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Thusly "EMan" <supreme.evolutionary@gmail.com> Spake Unto All:
>> It's a cooperative morrowind with optional consensual pvp. What did
>> you expect.
>> I don't have much experience with mmorpgs, it's pretty much limited
>to
>> a little A Tale In The Desert and the first 6 levels of Everquest 2,
>> but for what little it's worth the quests in GW are better and more
>> varied than EQ2 at least. Actually I'd say they're better and more
>> varied than Morrowinds too - I don't recall ever having to heard pigs
>> in Morrowind, for instance, or use artillery, HL style, against mobs.
>> Plus the world is much, much, bigger and more varied than Morrowinds
>-
>> although I guess many only do the missions to get to lvl 20 and the
>> pvp ladder as fast as possible.
>>
>
>Funny, I would have thought you never played a MMORPG if you think GW
>is one. The world is huge, but still on rails, hardly explorable. The
>maze of trails all lead to the next story arch.
Actually no, they don't. I thought maybe you hadn't done any exploring
and only followed the quests - try walking out in to the world, and
you'll find that there are huge swaths you've not been to. Most of the
gray areas on your map between the mission corridors are explorable.
The maze of trails thing gets annoying, though. I suppose it's there
to force you to take on the mobs - in the open areas it's easy to
bypass mobs - but that should really be the players decision, and it's
cheesy to have so many guarded choke-points.
>Morrowind was pretty
>open-ended, your level 1 character could walk over just about the whole
>map.
Although you'd get your ass handed to you by the higher-level monsters
outside the noob area unless you flew.
You can't go exploring the whole map until the tutorial ends in GW,
and even after that you have to complete missions to open up new
sections of the map. On the other hand, exploring just the pre-searing
tutorial world takes a few days of gametime too, as that is comparable
in size to Morrowind.
>What time is it in GW? Oh thats right, time doesn't matter.
True. Not relevant, as time matters in very few rpgs thank god, but
true.
>Morrowind had in-game time that other than giving you day/night cycles
>(helps with that immersion thing you know) some quests required you to
>be somewhere at a certain time and the NPCs played along too.
Apart from a handful of 'meet me here again in three days time at
dawn' quests, time in morrowind didn't matter either. It was just a
way to cram in more combat, as the probability of random encounters
rose dramatically during the night, but shops, npc's etc were all
around just as through the day. And the "immersion enhancing" 'meet me
at dawn' quests just meant you put your pc to sleep with his in-built
alarm bell set to 6. The only really good thing about Morrowinds
day/night cycle was the sky effects. Morrowinds sky is still unbeaten.
> Gothic
>did this best tho, NPCs actually went about daily chores.
The Gothics did it best, yes. Irrelevant but true.
>If you
>recall Morrowind did something revolutionary, you actual got better at
>skills by using them. In GW you can only improve skills when you
>level. So how is GW a Morrowind clone?
Because it's a pretty, open, gameworld, highly explorable and with
tons of background material but with hardly any story and highly
forgettable doorpost npc's. Combat is click on enemy, gameplay is
similar although the default view is buttcam instead of first person,
and it's true you don't have to bunnyhop everywhere to improve
dexterity.
>I don't even know how Morrowind came up.
Because it looks and feels a lot more like morrowind than d2. When
Morrowind was new, people kept saying it was like a one-person MMORPG;
well, in my opinion GW is that MMORPG.
>Did i say it was D2 clone? For those people who are still playing D2,
>they might want to try GW because it is a natural progression of the
>action/rpg/battle.net style of gaming. That's logical isn't? Combat
>with waves of continuously respawning meaningless mobs, special "boss"
>mobs that don't really mean anything, random loot drops that sometimes
>are "unidentified" items with blue or purple lettering.
You're describing Dung Lords. There are no waves of continuously
respawning meaningless mobs in GW - you clear the map it stays cleared
until you leave it. Maps are reset when you leave them, which is
annoying but necessary as its a multi-player game (personally I wish
they could've kept track of what you'd done or not, so the map was
only reset if you had a new player with you).
>All that
>grinding for the next level.
? Are you talking about D2 or GW? I've not experienced much "grinding
for the next level" in GW, whereas in D2 loot & level was the whole
point. Then again I've explored the whole map, not just run missions,
so I'm generally over-levelled when I do the missions.
>So you're gonna recommend GW to
>someone that liked Morrowind? Huh? I can see recommmending Gothic,
>but GW?
The Gothics are far better games than either GW or MW (or D2 for that
matter), but someone who liked MW for the graphics, world or gameplay
and not for the ability to decorate a house, is likely to like GW. By
contrast, someone who liked D2 for the gameplay, world or graphics
wont find more of the same in GW.
>> >I find myself quiting and playing Dungeon Lords. Now thats sad.
>>
>> Perhaps it says something about what kind of rpg's you like.
>
>Perhaps you have a problem with reading for comprehension. Where in
>that statement did I say I liked DL? The very next line I said the
>shortage of non-MMORPGs is making me imagine some games are decent. Is
>that too complex of a statement for you to comprehend?
Hey, if you want to play Dung Lords, the current world heavyweight
champion of the title 'worstest rpg evar', be my guest.
My point was that if you like action RPG's, like Dungeon Lords is,
like Dungeon Siege and D2 was, then GW may not be for you.
IMO GW is an enormously big and fairly decent but not great rpg with
outstanding graphics. IMO it has nothing in common with D2, and anyone
looking for a D3 will be badly disappointed, while someone looking for
a MW2 is likely to get a few weeks enjoyment out of it. It's nowhere
near as good as Planescape Torment or the Gothics, but it beats pretty
much all other rpg's released the last two years.
Which admittedly isn't saying all that much, WoW fanbois
notwithstanding.
--
A True Hero:
http://www.nytimes.com/2005/04/03/magazine/03ALI.html