Diablo 2 -- Patch notes for 1.11

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thery actually released the patch already. Amazing. Below are the patch
notes ... it'll be auto-downloaded when you connect to battle.net (just a
few MB large, perfectly fine for modem users, too).


--------------------------------------------------------------------------
Diablo II Version History
--------------------------------------------------------------------------
- Patch 1.11
--------------------------------------------------------------------------


A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...


New Items

- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.


Hireling Enhancements

- Players can purchase hirelings that are within 1-5 levels below their
own level.
- The rate at which hirelings gain experience has been increased. They
should now stay closer to the player's level.


Major Bugs

- Creating a town portal when corpses or other objects entirely fill the
area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
Control while clicking will no longer disconnect you from Battle.net.


Minor Bugs

- Running the game with -install no longer causes the game to be installed
as a Windows Service. -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate. This has been
corrected.
- Character expiration messages have been updated to reflect the
expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
items the player does not have. This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
incorrectly stated in their mouseover text that they added to all Druid
skills. This has been corrected.
- Battle.net messages for non-English versions have been corrected.


Fixed Game Exploits

- It is no longer possible to bypass the 10-second hostility timer by
activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become
invincible to attack. This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
players from subsequently declaring hostility and having the hammers hit
other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
though they were removed. This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
with more than one dash or underscore in their name.
11 answers Last reply
More about diablo patch notes
  1. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Say what you will about Blizzard, but I gotta hand it to 'em: they
    support their games looong after they've been on shelves. I thought
    that 1.10 was going to be the last patch.
  2. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    I have a couple of questions about the new patch...

    Are the new rune words realms-only? Other than Lilith, who is clearly
    realms-only, there might not be a compelling reason to upgrade for
    those of us who play exclusively SP or LAN.

    And will ATMA still work with characters saved under 1.11? I've got a
    hefty collection in a couple of ATMA files, and I don't really want to
    upgrade until I'm fairly sure there's a way to carry all that stuff
    over (without having to create an army of mules to hold everything in
    1.10).

    Nick

    --
    #include<stdio.h> /* sigmask (sig.c) 20041028 PUBLIC DOMAIN */
    int main(c,v)char *v;{return !c?putchar(* /* cc -o sig sig.c */
    v-1)&&main(0,v+1):main(0,"Ojdl!Wbshjti!=ojdlAwbshjti/psh?\v\1");}
  3. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    It can also be downloaded manually here:

    http://ftp.blizzard.com/Pub/diablo2exp/patches/PC/LODPatch_111.exe
  4. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 02 Aug 2005 07:44:14 -0400, Nick Vargish wrote:

    > Are the new rune words realms-only?

    No, they seem to work in SP, too.

    > And will ATMA still work with characters saved under 1.11

    They seem to work, but newly found items will be still tagged as 1.10.
    There should be an updated version of ATMA soon, though. The changes don't
    seem major.

    M.
  5. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Michael Vondung <mvondung@gmail.com> writes:

    > On 02 Aug 2005 07:44:14 -0400, Nick Vargish wrote:
    > > Are the new rune words realms-only?
    > No, they seem to work in SP, too.

    And someone in the d2 newsgroup has been posting that the rune words
    that were realms-only in 1.10 work for SP with 1.11 (at least the
    "Spirit" one does).

    Rune Word Guru will probably be updated with the new information by
    Friday.

    Nick

    --
    #include<stdio.h> /* sigmask (sig.c) 20041028 PUBLIC DOMAIN */
    int main(c,v)char *v;{return !c?putchar(* /* cc -o sig sig.c */
    v-1)&&main(0,v+1):main(0,"Ojdl!Wbshjti!=ojdlAwbshjti/psh?\v\1");}
  6. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    "Michael Vondung" <mvondung@gmail.com> wrote in message
    news:1x2z4xfuh56og.1c37361haaxw.dlg@40tude.net...
    > Thery actually released the patch already. Amazing. Below are the patch
    > notes ... it'll be auto-downloaded when you connect to battle.net (just a
    > few MB large, perfectly fine for modem users, too).

    <snip>

    What would make me go back to D2 the most, would be even _slightly_ updated
    graphics. As it is its just too blocky on my 19" LCD.

    Ceo-
  7. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thus spake "Ceowulf" <ceo@NOSPAMii.ATALLnet>, Tue, 2 Aug 2005 15:08:53
    +0800, Anno Domini:

    >"Michael Vondung" <mvondung@gmail.com> wrote in message
    >news:1x2z4xfuh56og.1c37361haaxw.dlg@40tude.net...
    >> Thery actually released the patch already. Amazing. Below are the patch
    >> notes ... it'll be auto-downloaded when you connect to battle.net (just a
    >> few MB large, perfectly fine for modem users, too).
    >
    ><snip>
    >
    >What would make me go back to D2 the most, would be even _slightly_ updated
    >graphics. As it is its just too blocky on my 19" LCD.
    >
    >Ceo-

    Yeah, it's a bit harsh on the eyes after something like GW...plus I don't
    have any chars left online - I gave away my accounts over a year ago :(
    And starting at lvl 1 could just make my brain implode he he.

    --
    A killfile is a friend for life.

    Replace 'spamfree' with the other word for 'maze' to reply via email.
  8. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On that special day, Nick Vargish, (nav+posts@bandersnatch.org) said...

    > And someone in the d2 newsgroup has been posting that the rune words
    > that were realms-only in 1.10 work for SP with 1.11 (at least the
    > "Spirit" one does).

    That was me. Michael Bride confirmed the same for Death and Phoenix.


    Gabriele Neukam

    Gabriele.Spamfighter.Neukam@t-online.de


    --
    Ah, Information. A property, too valuable these days, to give it away,
    just so, at no cost.
  9. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Michael Vondung <mvondung@gmail.com> wrote in
    news:1kj7lvqt7hjdw.lv2l382zoxd2$.dlg@40tude.net:

    > On 02 Aug 2005 07:44:14 -0400, Nick Vargish wrote:
    >
    >> Are the new rune words realms-only?
    >
    > No, they seem to work in SP, too.
    >
    >> And will ATMA still work with characters saved under 1.11
    >
    > They seem to work, but newly found items will be still tagged as 1.10.
    > There should be an updated version of ATMA soon, though. The changes
    > don't seem major.
    >
    > M.
    >

    Wow. Boy. Gee. What a, well, er. Patch.

    Anyone who expected anything of substance to 1.11 had their hopes dashed.
    This is minor stuff at best, not giving the game any real freshness,
    challenge or addition. Think 1.09 to 1.10. Now think 1.10 to 1.11. Yawn.

    Adios Diablo, dead is dead.

    Velvet Elvis
  10. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    VelvetElvis wrote:
    > Wow. Boy. Gee. What a, well, er. Patch.
    >
    > Anyone who expected anything of substance to 1.11 had their hopes
    > dashed. This is minor stuff at best, not giving the game any real
    > freshness, challenge or addition. Think 1.09 to 1.10. Now think 1.10
    > to 1.11. Yawn.
    >
    > Adios Diablo, dead is dead.
    >
    > Velvet Elvis

    There's still fun to be had with D2, but at this point, it's more likely to
    be found in the mod world rather than the "official" game.

    So far I've not even been tempted to log in to bnet to get the newest
    "patch", which I look at as more of a very weak mod rather than a patch, at
    least from what I can tell from the reports. But I guess what was left of
    Bliz North was just as entitled to release a poorly-done mod as anybody
    else.

    --
    chainbreaker
  11. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Volstag wrote:
    > Say what you will about Blizzard, but I gotta hand it to 'em: they
    > support their games looong after they've been on shelves. I thought
    > that 1.10 was going to be the last patch.
    >

    Also, didn't they just release a Starcraft patch? Talk about support!

    -l
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