G
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Guest
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
Hi there! I've been lurking for a bit, and after all the mostly
positive comments about Guild Wars, I went out and bought it last
night. The idea of a MMO being completely free to play online really
appealled after WoW (and an awful week with RYL). Wow... this is an
amazing game! The graphics are the best I've seen out of any game.
The instanced world is an interesting concept, but I'm not sure how
much I like it yet. I don't like that I have to wait around spamming
for a group in town instead of meeting up during a run, but it does
make the group that much more close-knit when you click with someone. I
guess that helps develop the guild aspect of the game as you build up a
group you play with often. I haven't seen too many l33ts running around
being jerks like mentioned, but then I don't hang around too long in
towns.
The instant teleport is a great idea. If I've made it to a spot on the
map, chances are very good I can make it back to where I started, so
why not let me skip the travel?
I wish there was active PvP during the RPG portion. I like the way WoW
does this. But that would prevent the instanced world from being
possible, I guess.
The amount of quests is great. I just wish the quests were more
original with the rewards beyond the skills you can earn. Why would I
want yet another staff? The quests themselves could be more original,
too. The event-type quests are alot of fun, though. Maybe that'll pick
up as I play, dunno.
Interesting and reasonably difficult combat! I have to use more than
one skill all the time to win. And that is unlike any other RPG I've
ever played. At least that's how it is w/ the Necro/Monk I've played.
It would be even more so if I can find a group.
Only one other possible party member in my group? I can understand that
in terms of play balance, I guess, but what if I wanted to play with a
larger group of friends? This changes, I hear?
Upgrade system good, equipment system ok. Every piece of equipment in
all RPGs seems to be the same to me. I wish my pet (the skeleton or
whatever) would regenerate instead of degenerate. Seems to be almost
useless so far, except for quests that require a sacrifice. The idea of
allowing the skipping of the RPG elements but making RPG worthwhile is
a great, great, GREAT idea, and I hope all PvP games take notice.
All in all, alot of fun so far! But it doesn't feel like a MMO without
it being massively-multiplayer. I can't wait to try out the PvP
content! Thanks for all the good words about a great game.
-Arccos
Currently MMOs:
World Of Warcraft
A Tale In The Desert
Guild Wars
Hi there! I've been lurking for a bit, and after all the mostly
positive comments about Guild Wars, I went out and bought it last
night. The idea of a MMO being completely free to play online really
appealled after WoW (and an awful week with RYL). Wow... this is an
amazing game! The graphics are the best I've seen out of any game.
The instanced world is an interesting concept, but I'm not sure how
much I like it yet. I don't like that I have to wait around spamming
for a group in town instead of meeting up during a run, but it does
make the group that much more close-knit when you click with someone. I
guess that helps develop the guild aspect of the game as you build up a
group you play with often. I haven't seen too many l33ts running around
being jerks like mentioned, but then I don't hang around too long in
towns.
The instant teleport is a great idea. If I've made it to a spot on the
map, chances are very good I can make it back to where I started, so
why not let me skip the travel?
I wish there was active PvP during the RPG portion. I like the way WoW
does this. But that would prevent the instanced world from being
possible, I guess.
The amount of quests is great. I just wish the quests were more
original with the rewards beyond the skills you can earn. Why would I
want yet another staff? The quests themselves could be more original,
too. The event-type quests are alot of fun, though. Maybe that'll pick
up as I play, dunno.
Interesting and reasonably difficult combat! I have to use more than
one skill all the time to win. And that is unlike any other RPG I've
ever played. At least that's how it is w/ the Necro/Monk I've played.
It would be even more so if I can find a group.
Only one other possible party member in my group? I can understand that
in terms of play balance, I guess, but what if I wanted to play with a
larger group of friends? This changes, I hear?
Upgrade system good, equipment system ok. Every piece of equipment in
all RPGs seems to be the same to me. I wish my pet (the skeleton or
whatever) would regenerate instead of degenerate. Seems to be almost
useless so far, except for quests that require a sacrifice. The idea of
allowing the skipping of the RPG elements but making RPG worthwhile is
a great, great, GREAT idea, and I hope all PvP games take notice.
All in all, alot of fun so far! But it doesn't feel like a MMO without
it being massively-multiplayer. I can't wait to try out the PvP
content! Thanks for all the good words about a great game.
-Arccos
Currently MMOs:
World Of Warcraft
A Tale In The Desert
Guild Wars