Starshatter: Is it only available via download?

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

Glanced at the Matrix site and only saw an option to buy via dl. Is it
going to be available over the counter or via mail order? Thanks.
42 answers Last reply
More about starshatter download
  1. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "DocScorpio" <DocScorpio@stupra-spammeros.com> wrote in message
    news:x1gMc.2781$2q3.1520@newssvr15.news.prodigy.com...
    > Glanced at the Matrix site and only saw an option to buy via dl. Is it
    > going to be available over the counter or via mail order? Thanks.
    >
    >
    >

    Yes, it will be available via CD. In fact, I just got my CD review copy
    today.

    Allan
  2. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Fri, 23 Jul 2004 18:10:13 -0500, "Allan Parent" <allanp@nospam for
    me123@charter.net> wrote:


    >Yes, it will be available via CD. In fact, I just got my CD review copy
    >today.
    >
    >Allan
    >

    Where is your review to be posted?
  3. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    Wargamer.com in a few weeks.

    Allan

    "Mark Steen" <mark@no.email> wrote in message
    news:6id3g0p3g6fojpivut4job18o2aqo5br5a@4ax.com...
    > On Fri, 23 Jul 2004 18:10:13 -0500, "Allan Parent" <allanp@nospam for
    > me123@charter.net> wrote:
    >
    >
    > >Yes, it will be available via CD. In fact, I just got my CD review copy
    > >today.
    > >
    > >Allan
    > >
    >
    > Where is your review to be posted?
  4. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    news:10g36mup6te2i13@corp.supernews.com...
    >
    > "DocScorpio" <DocScorpio@stupra-spammeros.com> wrote in message
    > news:x1gMc.2781$2q3.1520@newssvr15.news.prodigy.com...
    > > Glanced at the Matrix site and only saw an option to buy via dl. Is it
    > > going to be available over the counter or via mail order? Thanks.
    > >
    > >
    > >
    >
    > Yes, it will be available via CD. In fact, I just got my CD review copy
    > today.
    >
    > Allan
    >
    If I understood correctly, it's looks like part of the price includes the
    right to request a backup CD, should you lose your downloaded copy via a
    harddrive failure or something. I found this a little strange, as I assume
    most folks would backup the game onto a CD immediately after downloading it.
    Of course, I'm assuming that most people have a burner these days. Also,
    the illustrations at Matrix show a game box, which made me think the game is
    going to be physically sold at some point.

    Anyway, I'm looking forward to getting the game, but not sure that I want to
    do the download on my slow connection.
  5. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    I always burn a backup for any software I purchase and download. But of
    course not all folks have burners or broadband. I have just started playing
    it and it seems pretty good. It has a 150 page manual in pdf format that
    explains the game in great detail. It has dynamic campaigns and you can also
    fly capital ships in addition to fighters. It seems very well done.

    Allan

    "DocScorpio" <DocScorpio@stupra-spammeros.com> wrote in message
    news:FllMc.2993$AY4.1585@newssvr32.news.prodigy.com...
    >
    > "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    > news:10g36mup6te2i13@corp.supernews.com...
    > >
    > > "DocScorpio" <DocScorpio@stupra-spammeros.com> wrote in message
    > > news:x1gMc.2781$2q3.1520@newssvr15.news.prodigy.com...
    > > > Glanced at the Matrix site and only saw an option to buy via dl. Is
    it
    > > > going to be available over the counter or via mail order? Thanks.
    > > >
    > > >
    > > >
    > >
    > > Yes, it will be available via CD. In fact, I just got my CD review copy
    > > today.
    > >
    > > Allan
    > >
    > If I understood correctly, it's looks like part of the price includes the
    > right to request a backup CD, should you lose your downloaded copy via a
    > harddrive failure or something. I found this a little strange, as I
    assume
    > most folks would backup the game onto a CD immediately after downloading
    it.
    > Of course, I'm assuming that most people have a burner these days. Also,
    > the illustrations at Matrix show a game box, which made me think the game
    is
    > going to be physically sold at some point.
    >
    > Anyway, I'm looking forward to getting the game, but not sure that I want
    to
    > do the download on my slow connection.
    >
    >
  6. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    news:10g556uh0gldqbd@corp.supernews.com...
    > I always burn a backup for any software I purchase and download. But of
    > course not all folks have burners or broadband. I have just started
    playing
    > it and it seems pretty good. It has a 150 page manual in pdf format that
    > explains the game in great detail. It has dynamic campaigns and you can
    also
    > fly capital ships in addition to fighters. It seems very well done.
    >
    > Allan
    >
    [snip]

    Heh, heh, keep up your enticing talk and I'm going to dl it over my slow
    connection. After all, I dled Vega Strike and that was 163 megs.

    I don't usually dupe games I physically buy, as I never use the CD's again
    after I install them (always run them with no-cd cracks). Without any
    wear-factor, I figure the original CD's will last the rest of my life. :)
  7. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Sat, 24 Jul 2004 11:56:51 -0500, "Allan Parent" <allanp@nospam for
    me123@charter.net> wrote:

    >I always burn a backup for any software I purchase and download. But of
    >course not all folks have burners or broadband. I have just started playing
    >it and it seems pretty good. It has a 150 page manual in pdf format that
    >explains the game in great detail. It has dynamic campaigns and you can also
    >fly capital ships in addition to fighters. It seems very well done.
    >
    >Allan

    I've been holding back on the download because of the imminent patch.
    I went to get it on thursday (via download) but it was still showing
    as version 4.0.0. from the UK. Will check back tonight. Do us a favour
    Allan, post up a link here to your review please.

    br d

    Incidentally, I liked your email spam trap thing, did you get my
    second reply? It didn't ask for confirmation details so I wasn't sure
    if it had got through. A good idea though. But where do you buy your
    Viagra now?
  8. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    It is my understanding the 4.0.2 patch is emmanant so why wait? I am
    currently in the midst of the 1st campaign and things are getting hot. I
    just completed a planetary strike mission against a factory. I was returning
    to space when a bunch of enemy capital ships started to engage our task
    force. Fighters were everywhere, missle and laser blasts being exchanged
    between the heavies. It was pure chaos and pure excitement.. I killed a
    couple of fighters but took heavy damage. I returned to our carrier with
    heavy damage. It was quite a ride :-)

    Allan

    "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    news:sam5g0lfc7vt1vgfmgs712comml8h23gtu@4ax.com...
    > On Sat, 24 Jul 2004 11:56:51 -0500, "Allan Parent" <allanp@nospam for
    > me123@charter.net> wrote:
    >
    > >I always burn a backup for any software I purchase and download. But of
    > >course not all folks have burners or broadband. I have just started
    playing
    > >it and it seems pretty good. It has a 150 page manual in pdf format that
    > >explains the game in great detail. It has dynamic campaigns and you can
    also
    > >fly capital ships in addition to fighters. It seems very well done.
    > >
    > >Allan
    >
    > I've been holding back on the download because of the imminent patch.
    > I went to get it on thursday (via download) but it was still showing
    > as version 4.0.0. from the UK. Will check back tonight. Do us a favour
    > Allan, post up a link here to your review please.
    >
    > br d
    >
    > Incidentally, I liked your email spam trap thing, did you get my
    > second reply? It didn't ask for confirmation details so I wasn't sure
    > if it had got through. A good idea though. But where do you buy your
    > Viagra now?
  9. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    Sorry, that should be immanint
    "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    news:10g848i5ckvup14@corp.supernews.com...
    > It is my understanding the 4.0.2 patch is emmanant so why wait? I am
    > currently in the midst of the 1st campaign and things are getting hot. I
    > just completed a planetary strike mission against a factory. I was
    returning
    > to space when a bunch of enemy capital ships started to engage our task
    > force. Fighters were everywhere, missle and laser blasts being exchanged
    > between the heavies. It was pure chaos and pure excitement.. I killed a
    > couple of fighters but took heavy damage. I returned to our carrier with
    > heavy damage. It was quite a ride :-)
    >
    > Allan
    >
    > "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    > news:sam5g0lfc7vt1vgfmgs712comml8h23gtu@4ax.com...
    > > On Sat, 24 Jul 2004 11:56:51 -0500, "Allan Parent" <allanp@nospam for
    > > me123@charter.net> wrote:
    > >
    > > >I always burn a backup for any software I purchase and download. But of
    > > >course not all folks have burners or broadband. I have just started
    > playing
    > > >it and it seems pretty good. It has a 150 page manual in pdf format
    that
    > > >explains the game in great detail. It has dynamic campaigns and you can
    > also
    > > >fly capital ships in addition to fighters. It seems very well done.
    > > >
    > > >Allan
    > >
    > > I've been holding back on the download because of the imminent patch.
    > > I went to get it on thursday (via download) but it was still showing
    > > as version 4.0.0. from the UK. Will check back tonight. Do us a favour
    > > Allan, post up a link here to your review please.
    > >
    > > br d
    > >
    > > Incidentally, I liked your email spam trap thing, did you get my
    > > second reply? It didn't ask for confirmation details so I wasn't sure
    > > if it had got through. A good idea though. But where do you buy your
    > > Viagra now?
    >
    >
  10. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    Gees, I need a nap, make that imminent. Duh.

    Allan

    "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    news:10g848i5ckvup14@corp.supernews.com...
    > It is my understanding the 4.0.2 patch is emmanant so why wait? I am
    > currently in the midst of the 1st campaign and things are getting hot. I
    > just completed a planetary strike mission against a factory. I was
    returning
    > to space when a bunch of enemy capital ships started to engage our task
    > force. Fighters were everywhere, missle and laser blasts being exchanged
    > between the heavies. It was pure chaos and pure excitement.. I killed a
    > couple of fighters but took heavy damage. I returned to our carrier with
    > heavy damage. It was quite a ride :-)
    >
    > Allan
    >
    > "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    > news:sam5g0lfc7vt1vgfmgs712comml8h23gtu@4ax.com...
    > > On Sat, 24 Jul 2004 11:56:51 -0500, "Allan Parent" <allanp@nospam for
    > > me123@charter.net> wrote:
    > >
    > > >I always burn a backup for any software I purchase and download. But of
    > > >course not all folks have burners or broadband. I have just started
    > playing
    > > >it and it seems pretty good. It has a 150 page manual in pdf format
    that
    > > >explains the game in great detail. It has dynamic campaigns and you can
    > also
    > > >fly capital ships in addition to fighters. It seems very well done.
    > > >
    > > >Allan
    > >
    > > I've been holding back on the download because of the imminent patch.
    > > I went to get it on thursday (via download) but it was still showing
    > > as version 4.0.0. from the UK. Will check back tonight. Do us a favour
    > > Allan, post up a link here to your review please.
    > >
    > > br d
    > >
    > > Incidentally, I liked your email spam trap thing, did you get my
    > > second reply? It didn't ask for confirmation details so I wasn't sure
    > > if it had got through. A good idea though. But where do you buy your
    > > Viagra now?
    >
    >
  11. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    news:10g848i5ckvup14@corp.supernews.com...
    > It is my understanding the 4.0.2 patch is emmanant so why wait? I am
    > currently in the midst of the 1st campaign and things are getting hot. I
    > just completed a planetary strike mission against a factory. I was
    returning
    > to space when a bunch of enemy capital ships started to engage our task
    > force. Fighters were everywhere, missle and laser blasts being exchanged
    > between the heavies. It was pure chaos and pure excitement.. I killed a
    > couple of fighters but took heavy damage. I returned to our carrier with
    > heavy damage. It was quite a ride :-)
    >
    > Allan
    >

    Wow, this sounds like the game I've been waiting 10 years for. I haven't
    been too inspired since "TIE Fighter", believe it or not. That game blew me
    away because of the melee experience like you describe.

    Have you tried commanding a fleet or task force? I read that it is part of
    this game, but I couldn't find much info on how it works. I might just buy
    the game anyway.
  12. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
    news:2IVMc.185165$XM6.90847@attbi_s53...
    >
    > "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    > news:10g848i5ckvup14@corp.supernews.com...
    > > It is my understanding the 4.0.2 patch is emmanant so why wait? I am
    > > currently in the midst of the 1st campaign and things are getting hot. I
    > > just completed a planetary strike mission against a factory. I was
    > returning
    > > to space when a bunch of enemy capital ships started to engage our task
    > > force. Fighters were everywhere, missle and laser blasts being exchanged
    > > between the heavies. It was pure chaos and pure excitement.. I killed a
    > > couple of fighters but took heavy damage. I returned to our carrier with
    > > heavy damage. It was quite a ride :-)
    > >
    > > Allan
    > >
    >
    > Wow, this sounds like the game I've been waiting 10 years for. I haven't
    > been too inspired since "TIE Fighter", believe it or not. That game blew
    me
    > away because of the melee experience like you describe.
    >
    > Have you tried commanding a fleet or task force? I read that it is part
    of
    > this game, but I couldn't find much info on how it works. I might just
    buy
    > the game anyway.
    >

    I think you have to gain a certain rank before you command bigger ships in
    the campaign. I am just a lowly ensign now.I haven't finished reading the
    massive 150 manual so it probably explains it in there. In the training
    missions, you get to command a carrier and from what I have seen it looks
    pretty detailed. You can set, arm and launch fighters for various missions
    like escort, recon and anti-shipping. You also get to handle damage
    control, energy allocation(shields,weapons etc), sensors, probes and of
    course firing the ship's heavy weapons. You can also have the computer
    handle some of these duties. The campaigns are dynamic which extends the
    playability. I restarted the first campaign several times and no two play
    out the exact same way. I have only scratched the surface of the game but
    what I have seen so far is really good.

    Allan
  13. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    news:10g8e4l20htdld3@corp.supernews.com...
    >
    > "Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
    > news:2IVMc.185165$XM6.90847@attbi_s53...
    > >
    > > "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    > > news:10g848i5ckvup14@corp.supernews.com...
    > > > It is my understanding the 4.0.2 patch is emmanant so why wait? I am
    > > > currently in the midst of the 1st campaign and things are getting hot.
    I
    > > > just completed a planetary strike mission against a factory. I was
    > > returning
    > > > to space when a bunch of enemy capital ships started to engage our
    task
    > > > force. Fighters were everywhere, missle and laser blasts being
    exchanged
    > > > between the heavies. It was pure chaos and pure excitement.. I killed
    a
    > > > couple of fighters but took heavy damage. I returned to our carrier
    with
    > > > heavy damage. It was quite a ride :-)
    > > >
    > > > Allan
    > > >
    > >
    > > Wow, this sounds like the game I've been waiting 10 years for. I
    haven't
    > > been too inspired since "TIE Fighter", believe it or not. That game
    blew
    > me
    > > away because of the melee experience like you describe.
    > >
    > > Have you tried commanding a fleet or task force? I read that it is part
    > of
    > > this game, but I couldn't find much info on how it works. I might just
    > buy
    > > the game anyway.
    > >
    >
    > I think you have to gain a certain rank before you command bigger ships in
    > the campaign. I am just a lowly ensign now.I haven't finished reading the
    > massive 150 manual so it probably explains it in there. In the training
    > missions, you get to command a carrier and from what I have seen it looks
    > pretty detailed. You can set, arm and launch fighters for various missions
    > like escort, recon and anti-shipping. You also get to handle damage
    > control, energy allocation(shields,weapons etc), sensors, probes and of
    > course firing the ship's heavy weapons. You can also have the computer
    > handle some of these duties. The campaigns are dynamic which extends the
    > playability. I restarted the first campaign several times and no two play
    > out the exact same way. I have only scratched the surface of the game but
    > what I have seen so far is really good.
    >
    > Allan
    >

    I have just downloaded and started it. I finished the first two training
    exercises, but for some reason I never saw the "ILS hoops" so I'm not sure I
    landed correctly in either one. I might have to read that manual first...
  14. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
    news:CnXMc.160585$%_6.86224@attbi_s01...
    >
    > "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    > news:10g8e4l20htdld3@corp.supernews.com...
    > >
    > > "Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
    > > news:2IVMc.185165$XM6.90847@attbi_s53...
    > > >
    > > > "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    > > > news:10g848i5ckvup14@corp.supernews.com...
    > > > > It is my understanding the 4.0.2 patch is emmanant so why wait? I am
    > > > > currently in the midst of the 1st campaign and things are getting
    hot.
    > I
    > > > > just completed a planetary strike mission against a factory. I was
    > > > returning
    > > > > to space when a bunch of enemy capital ships started to engage our
    > task
    > > > > force. Fighters were everywhere, missle and laser blasts being
    > exchanged
    > > > > between the heavies. It was pure chaos and pure excitement.. I
    killed
    > a
    > > > > couple of fighters but took heavy damage. I returned to our carrier
    > with
    > > > > heavy damage. It was quite a ride :-)
    > > > >
    > > > > Allan
    > > > >
    > > >
    > > > Wow, this sounds like the game I've been waiting 10 years for. I
    > haven't
    > > > been too inspired since "TIE Fighter", believe it or not. That game
    > blew
    > > me
    > > > away because of the melee experience like you describe.
    > > >
    > > > Have you tried commanding a fleet or task force? I read that it is
    part
    > > of
    > > > this game, but I couldn't find much info on how it works. I might
    just
    > > buy
    > > > the game anyway.
    > > >
    > >
    > > I think you have to gain a certain rank before you command bigger ships
    in
    > > the campaign. I am just a lowly ensign now.I haven't finished reading
    the
    > > massive 150 manual so it probably explains it in there. In the training
    > > missions, you get to command a carrier and from what I have seen it
    looks
    > > pretty detailed. You can set, arm and launch fighters for various
    missions
    > > like escort, recon and anti-shipping. You also get to handle damage
    > > control, energy allocation(shields,weapons etc), sensors, probes and of
    > > course firing the ship's heavy weapons. You can also have the computer
    > > handle some of these duties. The campaigns are dynamic which extends the
    > > playability. I restarted the first campaign several times and no two
    play
    > > out the exact same way. I have only scratched the surface of the game
    but
    > > what I have seen so far is really good.
    > >
    > > Allan
    > >
    >
    > I have just downloaded and started it. I finished the first two training
    > exercises, but for some reason I never saw the "ILS hoops" so I'm not sure
    I
    > landed correctly in either one. I might have to read that manual first...
    >

    Did you hit alt-I? I found it helps to turn up the gamma setting a bit.

    Allan
  15. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
    news:10g8rpe63ab0n44@corp.supernews.com...
    >
    > "Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
    > news:CnXMc.160585$%_6.86224@attbi_s01...
    > >
    ....
    > >
    > > I have just downloaded and started it. I finished the first two
    training
    > > exercises, but for some reason I never saw the "ILS hoops" so I'm not
    sure
    > I
    > > landed correctly in either one. I might have to read that manual
    first...
    > >
    >
    > Did you hit alt-I? I found it helps to turn up the gamma setting a bit.
    >
    > Allan
    >

    Yes. Actually, I found that you have to be oriented towards the correct
    landing bay or runway to see the hoops after hitting alt-I. But you can
    land on the wrong one and pass.

    Anyway, I just completed the training, and now Ensign Noobie is ready to
    defend the empire, or republic, or whatever -- who cares -- I just want to
    shoot stuff.

    Darren
  16. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    >
    > Yes. Actually, I found that you have to be oriented towards the correct
    > landing bay or runway to see the hoops after hitting alt-I. But you can
    > land on the wrong one and pass.
    >
    > Anyway, I just completed the training, and now Ensign Noobie is ready to
    > defend the empire, or republic, or whatever -- who cares -- I just want to
    > shoot stuff.
    >
    > Darren
    >

    I ran into that same problem last night. My ship's computer was knocked out
    in combat so maybe that's why you couldn't see the ILS "hoops". Heck, maybe
    it is just a random bug :-)

    Allan
  17. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Mon, 26 Jul 2004 09:54:49 -0500, "Allan Parent" <allanp@nospam for
    me123@charter.net> wrote:

    >
    >
    >>
    >> Yes. Actually, I found that you have to be oriented towards the correct
    >> landing bay or runway to see the hoops after hitting alt-I. But you can
    >> land on the wrong one and pass.
    >>
    >> Anyway, I just completed the training, and now Ensign Noobie is ready to
    >> defend the empire, or republic, or whatever -- who cares -- I just want to
    >> shoot stuff.
    >>
    >> Darren
    >>
    >
    >I ran into that same problem last night. My ship's computer was knocked out
    >in combat so maybe that's why you couldn't see the ILS "hoops". Heck, maybe
    >it is just a random bug :-)

    Got it Allan. I'm hopelessly lost though. It's very early days but I
    can't make head nor tail of the training missions, I reckon my
    joystick isn't functioning properly cos I just keep flying backwards,
    that can't be right.
    It looks great and has loads of little systems and sub-menus which I
    like but I may have to admit early defeat and use arcade mode because
    I'm completely confused by the Newtonian model. I couldn't play I-War
    for the same reason, my feeble mind just can't seem to grasp the whole
    moving-in-one-direction-whilst-pointing-in-another thing.
    Does anybody remember what the flight model on Elite was like? I never
    seemed to have any trouble with that and I'm sure that was Newtonian,
    mind you, I was a lot younger then, many more active brain cells.

    I will print out the manual and then have a good read, but whether I
    crack it or not, milo deserved my money for the effort he's put in.

    br d
  18. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    news:vmmag01rijd584qnphelbmlsid5gb1hm82@4ax.com...
    > On Mon, 26 Jul 2004 09:54:49 -0500, "Allan Parent" <allanp@nospam for
    > me123@charter.net> wrote:
    >
    > >
    > >
    > >>
    > >> Yes. Actually, I found that you have to be oriented towards the
    correct
    > >> landing bay or runway to see the hoops after hitting alt-I. But you
    can
    > >> land on the wrong one and pass.
    > >>
    > >> Anyway, I just completed the training, and now Ensign Noobie is ready
    to
    > >> defend the empire, or republic, or whatever -- who cares -- I just want
    to
    > >> shoot stuff.
    > >>
    > >> Darren
    > >>
    > >
    > >I ran into that same problem last night. My ship's computer was knocked
    out
    > >in combat so maybe that's why you couldn't see the ILS "hoops". Heck,
    maybe
    > >it is just a random bug :-)
    >
    > Got it Allan. I'm hopelessly lost though. It's very early days but I
    > can't make head nor tail of the training missions, I reckon my
    > joystick isn't functioning properly cos I just keep flying backwards,
    > that can't be right.
    > It looks great and has loads of little systems and sub-menus which I
    > like but I may have to admit early defeat and use arcade mode because
    > I'm completely confused by the Newtonian model. I couldn't play I-War
    > for the same reason, my feeble mind just can't seem to grasp the whole
    > moving-in-one-direction-whilst-pointing-in-another thing.
    > Does anybody remember what the flight model on Elite was like? I never
    > seemed to have any trouble with that and I'm sure that was Newtonian,
    > mind you, I was a lot younger then, many more active brain cells.
    >
    > I will print out the manual and then have a good read, but whether I
    > crack it or not, milo deserved my money for the effort he's put in.
    >
    > br d

    I wouldn't use the Newtonian model until you are familiar with the game.
    What helped me a lot was changing the HUD from the simplistic view. I also
    upped the gamma settings to so it wouldn't be quite so dark on my system.
    You really have to read the massive manual to get a handle on all the
    nuances of the game. What also helped was printing out the key commands at
    the end of the manual. Also be prepared to die often :-) I am playing on the
    intermediate level and the AI is pretty challanging. Let me know if you have
    questions.

    Allan
  19. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    news:vmmag01rijd584qnphelbmlsid5gb1hm82@4ax.com...
    > Got it Allan. I'm hopelessly lost though. It's very early days but I
    > can't make head nor tail of the training missions, I reckon my
    > joystick isn't functioning properly cos I just keep flying backwards,
    > that can't be right.
    > It looks great and has loads of little systems and sub-menus which I
    > like but I may have to admit early defeat and use arcade mode because
    > I'm completely confused by the Newtonian model. I couldn't play I-War
    > for the same reason, my feeble mind just can't seem to grasp the whole
    > moving-in-one-direction-whilst-pointing-in-another thing.

    Good luck! You can't even comprehend Onslaught. =)

    // Xan, Ph.D.
    // I worship His Shadow.
  20. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Mon, 26 Jul 2004 15:58:19 -0500, "Allan Parent" <allanp@nospam for
    me123@charter.net> wrote:

    >
    >"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    >news:vmmag01rijd584qnphelbmlsid5gb1hm82@4ax.com...
    >> On Mon, 26 Jul 2004 09:54:49 -0500, "Allan Parent" <allanp@nospam for
    >> me123@charter.net> wrote:
    >>
    >> >
    >> >
    >> >>
    >> >> Yes. Actually, I found that you have to be oriented towards the
    >correct
    >> >> landing bay or runway to see the hoops after hitting alt-I. But you
    >can
    >> >> land on the wrong one and pass.
    >> >>
    >> >> Anyway, I just completed the training, and now Ensign Noobie is ready
    >to
    >> >> defend the empire, or republic, or whatever -- who cares -- I just want
    >to
    >> >> shoot stuff.
    >> >>
    >> >> Darren
    >> >>
    >> >
    >> >I ran into that same problem last night. My ship's computer was knocked
    >out
    >> >in combat so maybe that's why you couldn't see the ILS "hoops". Heck,
    >maybe
    >> >it is just a random bug :-)
    >>
    >> Got it Allan. I'm hopelessly lost though. It's very early days but I
    >> can't make head nor tail of the training missions, I reckon my
    >> joystick isn't functioning properly cos I just keep flying backwards,
    >> that can't be right.
    >> It looks great and has loads of little systems and sub-menus which I
    >> like but I may have to admit early defeat and use arcade mode because
    >> I'm completely confused by the Newtonian model. I couldn't play I-War
    >> for the same reason, my feeble mind just can't seem to grasp the whole
    >> moving-in-one-direction-whilst-pointing-in-another thing.
    >> Does anybody remember what the flight model on Elite was like? I never
    >> seemed to have any trouble with that and I'm sure that was Newtonian,
    >> mind you, I was a lot younger then, many more active brain cells.
    >>
    >> I will print out the manual and then have a good read, but whether I
    >> crack it or not, milo deserved my money for the effort he's put in.
    >>
    >> br d
    >
    >I wouldn't use the Newtonian model until you are familiar with the game.
    >What helped me a lot was changing the HUD from the simplistic view. I also
    >upped the gamma settings to so it wouldn't be quite so dark on my system.
    >You really have to read the massive manual to get a handle on all the
    >nuances of the game. What also helped was printing out the key commands at
    >the end of the manual. Also be prepared to die often :-) I am playing on the
    >intermediate level and the AI is pretty challanging. Let me know if you have
    >questions.
    >
    >Allan


    I'll read the manual first before I pester you. I have printed out the
    keyboard commands but as I say, I can't seem to make the controllers
    work properly, it won't even let me use the mouse control. It's bound
    to be something obvious that I can't see, I've probably installed the
    wrong game altogether or something.

    br d
  21. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    news:bjmcg05rpoeu4tnn074v4ottka1d4oie4h@4ax.com...

    > >> Does anybody remember what the flight model on Elite was like? I never
    > >> seemed to have any trouble with that and I'm sure that was Newtonian,
    > >> mind you, I was a lot younger then, many more active brain cells.

    Not the original Elite, no. That had a nice but fairly typical
    arcade flight model. Frontier: Elite 2 was the first Braben
    adventure to use Newtonian physics.

    > I'll read the manual first before I pester you. I have printed out the
    > keyboard commands but as I say, I can't seem to make the controllers
    > work properly, it won't even let me use the mouse control. It's bound
    > to be something obvious that I can't see, I've probably installed the
    > wrong game altogether or something.

    That's odd. Somebody else just reported the same problem
    yesterday in this newsgroup. Starshatter uses a keyboard
    key to switch in and out of mouse controlled flight. I usually
    describe this as the ~ key, or the key above the TAB key on
    most keyboards. On my keyboard, this key also has the
    backwards single-quote on it `.

    If you press this key in flight, what happens?

    Perhaps the key is different on UK keyboards? Try going
    into the Options screen, and select the Controls tab. On
    the left side of the screen is a list box of key mappings.
    Scroll down to the bottom of this list and you will find the
    mapping for "Toggle Mouse Flight". Double click that item
    to display the key mapping dialog box. Then just type in
    the key you want to use to toggle mouse steering on and
    off, and click the Accept button to save. While you are in
    there, make sure the mouse control drop list on the right
    side of the Controls tab is set to "Mouse Look" or "Virtual
    Joystick".

    If you still can't get it to work, please contact me at
    milo@starshatter.com and I will try to figure out what is
    going wrong.

    Thanks,

    --milo
    http://www.starshatter.com
  22. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Mon, 26 Jul 2004 23:00:17 GMT, "Xan" <me@1.com> wrote:


    >Good luck! You can't even comprehend Onslaught. =)

    Of course I can comprehend it, I just don't understand it. It's this
    simple distinction that you are unable to appreciate my man.

    >// Xan, Ph.D.
    >// I worship His Shadow.

    //br d ph d
    //Have a look at my unflawedness. Or something.
  23. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    news:9pmcg0dvc96a8bag84grvli4ois6i0bog4@4ax.com...
    > Of course I can comprehend it, I just don't understand it. It's this
    > simple distinction that you are unable to appreciate my man.

    Fascinating.

    I looked down there [at your sig]. I don't see anything there. =P

    // Xan, Ph.D.
    // I worship His Shadow.
  24. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Tue, 27 Jul 2004 16:24:00 GMT, "Xan" <me@1.com> wrote:

    >"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    >news:9pmcg0dvc96a8bag84grvli4ois6i0bog4@4ax.com...
    >> Of course I can comprehend it, I just don't understand it. It's this
    >> simple distinction that you are unable to appreciate my man.
    >
    >Fascinating.
    >
    >I looked down there [at your sig]. I don't see anything there. =P

    Because you lack the wit. My sig was designed for the subtlety of a
    living creature.

    >
    >// Xan, Ph.D.
    >// I worship His Shadow.
    >

    br d
    I Don't.
  25. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
    news:us0dg05p45pplmuljdsvpnptn48it6faem@4ax.com...
    > Because you lack the wit. My sig was designed for the subtlety of a
    > living creature.

    ....As was my innuendo. =)

    // Xan, Ph.D.
    // I worship His Shadow.
  26. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
    wrote:


    >That's odd. Somebody else just reported the same problem
    >yesterday in this newsgroup. Starshatter uses a keyboard
    >key to switch in and out of mouse controlled flight. I usually
    >describe this as the ~ key, or the key above the TAB key on
    >most keyboards. On my keyboard, this key also has the
    >backwards single-quote on it `.
    >
    >If you press this key in flight, what happens?

    Nothing. But I know why. On a UK keyboard the tilde key (~) is above
    the right shift, next to Enter, it shares with the #. Once I mapped
    the mouse control to this key, it worked fine. It just point blank
    refused to map a key to the one above TAB.
    Mouse control is working fine now though thanks.

    br d
  27. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Tue, 27 Jul 2004 20:36:38 +0100, br d
    <misterbCOCKNEYTWAT@nildram.co.uk> wrote:

    >On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
    >wrote:
    >
    >
    >>That's odd. Somebody else just reported the same problem
    >>yesterday in this newsgroup. Starshatter uses a keyboard
    >>key to switch in and out of mouse controlled flight. I usually
    >>describe this as the ~ key, or the key above the TAB key on
    >>most keyboards. On my keyboard, this key also has the
    >>backwards single-quote on it `.
    >>
    >>If you press this key in flight, what happens?
    >
    >Nothing. But I know why. On a UK keyboard the tilde key (~) is above
    >the right shift, next to Enter, it shares with the #. Once I mapped
    >the mouse control to this key, it worked fine. It just point blank
    >refused to map a key to the one above TAB.
    >Mouse control is working fine now though thanks.

    I think the tilde is above the TAB on US keyboards. I know Quake (for
    instance) used to refer to the tilde key to bring up the console, but
    in fact it's the ` or ¬ key above the TAB. Bloody merkins, why can't
    they have proper keyboards? Maybe if they did they'd be able to speak
    English.

    Lemming
    --
    Curiosity *may* have killed Schrodinger's cat.
  28. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    news:kmhdg09molc3ht55ff76i73eqhkl3gjnfh@4ax.com...
    > On Tue, 27 Jul 2004 20:36:38 +0100, br d
    > <misterbCOCKNEYTWAT@nildram.co.uk> wrote:
    >
    > >On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
    > >wrote:
    > >
    > >
    > >>That's odd. Somebody else just reported the same problem
    > >>yesterday in this newsgroup. Starshatter uses a keyboard
    > >>key to switch in and out of mouse controlled flight. I usually
    > >>describe this as the ~ key, or the key above the TAB key on
    > >>most keyboards. On my keyboard, this key also has the
    > >>backwards single-quote on it `.
    > >>
    > >>If you press this key in flight, what happens?
    > >
    > >Nothing. But I know why. On a UK keyboard the tilde key (~) is above
    > >the right shift, next to Enter, it shares with the #. Once I mapped
    > >the mouse control to this key, it worked fine. It just point blank
    > >refused to map a key to the one above TAB.
    > >Mouse control is working fine now though thanks.
    >
    > I think the tilde is above the TAB on US keyboards. I know Quake (for
    > instance) used to refer to the tilde key to bring up the console, but
    > in fact it's the ` or ¬ key above the TAB. Bloody merkins, why can't
    > they have proper keyboards? Maybe if they did they'd be able to speak
    > English.

    Hmmm...you guys drive on the wrong side of the road *and* have a defective
    keyboard layout. No wonder we sought independence.

    Allan
  29. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Tue, 27 Jul 2004 17:09:45 -0500, "Allan Parent" <allanp@nospam for
    me123@charter.net> wrote:

    >
    >"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    >news:kmhdg09molc3ht55ff76i73eqhkl3gjnfh@4ax.com...
    >> On Tue, 27 Jul 2004 20:36:38 +0100, br d
    >> <misterbCOCKNEYTWAT@nildram.co.uk> wrote:
    >>
    >> >On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
    >> >wrote:
    >> >
    >> >
    >> >>That's odd. Somebody else just reported the same problem
    >> >>yesterday in this newsgroup. Starshatter uses a keyboard
    >> >>key to switch in and out of mouse controlled flight. I usually
    >> >>describe this as the ~ key, or the key above the TAB key on
    >> >>most keyboards. On my keyboard, this key also has the
    >> >>backwards single-quote on it `.
    >> >>
    >> >>If you press this key in flight, what happens?
    >> >
    >> >Nothing. But I know why. On a UK keyboard the tilde key (~) is above
    >> >the right shift, next to Enter, it shares with the #. Once I mapped
    >> >the mouse control to this key, it worked fine. It just point blank
    >> >refused to map a key to the one above TAB.
    >> >Mouse control is working fine now though thanks.
    >>
    >> I think the tilde is above the TAB on US keyboards. I know Quake (for
    >> instance) used to refer to the tilde key to bring up the console, but
    >> in fact it's the ` or ¬ key above the TAB. Bloody merkins, why can't
    >> they have proper keyboards? Maybe if they did they'd be able to speak
    >> English.
    >
    >Hmmm...you guys drive on the wrong side of the road *and* have a defective
    >keyboard layout. No wonder we sought independence.

    At least we can spell imminent.

    Lemming
    --
    Curiosity *may* have killed Schrodinger's cat.
  30. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    news:uqkdg0l4rupc8gfq2a943efi5f229v0ml7@4ax.com...
    > On Tue, 27 Jul 2004 17:09:45 -0500, "Allan Parent" <allanp@nospam for
    > me123@charter.net> wrote:
    >
    > >
    > >"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    > >news:kmhdg09molc3ht55ff76i73eqhkl3gjnfh@4ax.com...
    > >> On Tue, 27 Jul 2004 20:36:38 +0100, br d
    > >> <misterbCOCKNEYTWAT@nildram.co.uk> wrote:
    > >>
    > >> >On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
    > >> >wrote:
    > >> >
    > >> >
    > >> >>That's odd. Somebody else just reported the same problem
    > >> >>yesterday in this newsgroup. Starshatter uses a keyboard
    > >> >>key to switch in and out of mouse controlled flight. I usually
    > >> >>describe this as the ~ key, or the key above the TAB key on
    > >> >>most keyboards. On my keyboard, this key also has the
    > >> >>backwards single-quote on it `.
    > >> >>
    > >> >>If you press this key in flight, what happens?
    > >> >
    > >> >Nothing. But I know why. On a UK keyboard the tilde key (~) is above
    > >> >the right shift, next to Enter, it shares with the #. Once I mapped
    > >> >the mouse control to this key, it worked fine. It just point blank
    > >> >refused to map a key to the one above TAB.
    > >> >Mouse control is working fine now though thanks.
    > >>
    > >> I think the tilde is above the TAB on US keyboards. I know Quake (for
    > >> instance) used to refer to the tilde key to bring up the console, but
    > >> in fact it's the ` or ¬ key above the TAB. Bloody merkins, why can't
    > >> they have proper keyboards? Maybe if they did they'd be able to speak
    > >> English.
    > >
    > >Hmmm...you guys drive on the wrong side of the road *and* have a
    defective
    > >keyboard layout. No wonder we sought independence.
    >
    > At least we can spell imminent.
    >

    Touche'
  31. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    Allan Parent <allanp@nospam for me123@charter.net> wrote:

    > I think you have to gain a certain rank before you command bigger ships in
    > the campaign. I am just a lowly ensign now.I haven't finished reading the
    > massive 150 manual so it probably explains it in there. In the training
    > missions, you get to command a carrier and from what I have seen it looks
    > pretty detailed. You can set, arm and launch fighters for various missions
    > like escort, recon and anti-shipping. You also get to handle damage
    > control, energy allocation(shields,weapons etc), sensors, probes and of
    > course firing the ship's heavy weapons. You can also have the computer
    > handle some of these duties. The campaigns are dynamic which extends the
    > playability. I restarted the first campaign several times and no two play
    > out the exact same way. I have only scratched the surface of the game but
    > what I have seen so far is really good.

    Well, this sounds really delicious. Currently, I am a bit too busy with
    real life stuff to really enjoy playing games, but that I should be done
    with in about a month or two, and I'm looking forward to getting this baby
    then and play it until my joystick hand gets sore :)

    Oh, and I hope (pray?) is is successful enough to warrant a sequel/expansion
    that adds some Elite/Privateer elements to the mix :)

    --
    ----
    -----------------------------------------------------------------------
    [Insert joke here.] ----
    --
    anba@studcs.uni-sb.de (Andreas Baus)
  32. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Andreas Baus" <anba@cip123.studcs.uni-sb.de> wrote in message
    news:ce7qo3$2oe$1@lnx107.hrz.tu-darmstadt.de...
    > Allan Parent <allanp@nospam for me123@charter.net> wrote:
    >
    > > I think you have to gain a certain rank before you command bigger ships
    in
    > > the campaign. I am just a lowly ensign now.I haven't finished reading
    the
    > > massive 150 manual so it probably explains it in there. In the training
    > > missions, you get to command a carrier and from what I have seen it
    looks
    > > pretty detailed. You can set, arm and launch fighters for various
    missions
    > > like escort, recon and anti-shipping. You also get to handle damage
    > > control, energy allocation(shields,weapons etc), sensors, probes and of
    > > course firing the ship's heavy weapons. You can also have the computer
    > > handle some of these duties. The campaigns are dynamic which extends the
    > > playability. I restarted the first campaign several times and no two
    play
    > > out the exact same way. I have only scratched the surface of the game
    but
    > > what I have seen so far is really good.
    >
    > Well, this sounds really delicious. Currently, I am a bit too busy with
    > real life stuff to really enjoy playing games, but that I should be done
    > with in about a month or two, and I'm looking forward to getting this baby
    > then and play it until my joystick hand gets sore :)
    >
    > Oh, and I hope (pray?) is is successful enough to warrant a
    sequel/expansion
    > that adds some Elite/Privateer elements to the mix :)

    I am having a blast (no pun intended). Mastering the tactics of a capital
    ship has cost the navy many destroyers but I am starting to learn what works
    in combat and what doesn't.

    Allan
  33. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    >>
    >> At least we can spell imminent.
    >>
    >
    >Touche'
    >

    But it should me ALUMINUM.


    Please replace the "NoSpam" with "MCI" in my email address in order to
    reply.
    -------------------------------------------------------------------------
    Joe Granto Joe.Granto@NoSpam.Com
    Senior Engineer Intel Engineering,MCI
  34. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Thu, 29 Jul 2004 11:32:34 -0400, Joe Granto <Joe.Granto@NoSpam.com>
    wrote:

    >>>
    >>> At least we can spell imminent.
    >>>
    >>
    >>Touche'
    >>
    >
    >But it should me ALUMINUM.

    I've never seen "imminent" spelled "ALUMINUM".

    Did you know that most of the mis-spellings in Merkin english were
    introduced deliberately in order to artificially promote differences
    between Merkin english and English?

    Lemming
    --
    Curiosity *may* have killed Schrodinger's cat.
  35. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
    > I've never seen "imminent" spelled "ALUMINUM".

    Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure you'll
    get it eventually

    // Xan, Ph.D.
    // I worship His Shadow.
  36. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Thu, 29 Jul 2004 16:21:07 GMT, "Xan" <me@1.com> wrote:

    >"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    >news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
    >> I've never seen "imminent" spelled "ALUMINUM".
    >
    >Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure you'll
    >get it eventually

    goodness, once again your perception is like a sliver of glass in a
    bowl of tripe. He said it should *me* ALUMINUM.

    I wonder what he means.

    Lemming
    --
    Curiosity *may* have killed Schrodinger's cat.
  37. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Xan" <me@1.com> wrote in message
    news:Tt9Oc.18557$Nu4.17292@nwrddc01.gnilink.net...
    > "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    > news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
    > > I've never seen "imminent" spelled "ALUMINUM".
    >
    > Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure
    you'll
    > get it eventually
    >
    > // Xan, Ph.D.
    > // I worship His Shadow.

    How come this newsgroup always seems to be a pissing contest between some of
    the posters? And nick picking on spelling is.. well, low. Not everybody is
    a native english speaker. Many knows how to spell but are dysletic.
    Just my 5 cents...

    - Petter
  38. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Thu, 29 Jul 2004 21:11:34 +0200, "Petter Nilsen" <pettern@thule.no>
    wrote:

    >
    >"Xan" <me@1.com> wrote in message
    >news:Tt9Oc.18557$Nu4.17292@nwrddc01.gnilink.net...
    >> "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    >> news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
    >> > I've never seen "imminent" spelled "ALUMINUM".
    >>
    >> Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure
    >you'll
    >> get it eventually
    >>
    >> // Xan, Ph.D.
    >> // I worship His Shadow.
    >
    >How come this newsgroup always seems to be a pissing contest between some of
    >the posters? And nick picking on spelling is.. well, low. Not everybody is
    >a native english speaker. Many knows how to spell but are dysletic.
    >Just my 5 cents...
    >
    >- Petter
    >

    Petter? Don't you mean Peter?

    Pfft, n00b.

    br d
  39. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Thu, 29 Jul 2004 21:11:34 +0200, "Petter Nilsen" <pettern@thule.no>
    wrote:

    >
    >"Xan" <me@1.com> wrote in message
    >news:Tt9Oc.18557$Nu4.17292@nwrddc01.gnilink.net...
    >> "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    >> news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
    >> > I've never seen "imminent" spelled "ALUMINUM".
    >>
    >> Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure
    >you'll
    >> get it eventually
    >>
    >> // Xan, Ph.D.
    >> // I worship His Shadow.
    >
    >How come this newsgroup always seems to be a pissing contest between some of
    >the posters? And nick picking on spelling is.. well, low. Not everybody is
    >a native english speaker. Many knows how to spell but are dysletic.
    >Just my 5 cents...

    It's just ... because. You have to understand the history of this
    froup. It was chartered specifically to accommodate the flamewars
    then raging in comp.sys.ibm.games.strategy and, IIRC
    comp.sys.ibm.games.flight-sim. Things are very tame here by
    comparison to the way they were a few years ago, in the years before
    Herr Doktor Smart finally ran away with his tail between his legs back
    to the taco palace where he could be stroked by the toadies.

    Oh, and it's dyslexic. It strikes me as a sick joke that they made
    that particular word so hard to spell.

    Lemming
    --
    Curiosity *may* have killed Schrodinger's cat.
  40. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Thu, 29 Jul 2004 20:19:49 +0100, br d
    <misterbCOCKNEYTWAT@nildram.co.uk> wrote:

    >On Thu, 29 Jul 2004 21:11:34 +0200, "Petter Nilsen" <pettern@thule.no>
    >wrote:
    >
    >>
    >>"Xan" <me@1.com> wrote in message
    >>news:Tt9Oc.18557$Nu4.17292@nwrddc01.gnilink.net...
    >>> "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    >>> news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
    >>> > I've never seen "imminent" spelled "ALUMINUM".
    >>>
    >>> Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure
    >>you'll
    >>> get it eventually
    >>>
    >>> // Xan, Ph.D.
    >>> // I worship His Shadow.
    >>
    >>How come this newsgroup always seems to be a pissing contest between some of
    >>the posters? And nick picking on spelling is.. well, low. Not everybody is
    >>a native english speaker. Many knows how to spell but are dysletic.
    >>Just my 5 cents...
    >>
    >>- Petter
    >>
    >
    >Petter? Don't you mean Peter?
    >
    >Pfft, n00b.

    LOL

    Lemming
    --
    Curiosity *may* have killed Schrodinger's cat.
  41. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    > Oh, and it's dyslexic.

    Maybe he meant aluminum....or at least Bauxite.

    Allan
  42. Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

    On Thu, 29 Jul 2004 15:11:01 -0500, "Allan Parent" <allanp@nospam for
    me123@charter.net> wrote:

    >
    >"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
    >> Oh, and it's dyslexic.
    >
    >Maybe he meant aluminum....or at least Bauxite.

    Semantics.

    Lemming
    --
    Curiosity *may* have killed Schrodinger's cat.
Ask a new question

Read More

PC gaming Download Games Matrix IBM Video Games Product