Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
Paul Fedorenko wrote:
> Just out of curiosity, what's a good starting point for a character's stats
> in this game? At the moment, I've got:
>
> str 14
> int 14
> wis 11
> dex 14
> con 11
> chr 11
>
> And I get the feeling that something's missing in terms of dialogue options.
> Or am I just imagining things?
There's one thing you need to know, and it's not immediately obvious -
Wisdom is, by far, the most important stat in Torment.
High Wisdom gives you a % bonus to XP every time you earn it, and this
bonus becomes quite sizeable when you get the stat up really high. It
allows you to recover memories of your past lives at various points in
the game, which will flesh out the story quite a bit and earn you even
more XP. And (along with Intelligence) it allows you to get a lot more
dialouge options.
If you aren't too far along in the game yet, I'd recommend starting
over with this stat build:
Str 12
Int 13
Wis 18
Dex 9
Con 14
Chr 9
That's the best starting build I've found if you want to play a fighter
and still see the entire story. Charisma will get you a dialouge option
here and there that you wouldn't otherwise get, but it's nowhere near
as important as Intelligence and Wisdom. The stat checks at the
beginning of the game are all really easy, so just raise your Int for
your first couple of level ups and you'll see 99% of the dialouge in
the game.
There's also a trick you can use - when you hit 7th and 12th level as a
fighter, you gain +1 Str each time. Now, normally when you raise Str
above 18, you have to go through the percentile Strength numbers
(18/30, 18/60, etc.), which will cost you quite a bit of points. But if
you have your natural Str at 18 before you get one of the level up
bonuses, that bonus will raise it to 19 immediately, saving you about 4
or 5 points. So make sure your Str is 18 by the time you're 11th level.
Raising your Con later in the game helps a lot too. You can end up with
an insanely fast regeneration rate, making you basically invincible in
combat.
If you want to play a mage, don't worry about the Str and put the
leftover points into Int. But otherwise, use the same stats. And never,
ever skimp on the Wisdom.