Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
"DocScorpio" <docscorpio@strupra-spammeros.com> once tried to test me
with:
>
> "Knight37" <knight37m@gmail.com> wrote in message
> news:Xns966EB65EDC2A2knight37m@130.133.1.4...
>> "Hank" <admin@cellsounds.co.nz> once tried to test me with:
>>
>>> Quote "One thing you should be aware of is that the registered game
>>> keys in on your hardware configuration and you are only allowed to
>>> install the game 3 times before you get locked out of it. Supposedly
>>> you can email WildTangent and get more installs, if you can provide
>>> proof of purchase I guess"
>>>
>>> Well that there will stop me trying or buying this game. Too bad, it
>>> sounded ok and i'd like to try it but that written above just
>>> stinks. If I buy the game I should be allowed to install it as may
>>> times as I need when I rebuild my PC. I rebuild about every 2 months
>>> to keep things fresh. Going buy there shitty protection system i'd
>>> get 6 months use before i'd have to buy another copy. LOL, stuff
>>> that.
>>>
>>
>> You wouldn't have to buy another copy, but you would have to go
>> through the
>> hassle of proving you owned it to a wild-tangent rep so they could
>> unlock another 3 installs for you.
>>
>> --
>>
>> Knight37 -
http://knightgames.blogspot.com
>>
>> Once a Gamer, Always a Gamer.
>>
>
> And down the road when "Fate" becomes an "oldie but goodie" and Wild
> Tangent no longer exits......who'll unlock it for us then? Of course,
> someone will have probably hacked off the need for the unlock code by
> then.....or maybe by next week.
Presumably their last act of goodwill before financial ruin will be to
release a patch to make the game have no limit installs.
But yeah, a hack is probable as well.
> This is where pc games are going (if they're going anywhere that is).
> Publishers are now enforcing one install per game per machine via
> unlock codes sent by servers. Used to be this was just an mp issue,
> but now it's sp too. I can see why they do it, especially with
> downloadable games (tho' the CD-version of "Fate" installs identically
> to the dl version). But it sure helps drive home to me that I'm just
> paying to use a game under certain specific, enforceable conditions
> spelled out in the EULA. I may own my harddrive and my game CD's but
> I don't own what's on them.....unless I created it. I can take it or
> leave it. But if I decide to "leave it," it means leaving pc
> gaming.....or stealing games.
I don't personally have a problem with this. It's an inconvenience, but to
me it's less inconvenient than having to insert a CD. Unless, of course, I
can't play the game AT ALL without a net connection. That could be a
problem if my internet went down and I couldn't play any games. Most games
like this though so far work offline.
> Stealing games (or, at least, using them in ways not intended by the
> publishers)? Well, I guess that what a lot of use have been doing for
> years, when we installed the same copy of a game on numerous pc's or
> when we employed various creative ways to circumvent the EULA. The
> warez guys just take it all the way and plain, out and out. steal the
> game, period. Bottom line: for those of us who don't want to steal,
I wouldn't consider it stealing to download a hack to play a game I paid
for in an offline mode.
> I guess were just going to have to get used to this.....or take up
> bird-watching (lots of fun, by the way).
As long as the birds are the ones with hourglass figures, I'm game.
--
Knight37 -
http://knightgames.blogspot.com
Once a Gamer, Always a Gamer.