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Starshatter: Is it only available via download?

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Anonymous
July 24, 2004 2:10:37 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

Glanced at the Matrix site and only saw an option to buy via dl. Is it
going to be available over the counter or via mail order? Thanks.

More about : starshatter download

Anonymous
July 24, 2004 2:10:38 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"DocScorpio" <DocScorpio@stupra-spammeros.com> wrote in message
news:x1gMc.2781$2q3.1520@newssvr15.news.prodigy.com...
> Glanced at the Matrix site and only saw an option to buy via dl. Is it
> going to be available over the counter or via mail order? Thanks.
>
>
>

Yes, it will be available via CD. In fact, I just got my CD review copy
today.

Allan
Anonymous
July 24, 2004 2:10:39 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Fri, 23 Jul 2004 18:10:13 -0500, "Allan Parent" <allanp@nospam for
me123@charter.net> wrote:


>Yes, it will be available via CD. In fact, I just got my CD review copy
>today.
>
>Allan
>

Where is your review to be posted?
Related resources
Anonymous
July 24, 2004 2:10:40 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

Wargamer.com in a few weeks.

Allan

"Mark Steen" <mark@no.email> wrote in message
news:6id3g0p3g6fojpivut4job18o2aqo5br5a@4ax.com...
> On Fri, 23 Jul 2004 18:10:13 -0500, "Allan Parent" <allanp@nospam for
> me123@charter.net> wrote:
>
>
> >Yes, it will be available via CD. In fact, I just got my CD review copy
> >today.
> >
> >Allan
> >
>
> Where is your review to be posted?
Anonymous
July 24, 2004 8:13:25 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
news:10g36mup6te2i13@corp.supernews.com...
>
> "DocScorpio" <DocScorpio@stupra-spammeros.com> wrote in message
> news:x1gMc.2781$2q3.1520@newssvr15.news.prodigy.com...
> > Glanced at the Matrix site and only saw an option to buy via dl. Is it
> > going to be available over the counter or via mail order? Thanks.
> >
> >
> >
>
> Yes, it will be available via CD. In fact, I just got my CD review copy
> today.
>
> Allan
>
If I understood correctly, it's looks like part of the price includes the
right to request a backup CD, should you lose your downloaded copy via a
harddrive failure or something. I found this a little strange, as I assume
most folks would backup the game onto a CD immediately after downloading it.
Of course, I'm assuming that most people have a burner these days. Also,
the illustrations at Matrix show a game box, which made me think the game is
going to be physically sold at some point.

Anyway, I'm looking forward to getting the game, but not sure that I want to
do the download on my slow connection.
Anonymous
July 24, 2004 3:56:51 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

I always burn a backup for any software I purchase and download. But of
course not all folks have burners or broadband. I have just started playing
it and it seems pretty good. It has a 150 page manual in pdf format that
explains the game in great detail. It has dynamic campaigns and you can also
fly capital ships in addition to fighters. It seems very well done.

Allan

"DocScorpio" <DocScorpio@stupra-spammeros.com> wrote in message
news:FllMc.2993$AY4.1585@newssvr32.news.prodigy.com...
>
> "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
> news:10g36mup6te2i13@corp.supernews.com...
> >
> > "DocScorpio" <DocScorpio@stupra-spammeros.com> wrote in message
> > news:x1gMc.2781$2q3.1520@newssvr15.news.prodigy.com...
> > > Glanced at the Matrix site and only saw an option to buy via dl. Is
it
> > > going to be available over the counter or via mail order? Thanks.
> > >
> > >
> > >
> >
> > Yes, it will be available via CD. In fact, I just got my CD review copy
> > today.
> >
> > Allan
> >
> If I understood correctly, it's looks like part of the price includes the
> right to request a backup CD, should you lose your downloaded copy via a
> harddrive failure or something. I found this a little strange, as I
assume
> most folks would backup the game onto a CD immediately after downloading
it.
> Of course, I'm assuming that most people have a burner these days. Also,
> the illustrations at Matrix show a game box, which made me think the game
is
> going to be physically sold at some point.
>
> Anyway, I'm looking forward to getting the game, but not sure that I want
to
> do the download on my slow connection.
>
>
Anonymous
July 25, 2004 1:06:26 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
news:10g556uh0gldqbd@corp.supernews.com...
> I always burn a backup for any software I purchase and download. But of
> course not all folks have burners or broadband. I have just started
playing
> it and it seems pretty good. It has a 150 page manual in pdf format that
> explains the game in great detail. It has dynamic campaigns and you can
also
> fly capital ships in addition to fighters. It seems very well done.
>
> Allan
>
[snip]

Heh, heh, keep up your enticing talk and I'm going to dl it over my slow
connection. After all, I dled Vega Strike and that was 163 megs.

I don't usually dupe games I physically buy, as I never use the CD's again
after I install them (always run them with no-cd cracks). Without any
wear-factor, I figure the original CD's will last the rest of my life. :) 
Anonymous
July 25, 2004 2:55:07 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Sat, 24 Jul 2004 11:56:51 -0500, "Allan Parent" <allanp@nospam for
me123@charter.net> wrote:

>I always burn a backup for any software I purchase and download. But of
>course not all folks have burners or broadband. I have just started playing
>it and it seems pretty good. It has a 150 page manual in pdf format that
>explains the game in great detail. It has dynamic campaigns and you can also
>fly capital ships in addition to fighters. It seems very well done.
>
>Allan

I've been holding back on the download because of the imminent patch.
I went to get it on thursday (via download) but it was still showing
as version 4.0.0. from the UK. Will check back tonight. Do us a favour
Allan, post up a link here to your review please.

br d

Incidentally, I liked your email spam trap thing, did you get my
second reply? It didn't ask for confirmation details so I wasn't sure
if it had got through. A good idea though. But where do you buy your
Viagra now?
Anonymous
July 25, 2004 6:59:00 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

It is my understanding the 4.0.2 patch is emmanant so why wait? I am
currently in the midst of the 1st campaign and things are getting hot. I
just completed a planetary strike mission against a factory. I was returning
to space when a bunch of enemy capital ships started to engage our task
force. Fighters were everywhere, missle and laser blasts being exchanged
between the heavies. It was pure chaos and pure excitement.. I killed a
couple of fighters but took heavy damage. I returned to our carrier with
heavy damage. It was quite a ride :-)

Allan

"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
news:sam5g0lfc7vt1vgfmgs712comml8h23gtu@4ax.com...
> On Sat, 24 Jul 2004 11:56:51 -0500, "Allan Parent" <allanp@nospam for
> me123@charter.net> wrote:
>
> >I always burn a backup for any software I purchase and download. But of
> >course not all folks have burners or broadband. I have just started
playing
> >it and it seems pretty good. It has a 150 page manual in pdf format that
> >explains the game in great detail. It has dynamic campaigns and you can
also
> >fly capital ships in addition to fighters. It seems very well done.
> >
> >Allan
>
> I've been holding back on the download because of the imminent patch.
> I went to get it on thursday (via download) but it was still showing
> as version 4.0.0. from the UK. Will check back tonight. Do us a favour
> Allan, post up a link here to your review please.
>
> br d
>
> Incidentally, I liked your email spam trap thing, did you get my
> second reply? It didn't ask for confirmation details so I wasn't sure
> if it had got through. A good idea though. But where do you buy your
> Viagra now?
Anonymous
July 25, 2004 7:48:59 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

Sorry, that should be immanint
"Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
news:10g848i5ckvup14@corp.supernews.com...
> It is my understanding the 4.0.2 patch is emmanant so why wait? I am
> currently in the midst of the 1st campaign and things are getting hot. I
> just completed a planetary strike mission against a factory. I was
returning
> to space when a bunch of enemy capital ships started to engage our task
> force. Fighters were everywhere, missle and laser blasts being exchanged
> between the heavies. It was pure chaos and pure excitement.. I killed a
> couple of fighters but took heavy damage. I returned to our carrier with
> heavy damage. It was quite a ride :-)
>
> Allan
>
> "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
> news:sam5g0lfc7vt1vgfmgs712comml8h23gtu@4ax.com...
> > On Sat, 24 Jul 2004 11:56:51 -0500, "Allan Parent" <allanp@nospam for
> > me123@charter.net> wrote:
> >
> > >I always burn a backup for any software I purchase and download. But of
> > >course not all folks have burners or broadband. I have just started
> playing
> > >it and it seems pretty good. It has a 150 page manual in pdf format
that
> > >explains the game in great detail. It has dynamic campaigns and you can
> also
> > >fly capital ships in addition to fighters. It seems very well done.
> > >
> > >Allan
> >
> > I've been holding back on the download because of the imminent patch.
> > I went to get it on thursday (via download) but it was still showing
> > as version 4.0.0. from the UK. Will check back tonight. Do us a favour
> > Allan, post up a link here to your review please.
> >
> > br d
> >
> > Incidentally, I liked your email spam trap thing, did you get my
> > second reply? It didn't ask for confirmation details so I wasn't sure
> > if it had got through. A good idea though. But where do you buy your
> > Viagra now?
>
>
Anonymous
July 25, 2004 7:50:54 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

Gees, I need a nap, make that imminent. Duh.

Allan

"Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
news:10g848i5ckvup14@corp.supernews.com...
> It is my understanding the 4.0.2 patch is emmanant so why wait? I am
> currently in the midst of the 1st campaign and things are getting hot. I
> just completed a planetary strike mission against a factory. I was
returning
> to space when a bunch of enemy capital ships started to engage our task
> force. Fighters were everywhere, missle and laser blasts being exchanged
> between the heavies. It was pure chaos and pure excitement.. I killed a
> couple of fighters but took heavy damage. I returned to our carrier with
> heavy damage. It was quite a ride :-)
>
> Allan
>
> "br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
> news:sam5g0lfc7vt1vgfmgs712comml8h23gtu@4ax.com...
> > On Sat, 24 Jul 2004 11:56:51 -0500, "Allan Parent" <allanp@nospam for
> > me123@charter.net> wrote:
> >
> > >I always burn a backup for any software I purchase and download. But of
> > >course not all folks have burners or broadband. I have just started
> playing
> > >it and it seems pretty good. It has a 150 page manual in pdf format
that
> > >explains the game in great detail. It has dynamic campaigns and you can
> also
> > >fly capital ships in addition to fighters. It seems very well done.
> > >
> > >Allan
> >
> > I've been holding back on the download because of the imminent patch.
> > I went to get it on thursday (via download) but it was still showing
> > as version 4.0.0. from the UK. Will check back tonight. Do us a favour
> > Allan, post up a link here to your review please.
> >
> > br d
> >
> > Incidentally, I liked your email spam trap thing, did you get my
> > second reply? It didn't ask for confirmation details so I wasn't sure
> > if it had got through. A good idea though. But where do you buy your
> > Viagra now?
>
>
Anonymous
July 26, 2004 1:34:54 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
news:10g848i5ckvup14@corp.supernews.com...
> It is my understanding the 4.0.2 patch is emmanant so why wait? I am
> currently in the midst of the 1st campaign and things are getting hot. I
> just completed a planetary strike mission against a factory. I was
returning
> to space when a bunch of enemy capital ships started to engage our task
> force. Fighters were everywhere, missle and laser blasts being exchanged
> between the heavies. It was pure chaos and pure excitement.. I killed a
> couple of fighters but took heavy damage. I returned to our carrier with
> heavy damage. It was quite a ride :-)
>
> Allan
>

Wow, this sounds like the game I've been waiting 10 years for. I haven't
been too inspired since "TIE Fighter", believe it or not. That game blew me
away because of the melee experience like you describe.

Have you tried commanding a fleet or task force? I read that it is part of
this game, but I couldn't find much info on how it works. I might just buy
the game anyway.
Anonymous
July 26, 2004 1:34:55 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
news:2IVMc.185165$XM6.90847@attbi_s53...
>
> "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
> news:10g848i5ckvup14@corp.supernews.com...
> > It is my understanding the 4.0.2 patch is emmanant so why wait? I am
> > currently in the midst of the 1st campaign and things are getting hot. I
> > just completed a planetary strike mission against a factory. I was
> returning
> > to space when a bunch of enemy capital ships started to engage our task
> > force. Fighters were everywhere, missle and laser blasts being exchanged
> > between the heavies. It was pure chaos and pure excitement.. I killed a
> > couple of fighters but took heavy damage. I returned to our carrier with
> > heavy damage. It was quite a ride :-)
> >
> > Allan
> >
>
> Wow, this sounds like the game I've been waiting 10 years for. I haven't
> been too inspired since "TIE Fighter", believe it or not. That game blew
me
> away because of the melee experience like you describe.
>
> Have you tried commanding a fleet or task force? I read that it is part
of
> this game, but I couldn't find much info on how it works. I might just
buy
> the game anyway.
>

I think you have to gain a certain rank before you command bigger ships in
the campaign. I am just a lowly ensign now.I haven't finished reading the
massive 150 manual so it probably explains it in there. In the training
missions, you get to command a carrier and from what I have seen it looks
pretty detailed. You can set, arm and launch fighters for various missions
like escort, recon and anti-shipping. You also get to handle damage
control, energy allocation(shields,weapons etc), sensors, probes and of
course firing the ship's heavy weapons. You can also have the computer
handle some of these duties. The campaigns are dynamic which extends the
playability. I restarted the first campaign several times and no two play
out the exact same way. I have only scratched the surface of the game but
what I have seen so far is really good.

Allan
Anonymous
July 26, 2004 3:29:38 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
news:10g8e4l20htdld3@corp.supernews.com...
>
> "Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
> news:2IVMc.185165$XM6.90847@attbi_s53...
> >
> > "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
> > news:10g848i5ckvup14@corp.supernews.com...
> > > It is my understanding the 4.0.2 patch is emmanant so why wait? I am
> > > currently in the midst of the 1st campaign and things are getting hot.
I
> > > just completed a planetary strike mission against a factory. I was
> > returning
> > > to space when a bunch of enemy capital ships started to engage our
task
> > > force. Fighters were everywhere, missle and laser blasts being
exchanged
> > > between the heavies. It was pure chaos and pure excitement.. I killed
a
> > > couple of fighters but took heavy damage. I returned to our carrier
with
> > > heavy damage. It was quite a ride :-)
> > >
> > > Allan
> > >
> >
> > Wow, this sounds like the game I've been waiting 10 years for. I
haven't
> > been too inspired since "TIE Fighter", believe it or not. That game
blew
> me
> > away because of the melee experience like you describe.
> >
> > Have you tried commanding a fleet or task force? I read that it is part
> of
> > this game, but I couldn't find much info on how it works. I might just
> buy
> > the game anyway.
> >
>
> I think you have to gain a certain rank before you command bigger ships in
> the campaign. I am just a lowly ensign now.I haven't finished reading the
> massive 150 manual so it probably explains it in there. In the training
> missions, you get to command a carrier and from what I have seen it looks
> pretty detailed. You can set, arm and launch fighters for various missions
> like escort, recon and anti-shipping. You also get to handle damage
> control, energy allocation(shields,weapons etc), sensors, probes and of
> course firing the ship's heavy weapons. You can also have the computer
> handle some of these duties. The campaigns are dynamic which extends the
> playability. I restarted the first campaign several times and no two play
> out the exact same way. I have only scratched the surface of the game but
> what I have seen so far is really good.
>
> Allan
>

I have just downloaded and started it. I finished the first two training
exercises, but for some reason I never saw the "ILS hoops" so I'm not sure I
landed correctly in either one. I might have to read that manual first...
Anonymous
July 26, 2004 3:29:39 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
news:CnXMc.160585$%_6.86224@attbi_s01...
>
> "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
> news:10g8e4l20htdld3@corp.supernews.com...
> >
> > "Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
> > news:2IVMc.185165$XM6.90847@attbi_s53...
> > >
> > > "Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
> > > news:10g848i5ckvup14@corp.supernews.com...
> > > > It is my understanding the 4.0.2 patch is emmanant so why wait? I am
> > > > currently in the midst of the 1st campaign and things are getting
hot.
> I
> > > > just completed a planetary strike mission against a factory. I was
> > > returning
> > > > to space when a bunch of enemy capital ships started to engage our
> task
> > > > force. Fighters were everywhere, missle and laser blasts being
> exchanged
> > > > between the heavies. It was pure chaos and pure excitement.. I
killed
> a
> > > > couple of fighters but took heavy damage. I returned to our carrier
> with
> > > > heavy damage. It was quite a ride :-)
> > > >
> > > > Allan
> > > >
> > >
> > > Wow, this sounds like the game I've been waiting 10 years for. I
> haven't
> > > been too inspired since "TIE Fighter", believe it or not. That game
> blew
> > me
> > > away because of the melee experience like you describe.
> > >
> > > Have you tried commanding a fleet or task force? I read that it is
part
> > of
> > > this game, but I couldn't find much info on how it works. I might
just
> > buy
> > > the game anyway.
> > >
> >
> > I think you have to gain a certain rank before you command bigger ships
in
> > the campaign. I am just a lowly ensign now.I haven't finished reading
the
> > massive 150 manual so it probably explains it in there. In the training
> > missions, you get to command a carrier and from what I have seen it
looks
> > pretty detailed. You can set, arm and launch fighters for various
missions
> > like escort, recon and anti-shipping. You also get to handle damage
> > control, energy allocation(shields,weapons etc), sensors, probes and of
> > course firing the ship's heavy weapons. You can also have the computer
> > handle some of these duties. The campaigns are dynamic which extends the
> > playability. I restarted the first campaign several times and no two
play
> > out the exact same way. I have only scratched the surface of the game
but
> > what I have seen so far is really good.
> >
> > Allan
> >
>
> I have just downloaded and started it. I finished the first two training
> exercises, but for some reason I never saw the "ILS hoops" so I'm not sure
I
> landed correctly in either one. I might have to read that manual first...
>

Did you hit alt-I? I found it helps to turn up the gamma setting a bit.

Allan
Anonymous
July 26, 2004 7:40:17 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Allan Parent" <allanp@nospam for me123@charter.net> wrote in message
news:10g8rpe63ab0n44@corp.supernews.com...
>
> "Nagging Rabbit" <darjamlab@YAHOO.COM> wrote in message
> news:CnXMc.160585$%_6.86224@attbi_s01...
> >
....
> >
> > I have just downloaded and started it. I finished the first two
training
> > exercises, but for some reason I never saw the "ILS hoops" so I'm not
sure
> I
> > landed correctly in either one. I might have to read that manual
first...
> >
>
> Did you hit alt-I? I found it helps to turn up the gamma setting a bit.
>
> Allan
>

Yes. Actually, I found that you have to be oriented towards the correct
landing bay or runway to see the hoops after hitting alt-I. But you can
land on the wrong one and pass.

Anyway, I just completed the training, and now Ensign Noobie is ready to
defend the empire, or republic, or whatever -- who cares -- I just want to
shoot stuff.

Darren
Anonymous
July 26, 2004 1:54:49 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

>
> Yes. Actually, I found that you have to be oriented towards the correct
> landing bay or runway to see the hoops after hitting alt-I. But you can
> land on the wrong one and pass.
>
> Anyway, I just completed the training, and now Ensign Noobie is ready to
> defend the empire, or republic, or whatever -- who cares -- I just want to
> shoot stuff.
>
> Darren
>

I ran into that same problem last night. My ship's computer was knocked out
in combat so maybe that's why you couldn't see the ILS "hoops". Heck, maybe
it is just a random bug :-)

Allan
Anonymous
July 27, 2004 12:36:59 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Mon, 26 Jul 2004 09:54:49 -0500, "Allan Parent" <allanp@nospam for
me123@charter.net> wrote:

>
>
>>
>> Yes. Actually, I found that you have to be oriented towards the correct
>> landing bay or runway to see the hoops after hitting alt-I. But you can
>> land on the wrong one and pass.
>>
>> Anyway, I just completed the training, and now Ensign Noobie is ready to
>> defend the empire, or republic, or whatever -- who cares -- I just want to
>> shoot stuff.
>>
>> Darren
>>
>
>I ran into that same problem last night. My ship's computer was knocked out
>in combat so maybe that's why you couldn't see the ILS "hoops". Heck, maybe
>it is just a random bug :-)

Got it Allan. I'm hopelessly lost though. It's very early days but I
can't make head nor tail of the training missions, I reckon my
joystick isn't functioning properly cos I just keep flying backwards,
that can't be right.
It looks great and has loads of little systems and sub-menus which I
like but I may have to admit early defeat and use arcade mode because
I'm completely confused by the Newtonian model. I couldn't play I-War
for the same reason, my feeble mind just can't seem to grasp the whole
moving-in-one-direction-whilst-pointing-in-another thing.
Does anybody remember what the flight model on Elite was like? I never
seemed to have any trouble with that and I'm sure that was Newtonian,
mind you, I was a lot younger then, many more active brain cells.

I will print out the manual and then have a good read, but whether I
crack it or not, milo deserved my money for the effort he's put in.

br d
Anonymous
July 27, 2004 12:37:00 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
news:vmmag01rijd584qnphelbmlsid5gb1hm82@4ax.com...
> On Mon, 26 Jul 2004 09:54:49 -0500, "Allan Parent" <allanp@nospam for
> me123@charter.net> wrote:
>
> >
> >
> >>
> >> Yes. Actually, I found that you have to be oriented towards the
correct
> >> landing bay or runway to see the hoops after hitting alt-I. But you
can
> >> land on the wrong one and pass.
> >>
> >> Anyway, I just completed the training, and now Ensign Noobie is ready
to
> >> defend the empire, or republic, or whatever -- who cares -- I just want
to
> >> shoot stuff.
> >>
> >> Darren
> >>
> >
> >I ran into that same problem last night. My ship's computer was knocked
out
> >in combat so maybe that's why you couldn't see the ILS "hoops". Heck,
maybe
> >it is just a random bug :-)
>
> Got it Allan. I'm hopelessly lost though. It's very early days but I
> can't make head nor tail of the training missions, I reckon my
> joystick isn't functioning properly cos I just keep flying backwards,
> that can't be right.
> It looks great and has loads of little systems and sub-menus which I
> like but I may have to admit early defeat and use arcade mode because
> I'm completely confused by the Newtonian model. I couldn't play I-War
> for the same reason, my feeble mind just can't seem to grasp the whole
> moving-in-one-direction-whilst-pointing-in-another thing.
> Does anybody remember what the flight model on Elite was like? I never
> seemed to have any trouble with that and I'm sure that was Newtonian,
> mind you, I was a lot younger then, many more active brain cells.
>
> I will print out the manual and then have a good read, but whether I
> crack it or not, milo deserved my money for the effort he's put in.
>
> br d

I wouldn't use the Newtonian model until you are familiar with the game.
What helped me a lot was changing the HUD from the simplistic view. I also
upped the gamma settings to so it wouldn't be quite so dark on my system.
You really have to read the massive manual to get a handle on all the
nuances of the game. What also helped was printing out the key commands at
the end of the manual. Also be prepared to die often :-) I am playing on the
intermediate level and the AI is pretty challanging. Let me know if you have
questions.

Allan
July 27, 2004 3:00:17 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
news:vmmag01rijd584qnphelbmlsid5gb1hm82@4ax.com...
> Got it Allan. I'm hopelessly lost though. It's very early days but I
> can't make head nor tail of the training missions, I reckon my
> joystick isn't functioning properly cos I just keep flying backwards,
> that can't be right.
> It looks great and has loads of little systems and sub-menus which I
> like but I may have to admit early defeat and use arcade mode because
> I'm completely confused by the Newtonian model. I couldn't play I-War
> for the same reason, my feeble mind just can't seem to grasp the whole
> moving-in-one-direction-whilst-pointing-in-another thing.

Good luck! You can't even comprehend Onslaught. =)

// Xan, Ph.D.
// I worship His Shadow.
Anonymous
July 27, 2004 6:39:48 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Mon, 26 Jul 2004 15:58:19 -0500, "Allan Parent" <allanp@nospam for
me123@charter.net> wrote:

>
>"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
>news:vmmag01rijd584qnphelbmlsid5gb1hm82@4ax.com...
>> On Mon, 26 Jul 2004 09:54:49 -0500, "Allan Parent" <allanp@nospam for
>> me123@charter.net> wrote:
>>
>> >
>> >
>> >>
>> >> Yes. Actually, I found that you have to be oriented towards the
>correct
>> >> landing bay or runway to see the hoops after hitting alt-I. But you
>can
>> >> land on the wrong one and pass.
>> >>
>> >> Anyway, I just completed the training, and now Ensign Noobie is ready
>to
>> >> defend the empire, or republic, or whatever -- who cares -- I just want
>to
>> >> shoot stuff.
>> >>
>> >> Darren
>> >>
>> >
>> >I ran into that same problem last night. My ship's computer was knocked
>out
>> >in combat so maybe that's why you couldn't see the ILS "hoops". Heck,
>maybe
>> >it is just a random bug :-)
>>
>> Got it Allan. I'm hopelessly lost though. It's very early days but I
>> can't make head nor tail of the training missions, I reckon my
>> joystick isn't functioning properly cos I just keep flying backwards,
>> that can't be right.
>> It looks great and has loads of little systems and sub-menus which I
>> like but I may have to admit early defeat and use arcade mode because
>> I'm completely confused by the Newtonian model. I couldn't play I-War
>> for the same reason, my feeble mind just can't seem to grasp the whole
>> moving-in-one-direction-whilst-pointing-in-another thing.
>> Does anybody remember what the flight model on Elite was like? I never
>> seemed to have any trouble with that and I'm sure that was Newtonian,
>> mind you, I was a lot younger then, many more active brain cells.
>>
>> I will print out the manual and then have a good read, but whether I
>> crack it or not, milo deserved my money for the effort he's put in.
>>
>> br d
>
>I wouldn't use the Newtonian model until you are familiar with the game.
>What helped me a lot was changing the HUD from the simplistic view. I also
>upped the gamma settings to so it wouldn't be quite so dark on my system.
>You really have to read the massive manual to get a handle on all the
>nuances of the game. What also helped was printing out the key commands at
>the end of the manual. Also be prepared to die often :-) I am playing on the
>intermediate level and the AI is pretty challanging. Let me know if you have
>questions.
>
>Allan


I'll read the manual first before I pester you. I have printed out the
keyboard commands but as I say, I can't seem to make the controllers
work properly, it won't even let me use the mouse control. It's bound
to be something obvious that I can't see, I've probably installed the
wrong game altogether or something.

br d
July 27, 2004 6:39:49 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
news:bjmcg05rpoeu4tnn074v4ottka1d4oie4h@4ax.com...

> >> Does anybody remember what the flight model on Elite was like? I never
> >> seemed to have any trouble with that and I'm sure that was Newtonian,
> >> mind you, I was a lot younger then, many more active brain cells.

Not the original Elite, no. That had a nice but fairly typical
arcade flight model. Frontier: Elite 2 was the first Braben
adventure to use Newtonian physics.

> I'll read the manual first before I pester you. I have printed out the
> keyboard commands but as I say, I can't seem to make the controllers
> work properly, it won't even let me use the mouse control. It's bound
> to be something obvious that I can't see, I've probably installed the
> wrong game altogether or something.

That's odd. Somebody else just reported the same problem
yesterday in this newsgroup. Starshatter uses a keyboard
key to switch in and out of mouse controlled flight. I usually
describe this as the ~ key, or the key above the TAB key on
most keyboards. On my keyboard, this key also has the
backwards single-quote on it `.

If you press this key in flight, what happens?

Perhaps the key is different on UK keyboards? Try going
into the Options screen, and select the Controls tab. On
the left side of the screen is a list box of key mappings.
Scroll down to the bottom of this list and you will find the
mapping for "Toggle Mouse Flight". Double click that item
to display the key mapping dialog box. Then just type in
the key you want to use to toggle mouse steering on and
off, and click the Accept button to save. While you are in
there, make sure the mouse control drop list on the right
side of the Controls tab is set to "Mouse Look" or "Virtual
Joystick".

If you still can't get it to work, please contact me at
milo@starshatter.com and I will try to figure out what is
going wrong.

Thanks,

--milo
http://www.starshatter.com
Anonymous
July 27, 2004 6:44:41 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Mon, 26 Jul 2004 23:00:17 GMT, "Xan" <me@1.com> wrote:


>Good luck! You can't even comprehend Onslaught. =)

Of course I can comprehend it, I just don't understand it. It's this
simple distinction that you are unable to appreciate my man.

>// Xan, Ph.D.
>// I worship His Shadow.

//br d ph d
//Have a look at my unflawedness. Or something.
July 27, 2004 8:24:00 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
news:9pmcg0dvc96a8bag84grvli4ois6i0bog4@4ax.com...
> Of course I can comprehend it, I just don't understand it. It's this
> simple distinction that you are unable to appreciate my man.

Fascinating.

I looked down there [at your sig]. I don't see anything there. =P

// Xan, Ph.D.
// I worship His Shadow.
Anonymous
July 27, 2004 9:34:21 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Tue, 27 Jul 2004 16:24:00 GMT, "Xan" <me@1.com> wrote:

>"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
>news:9pmcg0dvc96a8bag84grvli4ois6i0bog4@4ax.com...
>> Of course I can comprehend it, I just don't understand it. It's this
>> simple distinction that you are unable to appreciate my man.
>
>Fascinating.
>
>I looked down there [at your sig]. I don't see anything there. =P

Because you lack the wit. My sig was designed for the subtlety of a
living creature.

>
>// Xan, Ph.D.
>// I worship His Shadow.
>

br d
I Don't.
July 27, 2004 9:34:22 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
news:us0dg05p45pplmuljdsvpnptn48it6faem@4ax.com...
> Because you lack the wit. My sig was designed for the subtlety of a
> living creature.

....As was my innuendo. =)

// Xan, Ph.D.
// I worship His Shadow.
Anonymous
July 28, 2004 12:36:38 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
wrote:


>That's odd. Somebody else just reported the same problem
>yesterday in this newsgroup. Starshatter uses a keyboard
>key to switch in and out of mouse controlled flight. I usually
>describe this as the ~ key, or the key above the TAB key on
>most keyboards. On my keyboard, this key also has the
>backwards single-quote on it `.
>
>If you press this key in flight, what happens?

Nothing. But I know why. On a UK keyboard the tilde key (~) is above
the right shift, next to Enter, it shares with the #. Once I mapped
the mouse control to this key, it worked fine. It just point blank
refused to map a key to the one above TAB.
Mouse control is working fine now though thanks.

br d
July 28, 2004 2:20:39 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Tue, 27 Jul 2004 20:36:38 +0100, br d
<misterbCOCKNEYTWAT@nildram.co.uk> wrote:

>On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
>wrote:
>
>
>>That's odd. Somebody else just reported the same problem
>>yesterday in this newsgroup. Starshatter uses a keyboard
>>key to switch in and out of mouse controlled flight. I usually
>>describe this as the ~ key, or the key above the TAB key on
>>most keyboards. On my keyboard, this key also has the
>>backwards single-quote on it `.
>>
>>If you press this key in flight, what happens?
>
>Nothing. But I know why. On a UK keyboard the tilde key (~) is above
>the right shift, next to Enter, it shares with the #. Once I mapped
>the mouse control to this key, it worked fine. It just point blank
>refused to map a key to the one above TAB.
>Mouse control is working fine now though thanks.

I think the tilde is above the TAB on US keyboards. I know Quake (for
instance) used to refer to the tilde key to bring up the console, but
in fact it's the ` or ¬ key above the TAB. Bloody merkins, why can't
they have proper keyboards? Maybe if they did they'd be able to speak
English.

Lemming
--
Curiosity *may* have killed Schrodinger's cat.
Anonymous
July 28, 2004 2:20:40 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
news:kmhdg09molc3ht55ff76i73eqhkl3gjnfh@4ax.com...
> On Tue, 27 Jul 2004 20:36:38 +0100, br d
> <misterbCOCKNEYTWAT@nildram.co.uk> wrote:
>
> >On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
> >wrote:
> >
> >
> >>That's odd. Somebody else just reported the same problem
> >>yesterday in this newsgroup. Starshatter uses a keyboard
> >>key to switch in and out of mouse controlled flight. I usually
> >>describe this as the ~ key, or the key above the TAB key on
> >>most keyboards. On my keyboard, this key also has the
> >>backwards single-quote on it `.
> >>
> >>If you press this key in flight, what happens?
> >
> >Nothing. But I know why. On a UK keyboard the tilde key (~) is above
> >the right shift, next to Enter, it shares with the #. Once I mapped
> >the mouse control to this key, it worked fine. It just point blank
> >refused to map a key to the one above TAB.
> >Mouse control is working fine now though thanks.
>
> I think the tilde is above the TAB on US keyboards. I know Quake (for
> instance) used to refer to the tilde key to bring up the console, but
> in fact it's the ` or ¬ key above the TAB. Bloody merkins, why can't
> they have proper keyboards? Maybe if they did they'd be able to speak
> English.

Hmmm...you guys drive on the wrong side of the road *and* have a defective
keyboard layout. No wonder we sought independence.

Allan
July 28, 2004 3:13:19 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Tue, 27 Jul 2004 17:09:45 -0500, "Allan Parent" <allanp@nospam for
me123@charter.net> wrote:

>
>"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
>news:kmhdg09molc3ht55ff76i73eqhkl3gjnfh@4ax.com...
>> On Tue, 27 Jul 2004 20:36:38 +0100, br d
>> <misterbCOCKNEYTWAT@nildram.co.uk> wrote:
>>
>> >On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
>> >wrote:
>> >
>> >
>> >>That's odd. Somebody else just reported the same problem
>> >>yesterday in this newsgroup. Starshatter uses a keyboard
>> >>key to switch in and out of mouse controlled flight. I usually
>> >>describe this as the ~ key, or the key above the TAB key on
>> >>most keyboards. On my keyboard, this key also has the
>> >>backwards single-quote on it `.
>> >>
>> >>If you press this key in flight, what happens?
>> >
>> >Nothing. But I know why. On a UK keyboard the tilde key (~) is above
>> >the right shift, next to Enter, it shares with the #. Once I mapped
>> >the mouse control to this key, it worked fine. It just point blank
>> >refused to map a key to the one above TAB.
>> >Mouse control is working fine now though thanks.
>>
>> I think the tilde is above the TAB on US keyboards. I know Quake (for
>> instance) used to refer to the tilde key to bring up the console, but
>> in fact it's the ` or ¬ key above the TAB. Bloody merkins, why can't
>> they have proper keyboards? Maybe if they did they'd be able to speak
>> English.
>
>Hmmm...you guys drive on the wrong side of the road *and* have a defective
>keyboard layout. No wonder we sought independence.

At least we can spell imminent.

Lemming
--
Curiosity *may* have killed Schrodinger's cat.
Anonymous
July 28, 2004 3:13:20 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
news:uqkdg0l4rupc8gfq2a943efi5f229v0ml7@4ax.com...
> On Tue, 27 Jul 2004 17:09:45 -0500, "Allan Parent" <allanp@nospam for
> me123@charter.net> wrote:
>
> >
> >"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
> >news:kmhdg09molc3ht55ff76i73eqhkl3gjnfh@4ax.com...
> >> On Tue, 27 Jul 2004 20:36:38 +0100, br d
> >> <misterbCOCKNEYTWAT@nildram.co.uk> wrote:
> >>
> >> >On Tue, 27 Jul 2004 07:45:50 -0700, "milo" <milo@starshatter.com>
> >> >wrote:
> >> >
> >> >
> >> >>That's odd. Somebody else just reported the same problem
> >> >>yesterday in this newsgroup. Starshatter uses a keyboard
> >> >>key to switch in and out of mouse controlled flight. I usually
> >> >>describe this as the ~ key, or the key above the TAB key on
> >> >>most keyboards. On my keyboard, this key also has the
> >> >>backwards single-quote on it `.
> >> >>
> >> >>If you press this key in flight, what happens?
> >> >
> >> >Nothing. But I know why. On a UK keyboard the tilde key (~) is above
> >> >the right shift, next to Enter, it shares with the #. Once I mapped
> >> >the mouse control to this key, it worked fine. It just point blank
> >> >refused to map a key to the one above TAB.
> >> >Mouse control is working fine now though thanks.
> >>
> >> I think the tilde is above the TAB on US keyboards. I know Quake (for
> >> instance) used to refer to the tilde key to bring up the console, but
> >> in fact it's the ` or ¬ key above the TAB. Bloody merkins, why can't
> >> they have proper keyboards? Maybe if they did they'd be able to speak
> >> English.
> >
> >Hmmm...you guys drive on the wrong side of the road *and* have a
defective
> >keyboard layout. No wonder we sought independence.
>
> At least we can spell imminent.
>

Touche'
Anonymous
July 28, 2004 1:13:39 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

Allan Parent <allanp@nospam for me123@charter.net> wrote:

> I think you have to gain a certain rank before you command bigger ships in
> the campaign. I am just a lowly ensign now.I haven't finished reading the
> massive 150 manual so it probably explains it in there. In the training
> missions, you get to command a carrier and from what I have seen it looks
> pretty detailed. You can set, arm and launch fighters for various missions
> like escort, recon and anti-shipping. You also get to handle damage
> control, energy allocation(shields,weapons etc), sensors, probes and of
> course firing the ship's heavy weapons. You can also have the computer
> handle some of these duties. The campaigns are dynamic which extends the
> playability. I restarted the first campaign several times and no two play
> out the exact same way. I have only scratched the surface of the game but
> what I have seen so far is really good.

Well, this sounds really delicious. Currently, I am a bit too busy with
real life stuff to really enjoy playing games, but that I should be done
with in about a month or two, and I'm looking forward to getting this baby
then and play it until my joystick hand gets sore :) 

Oh, and I hope (pray?) is is successful enough to warrant a sequel/expansion
that adds some Elite/Privateer elements to the mix :) 

--
----
-----------------------------------------------------------------------
[Insert joke here.] ----
--
anba@studcs.uni-sb.de (Andreas Baus)
Anonymous
July 28, 2004 2:12:26 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Andreas Baus" <anba@cip123.studcs.uni-sb.de> wrote in message
news:ce7qo3$2oe$1@lnx107.hrz.tu-darmstadt.de...
> Allan Parent <allanp@nospam for me123@charter.net> wrote:
>
> > I think you have to gain a certain rank before you command bigger ships
in
> > the campaign. I am just a lowly ensign now.I haven't finished reading
the
> > massive 150 manual so it probably explains it in there. In the training
> > missions, you get to command a carrier and from what I have seen it
looks
> > pretty detailed. You can set, arm and launch fighters for various
missions
> > like escort, recon and anti-shipping. You also get to handle damage
> > control, energy allocation(shields,weapons etc), sensors, probes and of
> > course firing the ship's heavy weapons. You can also have the computer
> > handle some of these duties. The campaigns are dynamic which extends the
> > playability. I restarted the first campaign several times and no two
play
> > out the exact same way. I have only scratched the surface of the game
but
> > what I have seen so far is really good.
>
> Well, this sounds really delicious. Currently, I am a bit too busy with
> real life stuff to really enjoy playing games, but that I should be done
> with in about a month or two, and I'm looking forward to getting this baby
> then and play it until my joystick hand gets sore :) 
>
> Oh, and I hope (pray?) is is successful enough to warrant a
sequel/expansion
> that adds some Elite/Privateer elements to the mix :) 

I am having a blast (no pun intended). Mastering the tactics of a capital
ship has cost the navy many destroyers but I am starting to learn what works
in combat and what doesn't.

Allan
Anonymous
July 29, 2004 3:32:34 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

>>
>> At least we can spell imminent.
>>
>
>Touche'
>

But it should me ALUMINUM.


Please replace the "NoSpam" with "MCI" in my email address in order to
reply.
-------------------------------------------------------------------------
Joe Granto Joe.Granto@NoSpam.Com
Senior Engineer Intel Engineering,MCI
July 29, 2004 9:08:06 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Thu, 29 Jul 2004 11:32:34 -0400, Joe Granto <Joe.Granto@NoSpam.com>
wrote:

>>>
>>> At least we can spell imminent.
>>>
>>
>>Touche'
>>
>
>But it should me ALUMINUM.

I've never seen "imminent" spelled "ALUMINUM".

Did you know that most of the mis-spellings in Merkin english were
introduced deliberately in order to artificially promote differences
between Merkin english and English?

Lemming
--
Curiosity *may* have killed Schrodinger's cat.
July 29, 2004 9:08:07 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
> I've never seen "imminent" spelled "ALUMINUM".

Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure you'll
get it eventually

// Xan, Ph.D.
// I worship His Shadow.
July 29, 2004 9:43:10 PM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Thu, 29 Jul 2004 16:21:07 GMT, "Xan" <me@1.com> wrote:

>"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
>news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
>> I've never seen "imminent" spelled "ALUMINUM".
>
>Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure you'll
>get it eventually

goodness, once again your perception is like a sliver of glass in a
bowl of tripe. He said it should *me* ALUMINUM.

I wonder what he means.

Lemming
--
Curiosity *may* have killed Schrodinger's cat.
Anonymous
July 30, 2004 1:11:34 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Xan" <me@1.com> wrote in message
news:Tt9Oc.18557$Nu4.17292@nwrddc01.gnilink.net...
> "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
> news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
> > I've never seen "imminent" spelled "ALUMINUM".
>
> Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure
you'll
> get it eventually
>
> // Xan, Ph.D.
> // I worship His Shadow.

How come this newsgroup always seems to be a pissing contest between some of
the posters? And nick picking on spelling is.. well, low. Not everybody is
a native english speaker. Many knows how to spell but are dysletic.
Just my 5 cents...

- Petter
Anonymous
July 30, 2004 1:11:35 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Thu, 29 Jul 2004 21:11:34 +0200, "Petter Nilsen" <pettern@thule.no>
wrote:

>
>"Xan" <me@1.com> wrote in message
>news:Tt9Oc.18557$Nu4.17292@nwrddc01.gnilink.net...
>> "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
>> news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
>> > I've never seen "imminent" spelled "ALUMINUM".
>>
>> Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure
>you'll
>> get it eventually
>>
>> // Xan, Ph.D.
>> // I worship His Shadow.
>
>How come this newsgroup always seems to be a pissing contest between some of
>the posters? And nick picking on spelling is.. well, low. Not everybody is
>a native english speaker. Many knows how to spell but are dysletic.
>Just my 5 cents...
>
>- Petter
>

Petter? Don't you mean Peter?

Pfft, n00b.

br d
July 30, 2004 1:11:35 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Thu, 29 Jul 2004 21:11:34 +0200, "Petter Nilsen" <pettern@thule.no>
wrote:

>
>"Xan" <me@1.com> wrote in message
>news:Tt9Oc.18557$Nu4.17292@nwrddc01.gnilink.net...
>> "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
>> news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
>> > I've never seen "imminent" spelled "ALUMINUM".
>>
>> Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure
>you'll
>> get it eventually
>>
>> // Xan, Ph.D.
>> // I worship His Shadow.
>
>How come this newsgroup always seems to be a pissing contest between some of
>the posters? And nick picking on spelling is.. well, low. Not everybody is
>a native english speaker. Many knows how to spell but are dysletic.
>Just my 5 cents...

It's just ... because. You have to understand the history of this
froup. It was chartered specifically to accommodate the flamewars
then raging in comp.sys.ibm.games.strategy and, IIRC
comp.sys.ibm.games.flight-sim. Things are very tame here by
comparison to the way they were a few years ago, in the years before
Herr Doktor Smart finally ran away with his tail between his legs back
to the taco palace where he could be stroked by the toadies.

Oh, and it's dyslexic. It strikes me as a sick joke that they made
that particular word so hard to spell.

Lemming
--
Curiosity *may* have killed Schrodinger's cat.
July 30, 2004 1:11:36 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Thu, 29 Jul 2004 20:19:49 +0100, br d
<misterbCOCKNEYTWAT@nildram.co.uk> wrote:

>On Thu, 29 Jul 2004 21:11:34 +0200, "Petter Nilsen" <pettern@thule.no>
>wrote:
>
>>
>>"Xan" <me@1.com> wrote in message
>>news:Tt9Oc.18557$Nu4.17292@nwrddc01.gnilink.net...
>>> "Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
>>> news:e28ig0dltr2ckb7ne2p8a9mqade07cumvu@4ax.com...
>>> > I've never seen "imminent" spelled "ALUMINUM".
>>>
>>> Pfft, n00b. He didn't say it should be aluminum. Read it again. Am sure
>>you'll
>>> get it eventually
>>>
>>> // Xan, Ph.D.
>>> // I worship His Shadow.
>>
>>How come this newsgroup always seems to be a pissing contest between some of
>>the posters? And nick picking on spelling is.. well, low. Not everybody is
>>a native english speaker. Many knows how to spell but are dysletic.
>>Just my 5 cents...
>>
>>- Petter
>>
>
>Petter? Don't you mean Peter?
>
>Pfft, n00b.

LOL

Lemming
--
Curiosity *may* have killed Schrodinger's cat.
Anonymous
July 30, 2004 1:11:36 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
> Oh, and it's dyslexic.

Maybe he meant aluminum....or at least Bauxite.

Allan
July 30, 2004 1:37:37 AM

Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Thu, 29 Jul 2004 15:11:01 -0500, "Allan Parent" <allanp@nospam for
me123@charter.net> wrote:

>
>"Lemming" <thiswillbounce@bumblbee.demon.co.uk> wrote in message
>> Oh, and it's dyslexic.
>
>Maybe he meant aluminum....or at least Bauxite.

Semantics.

Lemming
--
Curiosity *may* have killed Schrodinger's cat.
!