Archived from groups: comp.sys.ibm.pc.games.space-sim (
More info?)
Thanks for the great post Jim!
I'm looking forward to the new additions. I'm just disappointed that CCP
didn't show their faces at E3 this year. But hey, if it means that they
keep writing code instead of attending E3, then I vote for code.
Fisk - Exploration & Recon
DreamScape Corporation
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com dot binarysage at timinator
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"Jim Lascola" <jimlascola@yahoo.com> wrote in message
news:4db3c04.0405141449.290548e3@posting.google.com...
> Eve Online, one of the most popular MMORPG's currently in existence,
> is receiving a new injection of features in its expansion pack slated
> for release in Q3 of 2004, codenamed Shiva.
>
> The developers chose one key point to expand upon, content. Almost all
> of the new features expand upon this already diverse game. The feature
> that is getting the most attention however, is the addition of player
> owned structures, which turns the game into a game of conquest in
> which there is real territory to be won. This will have a major impact
> on game play, as you now have to deploy protection for your assets
> instead of just a run and gun shooter.
>
> The structures that will be added are the following:
>
>
> Control towers
> Factories
> Refineries
> Storage & silos
> Research Platforms
> Hangars
> Defense Systems
> Supplemental Modules
>
>
> The following is a list of world additions created for Shiva, these
> are just an addition to the already realistic, and treacherous world
> in the original Eve Online.
>
>
> Super massive asteroid fields
> Planetary rings
> System-wide fields
> Ice fields
> Debris fields
> Small bodies
> Comets
> Orbital asteroids
> New planetary effects
> Aurora borealis
> Volcanic activity
> Atmospheric effects
> Meteor showers
> Along with the content, and world additions, the game is already
> expanding its user interface to keep up with the new content, as well
> as make the interface more intuitive for use. The major changes
> include:
>
>
> Tactical view
>
> Along with the content, and world additions, the game is already
> expanding its user interface to keep up with the new content, as well
> as make the interface more intuitive for use. The major changes
> include:
>
>
> Tactical view
> New solar system map
> Better intra-system navigation
> Vastly improved scanner functions
> Fleet command
> Wing hierarchies
> Set objectives
> Market
> In-flight access
> New functionality
> In-Game browser
> New support for HTML 3.2
> EVE specific tags
> Helper applications
> Calculator
> Notepad
>
> Shiva also has upgraded agent functionality, which includes the
> ability to trade in illegal goods, trade special items, and even
> complete missions. The Agent system has been a part of EVE since its
> inception, but the developers feel with the new functionality included
> in Shiva, that this will "leap forward and become an important part of
> the game."
>
> New game play systems are being added too, allowing alliances to be
> formed which will result in massive corporations fighting against each
> other. Contracts, including trade agreements and assassination
> agreements can be bound to players now. Aggression system has also
> been upgraded to allow for better handling of a conflict and extended
> criminal flagging.
>
> Also added are new multi level scenarios allowing players to enter
> dungeons through warp gates in which they have to finish a list of set
> tasks in order to move on. If the missions get too tough, you can team
> up with a friend in order to complete them. This also serves as a
> tutorial of sorts for new gamers. The multi-level scenario features
> include:
>
>
> Multi-leveled with escalating difficulty
> Structure game play, ideal for new players
> Huge rewards at the end of the dungeon
> Pirate installations
> Old ruins
> Empire Operations
> Hive Complex
>
>
> Each of the above have sub levels and the sub levels even have sub
> levels allowing the player to get into the mind set of the game right
> off the bat. It also adds to the value of the game.
>
> Shiva is also adding over 200 new NPC types to the game, including
> VIP's, support ships, convoys, roaming fleets, and rogue drones.
>
> All in all, the game appears to be on track for its Q3 release this
> year, and should make quite a splash in the MMORPG market as it
> already has an immediate audience in its loyal bands of EVE players.
> For more information check out their web site at
www.eve-online.com..
>
>
>
> YAY!!
> Miles we Need You Bro :?)
>
> Jim
> A.K.A. skelator