Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
Xocyll <Xocyll@kingston.net> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:
>"Alex Mars" <alexmars@aol.com> looked up from reading the entrails of
>the porn spammer to utter "The Augury is good, the signs say:
>
>>I just finished the demo mission. The game is very Diablo-like, it is a
>>run-and-gun action/rpg. The game is top down, 3/4 isometric view with
>>nicely done 2D backgrounds using point-and-click movement. The game
>>owes as much to Deus Ex as it does to Fallout. The demo character looks
>>like a JC Denton knock-off and the one street that is the base of
>>operations is very cyber-noir with lots of trash and abandoned
>>vehicles. Movement between the street and the mission area is by flight
>>(your pilot gets 25% of any cash you find but not what get from selling
>>weapons), there is a world map that looks like it will have lots of
>>locations to visit in the full game.
>
>A cyberpunk Diablo, just what i've always wanted.
>
>The only thing that concerns me is that in the demo it wasn't clear if
>you could go back to the city early and then return to the mission area.
>My inventory was absolutely packed before I was halfway through the
>bunker and it just goes against all my Diablo-honed instincts to leave
>anything sellable behind.
Well looks like you can go back to town at any time, BUT it has a cost -
you lose a reputation point.
It seems to do something like diablo2's waypoint system, except it's
based on the levels of the zone.
IE the demo is split in 3 zones, the wasteland and two levels of bunker,
so i'f you've made it to the 3rd level you can start there when you come
back, but anything you killed will have respawned.
So you can shop any time, you can farm, but it will cost you reputation.
>I'll have to run through again and see if I can leave/sell/return, but
>even if I can't in the demo, that doesn;t tell us if you can in the full
>game.
>
>>Graphics are good. The backgrounds are nicely done in 2D. The animation
>>was a bit odd when my character ran. It was nice to see backgrounds
>>with lots of detailing, something that is lost when they are done with
>>3D.
>
>Agreed, very nice indeed.
>
>>Character gain levels by killing things and perhaps by completing
>>missions (the demo ends when you find the item in question but before
>>you can report back to your client) and can advance their stats and
>>skills. The game uses a skill tree system. Weapons, the traditional
>>magic medkits, money, and cyberwear drop off kills (no searching
>>bodies). Crates can be broken and sometimes have loot in them. The
>>tactical importance of all the exploding toxic waste barrels can not be
>>stressed enough. They streamlined gameplay by removing ammunition, all
>>guns fire endlessly. This is a world where shotguns reign supreme over
>>all the other weapons I found (pistol, SMG, and plasma gun), I tried
>>everything and kept going back to the good old pump shotgun. The
>>enemies in the mission were hideous mutant-zombie things. This is also
>>another cyberpunk game where characters can change their cyberwear in
>>the field without needing any skills. Overall this game is a bit silly,
>>which may bother players who take their games too seriously.
>
>I disagree with the shotgun comment; While they are nice, they're slow.
>Plasma all the way - high damage, high rate of fire - just have to
>remember to shoot bursts so it can recharge.
>For instance - the Fat Mutants - could take anywhere from 2-5 shotgun
>blasts to drop, and while it took more plasma shots, you could just hose
>them till they died.
>I always had to shoot, retreat, shoot, retreat with the shotguns.
After a few times of playing the demo through till almost the end, then
going to town, selling and coming back, the game is more Diablo-like
than i'd first assumed.
I found what would be the equivalent of D/D2 unique items.
Excalibur: 7-15 dam, 100 energy - a plasma gun with multishot (shoots
three balls of plasma instead of one) /|\
Hammer: 11-20 dam, +1 min dam - a submachinegun using "highspeed ammo"
(seems to be a penetration effect so you shoot through things, also
slight knockback)
Avenger: 11-35 dam, +6 min dam - a Shotgun with highspeed ammo
Devastator: 34-210 dam, +4 min dam - Pump action so it's slow, seems to
be shooting sabot rounds, since there's no cone of fire effect as with a
normal shotgun.
Not going to hit EB till next month though, bummer.
Ahh well, next month i'll finally have a replacement for D2.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr