Planescape Torment - not running

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My system:
Pentium 4 3.2ghz
1gb RAM
Radeon 9800 Pro 128mb
Onboard sound
Windows XP SP2
DirectX 9.0c

I'm trying to play the jewel-case version that was rereleased (it's 1.1
version). What is happening is that when I start the game I get a black
screen but I can hear the sound effects from the intro movies. Then I hear
the Planescape intro song playing. If I hit CTRL-ESC to pull up my desktop,
for a brief flash I actually see the starting screen but when I go back to
the Planescape task it's once again a dark screen. I tried 32-bit and 16-
bit color depth on the desktop and same thing is happening. Going to try
compatibility modes next.

Has anyone else had this problem and did you find a solution?

--

Knight37 - http://knightgames.blogspot.com

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Knight37 <knight37m@gmail.com> once tried to test me with:

> My system:
> Pentium 4 3.2ghz
> 1gb RAM
> Radeon 9800 Pro 128mb
> Onboard sound
> Windows XP SP2
> DirectX 9.0c
>
> I'm trying to play the jewel-case version that was rereleased (it's
> 1.1 version). What is happening is that when I start the game I get a
> black screen but I can hear the sound effects from the intro movies.
> Then I hear the Planescape intro song playing. If I hit CTRL-ESC to
> pull up my desktop, for a brief flash I actually see the starting
> screen but when I go back to the Planescape task it's once again a
> dark screen. I tried 32-bit and 16- bit color depth on the desktop and
> same thing is happening. Going to try compatibility modes next.
>
> Has anyone else had this problem and did you find a solution?

It's fixed. Latest Catalyst seems to have sorted it. I wouldn't have
thought that new drivers for such an old game would matter. ;)

Oh, and BTW, I did try the compatibility settings but that didn't help and
those are not needed once you have the latest Catalyst's.

Now if I can just brave the 640x480 res of this classic... ;)

--

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On 12 Jun 2005 00:05:32 GMT, Knight37 <knight37m@gmail.com> wrote:
>
>It's fixed. Latest Catalyst seems to have sorted it. I wouldn't have
>thought that new drivers for such an old game would matter. ;)
>

Updating without breaking legacy stuff has never been a strong
attribute of Ati drivers. Spotty or hasty QC or inaccurate
revision-control... who knows, except Ati ? Stick with nVidia if you
have a large collection of older games and don't want to be swapping
drivers every time you want to play a different legacy title.

John Lewis


>Oh, and BTW, I did try the compatibility settings but that didn't help and
>those are not needed once you have the latest Catalyst's.
>
>Now if I can just brave the 640x480 res of this classic... ;)
>
>--
>
>Knight37 - http://knightgames.blogspot.com
>
>Once a Gamer, Always a Gamer.
>
 
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john.dsl@verizon.net (John Lewis) once tried to test me with:

>>It's fixed. Latest Catalyst seems to have sorted it. I wouldn't have
>>thought that new drivers for such an old game would matter. ;)
>>
>
> Updating without breaking legacy stuff has never been a strong
> attribute of Ati drivers. Spotty or hasty QC or inaccurate
> revision-control... who knows, except Ati ? Stick with nVidia if you
> have a large collection of older games and don't want to be swapping
> drivers every time you want to play a different legacy title.

Maybe you didn't understand. Upgrading to the latest driver fixed the
issue.

--

Knight37 - http://knightgames.blogspot.com

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Knight37 wrote:

> Now if I can just brave the 640x480 res of this classic... ;)

IIRC the game can run in a window, if you
write -w in the command line.
 
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Thusly Knight37 <knight37m@gmail.com> Spake Unto All:

>>>It's fixed. Latest Catalyst seems to have sorted it. I wouldn't have
>>>thought that new drivers for such an old game would matter. ;)
>>>
>>
>> Updating without breaking legacy stuff has never been a strong
>> attribute of Ati drivers. Spotty or hasty QC or inaccurate
>> revision-control... who knows, except Ati ? Stick with nVidia if you
>> have a large collection of older games and don't want to be swapping
>> drivers every time you want to play a different legacy title.
>
>Maybe you didn't understand. Upgrading to the latest driver fixed the
>issue.

Yeah, but it's even odds that the next revision will break it again,
probably in a new and interesting way.

"Spotty QC" is putting it mildly.

--
"I've seen similar injuries in an individual run over by a bus"
- Maj. Elizabeth Rouse, coroner, about one of the prisoners beaten to death
by american guards at Bagram Prison. Apparently this particular prisoner was
innocent; it was just his bad luck that the guards found his screams hilarious.
 
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On 12 Jun 2005 03:29:15 GMT, Knight37 <knight37m@gmail.com> wrote:

>john.dsl@verizon.net (John Lewis) once tried to test me with:
>
>>>It's fixed. Latest Catalyst seems to have sorted it. I wouldn't have
>>>thought that new drivers for such an old game would matter. ;)
>>>
>>
>> Updating without breaking legacy stuff has never been a strong
>> attribute of Ati drivers. Spotty or hasty QC or inaccurate
>> revision-control... who knows, except Ati ? Stick with nVidia if you
>> have a large collection of older games and don't want to be swapping
>> drivers every time you want to play a different legacy title.
>
>Maybe you didn't understand.

I understood absolutely perfectly.

> Upgrading to the latest driver fixed the
>issue.
>

And the next one may break it again.... or it may not.....
Russian Roulette ---------- Ati-version.

John Lewis
 

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On 2005-06-12, LIV <spammers@goto.hell> wrote:
> Knight37 wrote:
>
>> Now if I can just brave the 640x480 res of this classic... ;)
>
> IIRC the game can run in a window, if you
> write -w in the command line.

Just tried modifying my shortcut to
"C:\Program Files\Black Isle\Torment\Torment.exe" -w
and it didn't run in a window.

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Toby wrote:
>> IIRC the game can run in a window, if you
>> write -w in the command line.
>
> Just tried modifying my shortcut to
> "C:\Program Files\Black Isle\Torment\Torment.exe" -w
> and it didn't run in a window.

Sorry - bad memory :)

But you can read about the correct parameter
in the readme.txt file.

I sold the game, so I can't look it up :)
 

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On 2005-06-13, LIV <spammers@goto.hell> wrote:
> Toby wrote:
>>> IIRC the game can run in a window, if you
>>> write -w in the command line.
>>
>> Just tried modifying my shortcut to
>> "C:\Program Files\Black Isle\Torment\Torment.exe" -w
>> and it didn't run in a window.
>
> Sorry - bad memory :)
>
> But you can read about the correct parameter
> in the readme.txt file.
>
> I sold the game, so I can't look it up :)

2d. Tweaking the Torment.INI file.
Full Screen - This defaults to 1, which denotes the game playing full
screen. This can be changed to 0, which will make Torment run in a
window. This feature is not supported, because many of the graphical effects
in Torment will not run correctly while the product is running in a window.
The performance of the product will also be less while in windowed
mode.

You need your screen to be in 16 bit colour mode.

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Thusly Toby <google@asktoby.com> Spake Unto All:

>> IIRC the game can run in a window, if you
>> write -w in the command line.
>
>Just tried modifying my shortcut to
>"C:\Program Files\Black Isle\Torment\Torment.exe" -w
>and it didn't run in a window.

Damn. Would've been awesome if it'd worked.

--
"I've seen similar injuries in an individual run over by a bus"
- Maj. Elizabeth Rouse, coroner, about one of the prisoners beaten to death
by american guards at Bagram Prison. Apparently this particular prisoner was
innocent; it was just his bad luck that the guards found his screams hilarious.
 
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Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> once tried to test me
with:

> Thusly Toby <google@asktoby.com> Spake Unto All:
>
>>> IIRC the game can run in a window, if you
>>> write -w in the command line.
>>
>>Just tried modifying my shortcut to
>>"C:\Program Files\Black Isle\Torment\Torment.exe" -w
>>and it didn't run in a window.
>
> Damn. Would've been awesome if it'd worked.

It does work but that's now how you do it. In the torment.ini file change
Fullscreen=1 to Fullscreen=0. I just did this and set my desktop color
depth to 16-bits-per-pixel and it runs just great in a window and even has
the movies supported.



--

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Once a Gamer, Always a Gamer.
 

Shadows

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On 2005-06-12, Knight37 <knight37m@gmail.com> wrote:
> john.dsl@verizon.net (John Lewis) once tried to test me with:
>
>>>It's fixed. Latest Catalyst seems to have sorted it. I wouldn't have
>>>thought that new drivers for such an old game would matter. ;)
>>>
>>
>> Updating without breaking legacy stuff has never been a strong
>> attribute of Ati drivers. Spotty or hasty QC or inaccurate
>> revision-control... who knows, except Ati ? Stick with nVidia if you
>> have a large collection of older games and don't want to be swapping
>> drivers every time you want to play a different legacy title.
>
> Maybe you didn't understand. Upgrading to the latest driver fixed the
> issue.

There's no need to be hostile. His point is you won't need to
upgrade as much with an Nvidia driver as you would an ATI
one. Heck KOTOR2 required a downgrade of the ATI driver.

Seriously, I had this problem in the past and moving to Nvidia
fixed the issue completely.
 

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On 2005-06-13, Knight37 <knight37m@gmail.com> wrote:
> Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> once tried to test me
> with:
>
>> Thusly Toby <google@asktoby.com> Spake Unto All:
>>
>>>> IIRC the game can run in a window, if you
>>>> write -w in the command line.
>>>
>>>Just tried modifying my shortcut to
>>>"C:\Program Files\Black Isle\Torment\Torment.exe" -w
>>>and it didn't run in a window.
>>
>> Damn. Would've been awesome if it'd worked.
>
> It does work but that's now how you do it. In the torment.ini file change
> Fullscreen=1 to Fullscreen=0. I just did this and set my desktop color
> depth to 16-bits-per-pixel and it runs just great in a window and even has
> the movies supported.
>

You can't re-size the window, though. So you're still playing at
640x480, but now it's in a tiny non-immersive window.

--
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Thusly Toby <google@asktoby.com> Spake Unto All:

>>> Damn. Would've been awesome if it'd worked.
>>
>> It does work but that's now how you do it. In the torment.ini file change
>> Fullscreen=1 to Fullscreen=0. I just did this and set my desktop color
>> depth to 16-bits-per-pixel and it runs just great in a window and even has
>> the movies supported.
>
>You can't re-size the window, though. So you're still playing at
>640x480, but now it's in a tiny non-immersive window.

Double damn.

--
"I've seen similar injuries in an individual run over by a bus"
- Maj. Elizabeth Rouse, coroner, about one of the prisoners beaten to death
by american guards at Bagram Prison. Apparently this particular prisoner was
innocent; it was just his bad luck that the guards found his screams hilarious.
 

Shadows

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On 2005-06-14, Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> wrote:
> Thusly Toby <google@asktoby.com> Spake Unto All:
>
>>>> Damn. Would've been awesome if it'd worked.
>>>
>>> It does work but that's now how you do it. In the torment.ini file change
>>> Fullscreen=1 to Fullscreen=0. I just did this and set my desktop color
>>> depth to 16-bits-per-pixel and it runs just great in a window and even has
>>> the movies supported.
>>
>>You can't re-size the window, though. So you're still playing at
>>640x480, but now it's in a tiny non-immersive window.
>
> Double damn.

The most anyone can do is double the scan lines by playing with
the video code. That would make it twice as big.
 
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shadows <shadows@whitefang.com> once tried to test me with:

> There's no need to be hostile. His point is you won't need to
> upgrade as much with an Nvidia driver as you would an ATI
> one. Heck KOTOR2 required a downgrade of the ATI driver.
>
> Seriously, I had this problem in the past and moving to Nvidia
> fixed the issue completely.
>

Well I haven't had issues like that. However, I've only had ATI since
November and have only tried maybe 30 or 40 games so far. PST was the first
game I had to do anything with the driver to make it work.

--

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Once a Gamer, Always a Gamer.
 
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Toby <google@asktoby.com> once tried to test me with:

> You can't re-size the window, though. So you're still playing at
> 640x480, but now it's in a tiny non-immersive window.

The only way it could do that is if it doubled the pixels or something. And
so you're back to blocky graphics, you might as well just run it at 640x480
full screen.


--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 

Toby

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On 2005-06-16, Knight37 <knight37m@gmail.com> wrote:
> Toby <google@asktoby.com> once tried to test me with:
>
>> You can't re-size the window, though. So you're still playing at
>> 640x480, but now it's in a tiny non-immersive window.
>
> The only way it could do that is if it doubled the pixels or something. And
> so you're back to blocky graphics, you might as well just run it at 640x480
> full screen.

Maybe if you could anti-alias it. Modern games (Thief 3, Doom 3) look
surprisingly good at 640x480 + AA.

--
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"Maybe if you could anti-alias it. Modern games (Thief 3, Doom 3) look
surprisingly good at 640x480 + AA. "

AA only works on 3D games, not games with static artwork like PST.
 
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"Mean_Chlorine" <mike_noren2002@NOSPAMyahoo.co.uk> wrote in message
news:8e7oa1h191ml087b0mvbg3bu6nfm6m20vi@4ax.com...
>
> Yeah, but it's even odds that the next revision will break it again,
> probably in a new and interesting way.
>
> "Spotty QC" is putting it mildly.
>


Driver issues happen on both sides of the fence, although I prefer ATI's
drivers for the newer games as I've had fewer issues overall.
 
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Thusly Knight37 <knight37m@gmail.com> Spake Unto All:

>Well I haven't had issues like that. However, I've only had ATI since
>November and have only tried maybe 30 or 40 games so far.

Try pretty much any OpenGL game, e.g. KOTOR2.




--
"I've seen similar injuries in an individual run over by a bus"
- Maj. Elizabeth Rouse, coroner, about one of the prisoners beaten to death
by american guards at Bagram Prison. Apparently this particular prisoner was
innocent; it was just his bad luck that the guards found his screams hilarious.
 
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Thusly Knight37 <knight37m@gmail.com> Spake Unto All:

>Toby <google@asktoby.com> once tried to test me with:
>
>> You can't re-size the window, though. So you're still playing at
>> 640x480, but now it's in a tiny non-immersive window.
>
>The only way it could do that is if it doubled the pixels or something. And
>so you're back to blocky graphics, you might as well just run it at 640x480
>full screen.

Well, from an engine point of view that's true, but the graphics could
be run at higher res. See the "Planescape torment screensaver" for an
example of what that would look like (actually not bad at all).
I always hope someone will hack the engine to do it.

--
"I've seen similar injuries in an individual run over by a bus"
- Maj. Elizabeth Rouse, coroner, about one of the prisoners beaten to death
by american guards at Bagram Prison. Apparently this particular prisoner was
innocent; it was just his bad luck that the guards found his screams hilarious.
 
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Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> once tried to test me
with:

> Try pretty much any OpenGL game, e.g. KOTOR2.

Any other games that use OpenGL (recent ones?) I don't have KoTOR2.

--

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Once a Gamer, Always a Gamer.
 

Toby

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On 2005-06-17, Knight37 <knight37m@gmail.com> wrote:
> Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> once tried to test me
> with:
>
>> Try pretty much any OpenGL game, e.g. KOTOR2.
>
> Any other games that use OpenGL (recent ones?) I don't have KoTOR2.

Doom 3

--
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