Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
Combat system:
Vagrant Story (PSX) for Melee combat, automap, titles and cutscenes.
Neverwinter Nights (PC) for magic (love that D&D spell system) and loot.
FF Tactics (PSX) for character customization. It's very 'gamey', but
very interesting. Substitute NWN feats for more realism.
Combination of World of Warcraft (PC) and VS for crafting and upgrading
gear.
Guild Wars (PC) for instances everywhere but towns. Great idea. Only
needed for online play, of course.
WoW for quests.
GW for graphics. A very pretty game, even on my limited system. NWN's
lighting system is superior to both WoW or GW, though. The terrain
graphics stink, unfortunately.
Story is a very personal matter, I'll leave that one open.
>Either way, I'm certain that input provided by Mr. Vodung, creator of the
>'Burnt out on gaming' thread (not to mention some of his earlier
>respondants) could prove useful.
Except that thread was 5% 'burnt out' & the rest a Chess vs Go OT discussion
which degenerated into philosophy/religion before I marked it ignore...oh, I
get your point now W ;-)
--
A killfile is a friend for life.
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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
>> WoW is filled with fedex stuff, just like about any other CRPG, but I
>> managed to run into a few decent quests no longer than I played, even. I
>> wouldn't by any means use WoW as a shining example overall, questwise,
>> but
>> it's probably pretty hard to completely fill something as massive as it
>> is
>> with intellectually challenging fare, and one could certainly do worse
>> than
>> citing WoW for them.
>
> I was thinking specifically at how the quests are handled. Good data
> available
> in log entries, and the ability to place the tally (for kills or drops) up
> on
> the screen as a running score, rather than the story quality of the quests
> themselves.
Plus...the quests are the jumping point for the more interesting part of the
game - role playing with other actual people who have personalities but are
limited to their character abilities. The drama comes when your mage has a
hissy-fit in the middle of a difficult area and must be plied on with
promises of clothing purchases at the Auction House...while a giant demon
tree-thing comes stomping down the road at you...
The quests are there to get you to the cool scenery. I am a WoW tourist.
> As I pointed out in my original post, I leave story preference to the
> individual, rather than picking my own favorite. As an online RPG, WoW is
> necessarily story-light. It's just about impossible to have a tight,
> coherent
> story in a game when players are joining and dropping out at any random
> moment.
> My own preference in RPGs is for gameplay over story, since even the best
> RPG
> stories are inferior to any quality written S&S fiction. For story, I read
> a
> book, for gameplay, I play a game.
>
> I also didn't choose a game for music, for similar reasons.
>
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