Dungeon Lords Review on Game Chronicles

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I have finished up my review of Dungeon Lords.

http://www.gamechronicles.com/reviews/pc/dungeonlords/dungeonlords.htm

The bottom line is - I do not recommend this game at this time. If they
follow through and add the missing features and fix most of the bugs, I
would definitely change my mind. Hopefully they don't just drop support
for it. Overall press coverage has been more or less abyssmal. But deep
down there's a good game here, maybe not a stellar game, but a fun one.
 

Diane

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I appreciated and enjoyed your review. Combat & skill building are the
highlights. Skill building is one of the very neat things abut DL. I wish
more games used this system.

I lurk here a lot and post a little, but have enjoyed the CRPG genre since
Ultima I. I had to offer my opinion about DL after playing it for a couple
weeks.

I really, really dislike this game. Perhaps it's a bit too combat oriented
with those snickering goblins around every corner that I find more annoying
then fun. Perhaps it's because the game does not appear to have any depth.
It may be because as you say, it seems unfinished. I will not continue on
with a game with functions in the manual that just do not seem to work in
the game. I read somewhere that the next patch is not going to address the
non-functioning automap. I mean the thing with the hair in skin color and
stuff, no biggie, but why put it in the book and then not have it working
in the game...sad.

I have been a fan of DWB since the early Wizardry series, but this is
downright awful. My 2 cents, but then I'm probably the only one on the
planet that enjoyed Wizards & Warriors and played it through more than
once.

D.




<knight37m@gmail.com> wrote in message
news:1117739274.242628.11080@g44g2000cwa.googlegroups.com...
>I have finished up my review of Dungeon Lords.
>
> http://www.gamechronicles.com/reviews/pc/dungeonlords/dungeonlords.htm
>
> The bottom line is - I do not recommend this game at this time. If they
> follow through and add the missing features and fix most of the bugs, I
> would definitely change my mind. Hopefully they don't just drop support
> for it. Overall press coverage has been more or less abyssmal. But deep
> down there's a good game here, maybe not a stellar game, but a fun one.
>
 
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"Diane" <phonyaddress@invaliddomain.com> once tried to test me with:

> I appreciated and enjoyed your review. Combat & skill building are the
> highlights. Skill building is one of the very neat things abut DL. I
> wish more games used this system.

I agree, I was impressed with the skill tree and how that worked. I also
liked that you could spend your advancment points as you got them and not
have to wait until you leveled up.

> I lurk here a lot and post a little, but have enjoyed the CRPG genre
> since Ultima I. I had to offer my opinion about DL after playing it
> for a couple weeks.
>
> I really, really dislike this game. Perhaps it's a bit too combat
> oriented with those snickering goblins around every corner that I find
> more annoying then fun. Perhaps it's because the game does not appear
> to have any depth. It may be because as you say, it seems unfinished.

The problem is, there's a good combat system, a good character advancement
system, and pretty decent graphics. But they just don't MESH into a
coherent RPG. Yeah, there's quests and there's a story there but it just
feels kind of hodged podged together. The dungeons (later ones, not the
sewer/theater thing at the beginning) offer some pretty nifty action
puzzles, and of course, lots of combat. It's almost like different people
were in charge of different parts of the game but it didn't all mesh
togther very well.

Also the obviously missing stuff just breaks your immersion. I mean, an
empty inn, with no furniture, and no other guests? Same for all the other
buildings I found.

> I will not continue on with a game with functions in the manual that
> just do not seem to work in the game. I read somewhere that the next
> patch is not going to address the non-functioning automap. I mean the
> thing with the hair in skin color and stuff, no biggie, but why put it
> in the book and then not have it working in the game...sad.

It's like they ran out of time and just said "okay ship it." They didn't
even have time to remove the features they were planning to add from the
manual or from the help screen. I suppose I don't care that much about not
having a map or customized characters, but that's just two signs of an
overall lack of polish. I did like the voice acting, though. But that's
about the only thing sound wise that was compelling.

And the dialogues were just an endless stream of the NPC talking. They need
to break up the conversations and actually let the main character speak
some, it just doesn't flow well. In a real life situation you don't let a
person you just met ramble on for five minutes about stuff without getting
in a word. The little "pick a key word" thing is just a way to put in
pauses, it never feels like you're having a conversation.

As a result, the NPCs feel hollow, and ultimately, unsatisfying. They're
just a signpost on your way to the next leg of the quest.

> I have been a fan of DWB since the early Wizardry series, but this is
> downright awful. My 2 cents, but then I'm probably the only one on the
> planet that enjoyed Wizards & Warriors and played it through more than
> once.

I thought Wizards and Warriors had more charm than Dungeon Lords did, even
if it was perhaps even buggier at launch. But that's my two cents. I'd like
to see DL more polished, but we'll just have to see if that ever happens,
my guess is a lot of what's wrong can't just be fixed by programmers, so I
doubt it changes much.

I appreciate your feedback! Glad you took the time to de-lurk and post. :)

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
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"knight37m@gmail.com" <knight37m@gmail.com> wrote:

>I have finished up my review of Dungeon Lords.
>
>http://www.gamechronicles.com/reviews/pc/dungeonlords/dungeonlords.htm
>
>The bottom line is - I do not recommend this game at this time. If they
>follow through and add the missing features and fix most of the bugs, I
>would definitely change my mind. Hopefully they don't just drop support
>for it. Overall press coverage has been more or less abyssmal. But deep
>down there's a good game here, maybe not a stellar game, but a fun one.

I agree with your appreciation of the advancement system, the points
and the way the player used them were very well done, I thought.
Unfortunately it was one of the few parts of the game I can say that
about.

I went through the game as a fighter and noticed that I very rarely
saw any spell books, runes, etc. I assumed a magic-specific character
would find more but I made a mage and quit about 2/3 of the way
through because I found so little in the way of spells that I was
having to attack the monsters with weapons instead. One of the many
frustrating problems with this game.

There was no map with my copy of the game (yes, store-bought) so I was
glad to find a scanned copy for the overworld as I frequently found
myself going in circles. Some of the dungeons were frustrating unless
you had a map as well.... I found a map for the Naga dungeon and I
mapped the maze myself. I actually enjoyed that, it reminded me of
some much older games that I had to draw maps for. =)

Some areas such as the Shadow Temple were extremely interesting with
beautiful scenery, interesting enemies and intricate puzzles. Other
parts of the game seemed to have no effort put into them at all.
The game is actually really short - if you had an automap and never
got lost, you would be able to complete it very quickly. There is an
attempt at putting together a story, but is not remotely interesting
and there are times when it is not at all clear what you need to do
next, so you have to wander around trying to figure it out.

You are given an insanely godly item at the end of the game and the
boss of the game is a total joke (to a figher at least) because of it.
Actually the drakes are the hardest creatures in the entire game to
fight and they fall easily once you have a freezing weapon.

Once you tire of fighting different creatures - you find several
interesting ones in the maze for instance, you just want to get the
game finished so you can uninstall it and move on.
 
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<knight37m@gmail.com> wrote in message
news:1117739274.242628.11080@g44g2000cwa.googlegroups.com...
>I have finished up my review of Dungeon Lords.
>
> http://www.gamechronicles.com/reviews/pc/dungeonlords/dungeonlords.htm
>
> The bottom line is - I do not recommend this game at this time. If they
> follow through and add the missing features and fix most of the bugs, I
> would definitely change my mind. Hopefully they don't just drop support
> for it. Overall press coverage has been more or less abyssmal. But deep
> down there's a good game here, maybe not a stellar game, but a fun one.

Thanks Knight, I was waiting for an indepth review to hammer the final nail
into the DL coffine.

Won't be getting this one. Well, back to pining for TES4, Gothic 3 and X3
for me.

Ceo-
 
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"Ceowulf" <ceo@NOSPAMii.ATALLnet> once tried to test me with:

> Thanks Knight, I was waiting for an indepth review to hammer the final
> nail into the DL coffine.

My review by itself isn't all that "in depth" but if you read the preview I
wrote first then read the review that covers pretty much anything worth
mentioning. I could have gone into more detail into the advanced classes
but the thing is I only actually saw one of them and not all of it.

I really, really hope they finish this game and patch it up, it has a lot
of promise. I fear if they do not, Heuristic Park's rep is going to be
pretty terrible for the next game. I sense another Troika happening.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
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"Knight37" <knight37m@gmail.com> wrote in message
news:Xns9671D8CD5E3C0knight37m@130.133.1.4...
> "Ceowulf" <ceo@NOSPAMii.ATALLnet> once tried to test me with:
>
>> Thanks Knight, I was waiting for an indepth review to hammer the final
>> nail into the DL coffine.
>
> My review by itself isn't all that "in depth" but if you read the preview
> I
> wrote first then read the review that covers pretty much anything worth
> mentioning. I could have gone into more detail into the advanced classes
> but the thing is I only actually saw one of them and not all of it.
>
> I really, really hope they finish this game and patch it up, it has a lot
> of promise. I fear if they do not, Heuristic Park's rep is going to be
> pretty terrible for the next game. I sense another Troika happening.
>
> --
>
> Knight37 - http://knightgames.blogspot.com
>
> Once a Gamer, Always a Gamer.
>
My reaction is to buy any game with David Bradley's name on it, just to
encourage him to keep trying.
Don't know about 7, but I'm pretty sure he did Wiz 6 singlehanded, and it
was a perfect jewel.
No bugs in 7 either - it only started going downhill when W&W needed hired
help.
Clearly, we have now reached rock bottom - the only possibility is up??

Lol
 
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"Lol" <l.d.wilmer@NOJUNKMAILblueyonder.co.uk> wrote in message
news:F8mse.51564$G8.36963@text.news.blueyonder.co.uk...
> Clearly, we have now reached rock bottom - the only possibility is up??
>
> Lol
>
>

no, we drill down further.
 
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Ceowulf wrote:
> "Choykw" <Newsreader@Newsgroup.com> wrote in message
> news:42b23886_2@news.tm.net.my...
> >
> > "Lol" <l.d.wilmer@NOJUNKMAILblueyonder.co.uk> wrote in message
> > news:F8mse.51564$G8.36963@text.news.blueyonder.co.uk...
> >> Clearly, we have now reached rock bottom - the only possibility is up??
> >>
> >> Lol
> >
> > no, we drill down further.
>
> Hah, haha.

Talk about delayed reaction. Did you just get it? :)

Knight37
 
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"Choykw" <Newsreader@Newsgroup.com> wrote in message
news:42b23886_2@news.tm.net.my...
>
> "Lol" <l.d.wilmer@NOJUNKMAILblueyonder.co.uk> wrote in message
> news:F8mse.51564$G8.36963@text.news.blueyonder.co.uk...
>> Clearly, we have now reached rock bottom - the only possibility is up??
>>
>> Lol
>
> no, we drill down further.

Hah, haha.
 
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I am really hoping that one of the developers of Dungeon Lords gets a chance
to explain what went right and what went wrong. This game has the eye candy
and many things right, the obvious issues that are wrong suggest a lot of
possibilities like they weren't given enough time, etc.

There are too many good games with good dialogue/skill systems for them to
blow it in the design phase. It feels like a 'rip and replace' occurred
due to budget or time constraints. And any publisher who has published hits
knows what a game needs to be successful, so the publisher knew it was
seriously broken and shipped it anyway.

Just interested in the professional taxonomy of what went wrong - I think
this game could at least have been Fable (Morrowind lite) quality had it
been given the right resources, time, and talent.



"Knight37" <knight37m@gmail.com> wrote in message
news:1126703258.895120.129760@g44g2000cwa.googlegroups.com...
>
> Ceowulf wrote:
>> "Choykw" <Newsreader@Newsgroup.com> wrote in message
>> news:42b23886_2@news.tm.net.my...
>> >
>> > "Lol" <l.d.wilmer@NOJUNKMAILblueyonder.co.uk> wrote in message
>> > news:F8mse.51564$G8.36963@text.news.blueyonder.co.uk...
>> >> Clearly, we have now reached rock bottom - the only possibility is
>> >> up??
>> >>
>> >> Lol
>> >
>> > no, we drill down further.
>>
>> Hah, haha.
>
> Talk about delayed reaction. Did you just get it? :)
>
> Knight37
>
 

Blue

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"Koinonos" <shane_creamer@hotmail.com> ׫Œ‘ì¶à]¼þЄ:_t8We.40002$8S5.28925@fe16.usenetserver.com...
>I am really hoping that one of the developers of Dungeon Lords gets a
>chance to explain what went right and what went wrong. This game has the
>eye candy and many things right, the obvious issues that are wrong suggest
>a lot of possibilities like they weren't given enough time, etc.

I haven't seen any release from the developer for the last 4 or 5(?) years,
so I assume they have that much time to develop Dung-eon Lords, and 5 years
is quite a long (and enough) time for a game like this, even in it's
perfecrt state (if it ever gets perfect anyway).

My conclusion has to be "Fat and lazy programmers". That's why they are too
ashamed to explain to players what went wrong.

> There are too many good games with good dialogue/skill systems for them to
> blow it in the design phase. It feels like a 'rip and replace' occurred
> due to budget or time constraints. And any publisher who has published
> hits knows what a game needs to be successful, so the publisher knew it
> was seriously broken and shipped it anyway.

They have to ship it anyway, it's useless suing the developers and try to
get what money they invested on the game back, since they know those phat
bastard developers have spend those money on pizza and coke (non diet type).
All they can hope is spend some money to get some half starved reviewer to
write some decent reviews to get players hooked and hoping the the "good"
part is enough to cover up the ugly part of the game. Looks like they (the
publisher) got it right by half. It's not a miserable loss after all.

> Just interested in the professional taxonomy of what went wrong - I think
> this game could at least have been Fable (Morrowind lite) quality had it
> been given the right resources, time, and talent.
>

Sigh, I found Fable doesn't worth the parise, after I have actually played
the game. It's just candy wrapped boasts. Yeah it have nice graphics, yeah
you can do lots of screwing around, but many of the so called features
simply don't live up to the claims. The story couln't be more linear, always
on rail. This is not *OPEN ENDED*, it's just "you are allowed to do some
side jobs in between the on rail main quest, the Guildmaster will nag on you
to makesure you don't go off track too much", which is obviously a linear
story line in "OPEN ENDED" candy wrapper.