsters use on you and also sometimes restore mana from traps you haven't
disarmed.
BTW the ancestor ghost is wonderful in the first dungeon. If you have one
with you, you can position it between yourself and the dart thrower. Since
the dart thrower hasn't actually attacked you yet, she will throw her darts
and the ghost will stop them.