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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
For those that didn't see this yet:
http://www.morrowind.com/codex/team_teamprof_stevem.htm
It's a run down on the basics of combat. Looks much more detailed than
Morrowind, I have not played the Gothics (where are they in the stores
for fuctsake) so I can't comment on those. It's definatly more
arcade-like and less ultima underworldish.
Some quotes for those that don't want to read the whole thing:
"If you click again at a certain point in the swing, you can perform
another attack on the back swing - so you can do multiple slashes with
your weapon by properly timed clicks of the attack button."
"Now there are two reasons to block - to protect yourself from maximum
damage, and to try to force your opponent to recoil so you can perform
a counter attack."
"you can cast spells at any time. You no longer need to "switch" to
magic."
and of course the most important thing to me at least:
"First of all, NPC's can do everything the player can do. They can move
around, block, use normal and power attacks, mix things up with weapon
or hand-to-hand combat, or magic, etc. So can creatures. And it's all
customizable using a new feature called a Combat Style."
For those that didn't see this yet:
http://www.morrowind.com/codex/team_teamprof_stevem.htm
It's a run down on the basics of combat. Looks much more detailed than
Morrowind, I have not played the Gothics (where are they in the stores
for fuctsake) so I can't comment on those. It's definatly more
arcade-like and less ultima underworldish.
Some quotes for those that don't want to read the whole thing:
"If you click again at a certain point in the swing, you can perform
another attack on the back swing - so you can do multiple slashes with
your weapon by properly timed clicks of the attack button."
"Now there are two reasons to block - to protect yourself from maximum
damage, and to try to force your opponent to recoil so you can perform
a counter attack."
"you can cast spells at any time. You no longer need to "switch" to
magic."
and of course the most important thing to me at least:
"First of all, NPC's can do everything the player can do. They can move
around, block, use normal and power attacks, mix things up with weapon
or hand-to-hand combat, or magic, etc. So can creatures. And it's all
customizable using a new feature called a Combat Style."