New demo out on Fileplanet
Anonymous
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
http://www.fileplanet.com/156544/150000/fileinfo/GODS:-Lands-of-Infinity-Demo
It's called Gods : Lands of Infinity. IT's very, very 'old school',
like a cross between Betrayal at Krondor and Realms of Arkania.
Turn-based combat, with magic, melee, etc.
It's still rough, with a number of glitches, but it's still a decent
enough game.
More info can be found at - http://www.cypron-studios.com/
--
Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
http://www.fileplanet.com/156544/150000/fileinfo/GODS:-Lands-of-Infinity-Demo
It's called Gods : Lands of Infinity. IT's very, very 'old school',
like a cross between Betrayal at Krondor and Realms of Arkania.
Turn-based combat, with magic, melee, etc.
It's still rough, with a number of glitches, but it's still a decent
enough game.
More info can be found at - http://www.cypron-studios.com/
--
Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
4
answers
Last reply
More about demo fileplanet
-
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
"Mark Morrison" <drdpikeuk@aol.com> wrote in message
news:v9ohh1trf4681o8cpqrotaksqnlaecrgck@4ax.com...
> http://www.fileplanet.com/156544/150000/fileinfo/GODS:-Lands-of-Infinity-Demo
>
> It's called Gods : Lands of Infinity. IT's very, very 'old school',
> like a cross between Betrayal at Krondor and Realms of Arkania.
> Turn-based combat, with magic, melee, etc.
>
> It's still rough, with a number of glitches, but it's still a decent
> enough game.
>
> More info can be found at - http://www.cypron-studios.com/
Old School indeed.I see this game subscribes to the old notion that
women warriors are perfectly content to wear the famous "skimpy 2-piece
loincloth +2" into combat. -
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
On Sat, 03 Sep 2005 21:13:47 GMT, "jwb" <jwb3333removethis@excite.com>
wrote:
>"Mark Morrison" <drdpikeuk@aol.com> wrote in message
>news:v9ohh1trf4681o8cpqrotaksqnlaecrgck@4ax.com...
>> http://www.fileplanet.com/156544/150000/fileinfo/GODS:-Lands-of-Infinity-Demo
>>
>> It's called Gods : Lands of Infinity. IT's very, very 'old school',
>> like a cross between Betrayal at Krondor and Realms of Arkania.
>> Turn-based combat, with magic, melee, etc.
>>
>> It's still rough, with a number of glitches, but it's still a decent
>> enough game.
>>
>> More info can be found at - http://www.cypron-studios.com/
>
>Old School indeed.I see this game subscribes to the old notion that
>women warriors are perfectly content to wear the famous "skimpy 2-piece
>loincloth +2" into combat.
>
I got to level 7 before findng the guys who sell weapons and armour in
the starting village.
Any Idea who teached warrior skills ? If found the alchemist teacher
- if you get the anti-love potions for the woman in the first village
where you start, she tells you her sister is an alchemist, and she
will train you.
No idea about mage, either, although since mages are very rare, I can
see them not being present in the demo.
I do like the combat system - like old times.
Also, the weapons and armour have sockets, a la Diablo, and a viariety
of gems can be bought from the alchemist vendor in the first village
(near the pub, South of the gates).
--
Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES ! -
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
In article <tbckh1dkjt95v0kuiv6dghplnnsgt69otg@4ax.com>, Mark Morrison <drdpikeuk@aol.com> wrote:
>I do like the combat system - like old times.
Apparently I missed all those good(?) old times, but I didn't care for
the combat, on account of it being slow, slow, sloooow. Note I'm not
talking about it being turn based. I mean:
When you start an encounter you have to wait for the shield to fade
out (slow). You have to get a camera fly-by of the enemy (slow), you
have to get a camera fly-by of yourself (slow). When you cast a spell
you have to sit through a 5 second animation (slow). When the
characters attack it takes them a second to scoot across the field and
another to scoot back (slow). To attack you have to access a
submenu(!!!) every single time (slow). I feel carpal tunnel syndrome
coming on already. Maybe the full version lets you disable some/all of
these things.
Submenus on a PC is really unacceptable interface design when you have
a full keyboard and quadruple the number of pixels/screen real estate
at your disposal, versus a console.
Graphical glitches on the dialogue screens (text cut off and
the mouse had to be positioned an inch below the choice you
were clicking on to actually hit it). Movement was annoying, and the
whole thing crashed to desktop to boot. I'll pass on this one. Far too
consoley and unpolished.
Alan -
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
On Sun, 04 Sep 2005 18:29:39 GMT, amonroejj@yahoo.com (R. Alan Monroe)
wrote:
>In article <tbckh1dkjt95v0kuiv6dghplnnsgt69otg@4ax.com>, Mark Morrison <drdpikeuk@aol.com> wrote:
>
>>I do like the combat system - like old times.
>
>Apparently I missed all those good(?) old times, but I didn't care for
>the combat, on account of it being slow, slow, sloooow. Note I'm not
>talking about it being turn based. I mean:
>
>When you start an encounter you have to wait for the shield to fade
>out (slow). You have to get a camera fly-by of the enemy (slow), you
>have to get a camera fly-by of yourself (slow). When you cast a spell
>you have to sit through a 5 second animation (slow). When the
>characters attack it takes them a second to scoot across the field and
>another to scoot back (slow). To attack you have to access a
>submenu(!!!) every single time (slow). I feel carpal tunnel syndrome
>coming on already. Maybe the full version lets you disable some/all of
>these things.
>
>Submenus on a PC is really unacceptable interface design when you have
>a full keyboard and quadruple the number of pixels/screen real estate
>at your disposal, versus a console.
>
>Graphical glitches on the dialogue screens (text cut off and
>the mouse had to be positioned an inch below the choice you
>were clicking on to actually hit it). Movement was annoying, and the
>whole thing crashed to desktop to boot. I'll pass on this one. Far too
>consoley and unpolished.
>
>Alan
Good point on the combat - shades of Final Fantasy when the fights
start.
And a way to set shortcuts for the most common attacks/action would be
nice.
I'm still tempted, though.
--
Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
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