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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
Been playing the DS2 demo for a couple hours, and I've noticed a handful of
things that I don't like about the game. At least one of them has been
beaten to death, buried, dug up, beaten again, boiled in oil and dumped off
the side of a mountain on this group, so I'll try to keep it short.
1. The so-called "game saving" system. Picture this: You've been playing
the demo, and have destroyed 3 out of 4 towers. Suddenly realise that you
need to be up early the next morning, so you save the game. The next day,
you start up the game, looking forward to another hour or so of mindless
monster bashing. You hit the "continue" button, and find your character in
Eirulan, *NOT* where you'd initially saved it. So you go and teleport to
the nearest activated teleporter to where you'd saved, and end up slogging
through 20 minutes worth of previously seen (very pretty) scenery to get to
the point where you should have been from the get go. The winner who
implemented this "feature" should be tied up and forced to spend a weekend
alone in a room listening to SteamKILLER rant. Either that, or forced to
fix every bug and security hole in every version of Windows ever made,
whichever is more cruel and unusual.
2. The beaten-to-death "hold down right mouse button to attack, then
repeat for next monster" combat system. This one's apparently fixable.
There are 2 options for DS1 style combat in the Game section of the Options
dialog, but they're greyed out in the demo. Way to go, GPG. Annoy your
customers, and give them no recourse.
These two wouldn't bother me to much except that they were ripped straight
from Diablo 2, my absolute *least* favourite game ever released for any
system since the Atari 2600. Yes, the PoS ET game was better in my opinion.
3. The voice acting. It's so bad it makes the original game look like an
Oscar contender by comparison.
Just my personal opinions, of course. Your mileage may vary.
Been playing the DS2 demo for a couple hours, and I've noticed a handful of
things that I don't like about the game. At least one of them has been
beaten to death, buried, dug up, beaten again, boiled in oil and dumped off
the side of a mountain on this group, so I'll try to keep it short.
1. The so-called "game saving" system. Picture this: You've been playing
the demo, and have destroyed 3 out of 4 towers. Suddenly realise that you
need to be up early the next morning, so you save the game. The next day,
you start up the game, looking forward to another hour or so of mindless
monster bashing. You hit the "continue" button, and find your character in
Eirulan, *NOT* where you'd initially saved it. So you go and teleport to
the nearest activated teleporter to where you'd saved, and end up slogging
through 20 minutes worth of previously seen (very pretty) scenery to get to
the point where you should have been from the get go. The winner who
implemented this "feature" should be tied up and forced to spend a weekend
alone in a room listening to SteamKILLER rant. Either that, or forced to
fix every bug and security hole in every version of Windows ever made,
whichever is more cruel and unusual.
2. The beaten-to-death "hold down right mouse button to attack, then
repeat for next monster" combat system. This one's apparently fixable.
There are 2 options for DS1 style combat in the Game section of the Options
dialog, but they're greyed out in the demo. Way to go, GPG. Annoy your
customers, and give them no recourse.
These two wouldn't bother me to much except that they were ripped straight
from Diablo 2, my absolute *least* favourite game ever released for any
system since the Atari 2600. Yes, the PoS ET game was better in my opinion.
3. The voice acting. It's so bad it makes the original game look like an
Oscar contender by comparison.
Just my personal opinions, of course. Your mileage may vary.