Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
On Sat, 23 Apr 2005 05:52:18 GMT, "Greg Mac" <nospam@nsw.bigpond.net.au>
wrote:
>I finished the Demo, and am mildly positive about getting the full game.
>
>The hardest bit of the demo is surviving the first couple of minutes. You
>need to fight/flee your way from the first encounter by the fire, along the
>path to the gate, and the encounter to the side of the gate leading you to
>the sewer entrance. You can use the game's poor AI to your advantage in
>this first minute or so (monsters seem to have trouble turning corners, or
>will queue up behind a single obstacle rather than go around it).
>
>Once you start finding a few chests and simple battles, your arms, armour
>and potions will allow you to complete the demo without much trouble. Other
>than the interface itself, which is frankly pretty bad. Turning left and
>right requires the mouse, other movement requires keys, so sometimes the
>mouse is for looking, sometimes for moving, and it all gets very clumsy.
>However when you get to levers and suchlike, you can't just click on them
>with the mouse, now you need the keyboard again to activate them. Moving in
>some areas, eg along narrow platforms and around beams, was very annoying
>and liable to falling off as you tried to guess how your character would
>move in response to the controls. I'm just hoping this whole mess gets
>massively fixed before final release, and that the final game allows major
>reallocation of keys for everything.
>
>Lockpicking is a strange little minigame, and I didn't really mind it too
>much. Except that it got repetitive, and once your skill was high enough it
>became a pointless waste of time to go through the motions.
>
>There seemed to be some key combinations for combat moves and defence, but
>without knowing what they were (no manual) just clicking and moving seemed
>to work. Fighting flying things was annoying, and constant respawning in
>some areas got very annoying very quickly, although at least you never ran
>out of potions to collect.
>
>If the game has some decent plot and npc interaction, and the interface is
>improved, it may become a worthwhile purchase. As a dungeon crawl it is
>probably too clumsy to bother about.
>
>Greg
Fortunately it is not going to be all underground. And you can do trading with
some shopkeepers in some of the other town in the woods, although in the demo
they don't sell much of course. It's a shame that most peoples opinions of
this game are going to be the first minute where you get jumped by a group and
most seem to die or that miniscule starter dungeon. There is a much bigger
world out there, even in the demo if you don't mind doing some work, and lost
of places to explore.