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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
Old timey game question here but I just reloaded FO2 after a class I'm
was talking about it as an example of a new non-linear form of story
telling.
I've rolled along and am shokced how much (thankfully) I've forgottn so
it feel quite new. I've hit Modoc, gone to the ghost farm, and now I
need to find Karl. I know where Karl is- at Mom's in the Den- he tells
me he used to be a farmer so I know it is him but when I get to Modoc it
is like I don't know anything. He's obviously drunk in the conversation
tree and passes out quite often but I an't get him to tell me more about
the farm. How do I get him to give me more info?
Old timey game question here but I just reloaded FO2 after a class I'm
was talking about it as an example of a new non-linear form of story
telling.
I've rolled along and am shokced how much (thankfully) I've forgottn so
it feel quite new. I've hit Modoc, gone to the ghost farm, and now I
need to find Karl. I know where Karl is- at Mom's in the Den- he tells
me he used to be a farmer so I know it is him but when I get to Modoc it
is like I don't know anything. He's obviously drunk in the conversation
tree and passes out quite often but I an't get him to tell me more about
the farm. How do I get him to give me more info?