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Thusly "BombayMix" <bombaymix@altavista.co.uk> Spake Unto All:
>and isolated to me. The poor chat system doesn't help much.
That is the truth. That there isn't any way to bind emotes or
sentences to keys is also a problem, it'd be helpful to be able to say
"go left", "wait here", "need backup" and "Oh gods, Alesia the healer
thinks she's a tank again - everyone stop what you're doing and focus
on keeping the silly biyatch alive!" at the press of a button.
Actually, I've been wondering why MMOGs (that I know of) hasn't got
in-built support for voicecomm. Typed real-time one-line communication
is just awkward and slow, and while Teamspeak and similar works, it's
hardly a transparent solution.
>> But then I'm playing for the game, not for the socializing.
>
>Then you are missing out on a huge chunk of any mmog.
Yeah, I know, but I don't like that aspect. I think much of the reason
I like GW is precisely because socializing is optional; I can and do
play it like a single-player game or group with RL friends.
>Playing with
>other people can make a dull game great fun but if the game is fun to
>begin with, dear god it can send it through the roof!!
Sure, but I'd rather gather my friends and some beer than group with
some random guy I have no idea who it is.
--
"I've seen similar injuries in an individual run over by a bus"
- Maj. Elizabeth Rouse, coroner, about one of the prisoners beaten to death
by american guards at Bagram Prison. Apparently this particular prisoner was
innocent; it was just his bad luck that the guards found his screams hilarious.