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Raymond Martineau in <qqbg71takinrahfupi4kqjeufpgr02uen8@4ax.com>:
> But 14 minutes to complete the main plot is still suprisingly impressive.
Well, I guess it would be hard to get even *started* in that time,
considering that the game doesn't give you the main quest until you are
level 3 (Caius's script). <g>
A while back on the Bethesda boards we had quite a bit of fun with the
'Morrowind Done Quick' thingy. There were two important differences,
though: first, the plot had to be actually completed (doh). Second,
instead of using 'time played' as a measure we used the in-game
time/calendar. For one thing, this allowed a more laid-back, leisurely
playing style as opposed to the split-second precision twitching if you
measure 'time played' like in dexterity-based games. For another, it
changes the outlook on a few things; for example, buying training takes
only a few seconds 'time played' but six hours of in-game time. Same
for waiting/resting or travel via siltstrider, gondola or boat.
With regard to in-game time, taking the siltstrider from Seyda Neen to
Balmora is actually the slowest of all possible options. The fastest is
buying a scroll of Almsivi and using it after going a bit in the
direction of Balmora (so as not to end up in Vivec instead), picking
herbs/mushrooms for Ajira along the way. By the same token, buying
training in order to get to level 3 will cost several days/weeks, and
waiting for a merchant to have new cash wired overnight is also rather
expensive.
There are some midnight waits in the critical path of the Morrowind
main quest (even more in Tribunal) and there are two institutions that
you have to visit during opening hours (Holamayan monastery, Cavern of
the Incarnate). This adds interesting twists to scheduling because on
one hand you may be able to accomplish something useful 'for free' in
the latency shadow of a mandatory wait, but on the other hand it can
cost you up to a day if you miss a deadline.
My completion times:
Morrowind MQ 10 a.m. on day 4 (19 Last Seed)
Tribunal MQ 7 a.m. on day 5 (20 Last Seed)
Tribunal was a fresh run out of Seyda Neen, not a continuation of the
Morrowind campaign. These were more or less trial runs; I had a rough
plan but played them mostly by the ear, to get a feel for such runs and
to gather info on some details.
A while back Bethesda deleted the forums (again) and so the threads are
gone, but I still have a draft of my MW campaign write-up. I could post
it if there's interest.