Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
My biggest disappointment with the first Dungeon Siege was the
multiplayer implementation. You can't save multiplayer games (you only
save your characters) and you can't have NPC party members or pack
mules in multiplayer. I never understood why this was- especially
since Neverwinter Nights seemed to handle multiplayer so effortlessly
while providing all the features available in single-player play.
So my question to those of you with experience with the new game is:
Have things changed with Dungeon Siege II? Can you actually save
multiplayer LAN games now? Can you hire henchmen and pack animals to
tag along?
If not, I will not buy this game. But if so, I'll buy 2 copies toot
sweet, reviews be damned!
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
Josh Mayfield wrote:
> My biggest disappointment with the first Dungeon Siege was the
> multiplayer implementation. You can't save multiplayer games (you only
> save your characters) and you can't have NPC party members or pack
> mules in multiplayer. I never understood why this was- especially
> since Neverwinter Nights seemed to handle multiplayer so effortlessly
> while providing all the features available in single-player play.
>
> So my question to those of you with experience with the new game is:
> Have things changed with Dungeon Siege II? Can you actually save
> multiplayer LAN games now? Can you hire henchmen and pack animals to
> tag along?
>
> If not, I will not buy this game. But if so, I'll buy 2 copies toot
> sweet, reviews be damned!
Hi Josh,
Yes, you can do both of those things.
Be forwarned though, I probably wouldn't give DS-II a thumbs up review
so far. There are alot of things about it that I'm not liking very
much. The world is a little more open, but still basically a "pipe" if
you look just beyond radar range. The quest system is better, and it
seems like there's a real plot. But the combat system is either worse,
or I just don't remember it being that bad originally. Visually I think
it's a step backward too.
Anyway, I don't feel like doing a real/full review. But after 2 nights
of playing for about 3 hours apiece I un-intalled the Beta and went
back to playing WoW.
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
gaf1234567890 wrote:
> Yes, you can do both of those things.
Cool!
> But the combat system is either worse,
> or I just don't remember it being that bad originally. Visually I think
> it's a step backward too.
Uh oh!
Battle in the original was very simple- even boring at times until
things really heated up near the end. It was just a matter of
selecting the right default attack or spell for each party member and
letting them have at it. I have heard there has been a revamp of the
combat system for DS II, but I don't know how it's supposed to work...
I would hope it's a change for the better but you've got me worried
now.
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
"Josh Mayfield" <ultibloo-usenet@yahoo.com> wrote in message
news:1117665143.340118.50560@g14g2000cwa.googlegroups.com...
> gaf1234567890 wrote:
>
>> Yes, you can do both of those things.
>
> Cool!
>
>> But the combat system is either worse,
>> or I just don't remember it being that bad originally. Visually I think
>> it's a step backward too.
>
> Uh oh!
>
> Battle in the original was very simple- even boring at times until
> things really heated up near the end. It was just a matter of
> selecting the right default attack or spell for each party member and
> letting them have at it. I have heard there has been a revamp of the
> combat system for DS II, but I don't know how it's supposed to work...
> I would hope it's a change for the better but you've got me worried
> now.
>
Please tell me the auto-attack mode is still there; there's nothing quite so
fun as playing a single fighter, who's monumentally powerful as the game
expects a group with shared experience, just carving her way through hordes
of monsters hands-free. It's like an interactive film where you control
character development and direction but let the skills do their work. Why
should my attack ability depend on how fast I click or a dodgy mouse mat?
If the game lasts more than 4 hours it's better value than a movie too...
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
Andy wrote:
> "Josh Mayfield" <ultibloo-usenet@yahoo.com> wrote in message
> news:1117665143.340118.50560@g14g2000cwa.googlegroups.com...
> > gaf1234567890 wrote:
> >
> >> But the combat system is either worse,
> >> or I just don't remember it being that bad originally. Visually I think
> >> it's a step backward too.
> >
> > Uh oh!
> >
> > Battle in the original was very simple- even boring at times until
> > things really heated up near the end. It was just a matter of
> > selecting the right default attack or spell for each party member and
> > letting them have at it. I have heard there has been a revamp of the
> > combat system for DS II, but I don't know how it's supposed to work...
> > I would hope it's a change for the better but you've got me worried
> > now.
> >
>
> Please tell me the auto-attack mode is still there...
If I get a chance I'll re-install and actually take some notes and post
specifics.
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
Andy wrote:
>>
>
> Please tell me the auto-attack mode is still there; there's nothing quite so
> fun as playing a single fighter, who's monumentally powerful as the game
> expects a group with shared experience, just carving her way through hordes
> of monsters hands-free. It's like an interactive film where you control
> character development and direction but let the skills do their work. Why
> should my attack ability depend on how fast I click or a dodgy mouse mat?
> If the game lasts more than 4 hours it's better value than a movie too...
>
>
What you're describing is (according to the developer) the biggest
complain they got about the first version... the fact that it played
itself. Personally, that's what I *liked* about it also! I liked to
develop and guide the characters, and have them attack on their own
without me having to click a billion times.
They are welcome to make it a click-fest if they desire, but I do hope
they make the old way an option as well...
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
"gaf1234567890" <gaf1234567890@hotmail.com> wrote in message
news:1117716406.337711.126430@z14g2000cwz.googlegroups.com...
> Andy wrote:
>> "Josh Mayfield" <ultibloo-usenet@yahoo.com> wrote in message
>> news:1117665143.340118.50560@g14g2000cwa.googlegroups.com...
>> > gaf1234567890 wrote:
>> >
>> >> But the combat system is either worse,
>> >> or I just don't remember it being that bad originally. Visually I
>> >> think
>> >> it's a step backward too.
>> >
>> > Uh oh!
>> >
>> > Battle in the original was very simple- even boring at times until
>> > things really heated up near the end. It was just a matter of
>> > selecting the right default attack or spell for each party member and
>> > letting them have at it. I have heard there has been a revamp of the
>> > combat system for DS II, but I don't know how it's supposed to work...
>> > I would hope it's a change for the better but you've got me worried
>> > now.
>> >
>>
>> Please tell me the auto-attack mode is still there...
>
>
> If I get a chance I'll re-install and actually take some notes and post
> specifics.
That would be much appreciated. Apart from the seamless scenery that was
what made the original game so good IMO. A switchable option would make
perfect sense.
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