Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
"Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
> No, only when there's reason to. The first time you log in, of course,
> it needs to do a full first-time validation of all files. Most MMOGs
> do this, including WoW, SWG, etc. On later log-ins the list maintained
> from the full scan is checked and log-in proceeds unless something
> unusual is detected. If for example you try and rename a bogus file
> the same filename as an intended file, it will detect this spoofing
> and will download the original file to overwrite the renamed file.
> Standard integrity checking for SOE.
Knight37 <knight37m@email.com> wrote:
>How can it do that if it doesn't scan all the files? I can see it doing it
>for critical files, like executables, but why do it for art files and stuff
>like that?
It's possible to quickly verify that the file exists, has the correct
size and size time stamp. The quick file scan for the full version of
EQ2 takes about a second or two on my computer. It might take longer
if you're using a virus scanner or the HTFS file system.
>> You also have
>> the opportunity to choose to have more or fewer "Optional downloads"
>> by checking the Download Options button for additional choices on what
>> you want downloaded. I always choose to download everything, including
>> all the optional "Voiceover" packs, which are large, but which add a
>> touch of personality to all those NPCs standing around.
>
>Hmm interesting, didn't know about that.
I don't think it's available in the trial version of EQ2.
>> A lot of this downloading and scanning may seem like useless and
>> annoying overhead, but it comes as a result of a fair amount of
>> experience over the years shipping high volume traffic in a market
>> heavily populated by exploiters, hackers and pirates who would love to
>> muck things up for SOE. The result is a more stable system, but *no
>> one* likes full file scans when they happen, any more than they like
>> waiting in a security line in an airport.
>
>That's correct, and I think every time you load is overkill. Maybe it could
>log when the client has last been full scanned and do it on a different
>schedule than every load.
You shouldn't be getting the full, long, file scan everytime you play
the game. If it's taking more a few seconds to scan your files each
time you play, then something's wrong.
Ross Ridge
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