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Guest
Guest
Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)
Ok, back in my old Jumpgate days, I basically left because EP2 was a
giant mess, after the game being delayed for like 9 months now. Plus
the JOSSH website took a dive for like 3 months back in 2003. I
finally came back to see the online numbers are still low because of
it.
I'm still reading the changes for this game:
* The speed for the light fighters and medium fighters now increased.
* A new command to set render distances to see how far you want to see
the roids out there so everything does not have to pop in 10k.
* Missile Jammers and the ability to toggle ECMs might be a big help
for underpowerd ships.
* Missile hardpoint sizes were added to all ships. Splash damage with
mortar guns.. this should be interesting.
* Droptanks, something I have been waiting for in ages, thanks.
* Revamped economy.
* Rebalanced guns and missiles to make them more useful.
* New indicators on the map, yellow means a player has killed another
player HG. Red means 3 more PvP kills or a civ rip. Purple means
sentient conflux.
* PWD100 converted to a ECM.
And soon to come according to the developers: Revamping the Conflux
AI. This should be interesting. I've researched the questions
concerning about updating the graphics to make it look at least
updated, the chances of that going to happen is pretty slim because
right now, because there is no one who is currently working on
Jumpgate is a graphics designer, plus NetDevil does not have enough
cash to hire any employees to take place in that. I recommend that you
don't complain abou the graphics being outdated. In a nutshell, very
poor marketing.
As for the creditcard being required to play the trial, I can't see
why a lot of people would turn back because of it. What they don't
understand is, making the creditcard required would cut down large
number of juvenile players that would come here to cause trouble. In a
nutshell, "No creditcard, no deal.", and no I am not against the
credit card required deal.
And only an intellegent gamer would judge the game by the gameplay and
not the graphics.
The only way to get more people in to this game is by spreading the
word which I did in different types of message boards which is not
working, and making flyers and posting them on college campuses. I
want the playerbase in Jumpgate(US Server) to get back on its legs
again. The european version of Jumpgate has a large enough player
base.
For more information on jumpgate, goto:
http://www.themis-group.com/jg/
-----------------------------------------------
In other news, I was going to switch to Vendetta online and quit
Jumpgate for goods until when I beta tested this game, I was not
impressed with the game. Yes its got better graphics than Jumpgate
however, the flight system in this game is not even real where ships
speed was slow plus moving your ship in 6 different directions made it
look like first person shooter in space. The ship stats are way too
simple especially the loadouts. No powergrid, no shield customization,
nor radar customization. Virtually there are no way you can add
fighting tactics in a dogfight since its not even a real space flight
game. You can toggle in two flight models, drifting in space non
existant, ships stopping on a dime is a joke, you can't move your ship
while afterburning, and the mouse controls for the ships are horrible,
since my Logitech wingman 3D got worn out, the game is virtually
unplayable for me.
The people who are interested into simple space shooters, a linux
user, and a macintosh only user will have no problem with this game
because its one of the mmorpgs that can be played on 3 different
platforms. In a nutshell, This game will not blow Jumpgates away but
its nice to have another 'non-point and click' space trading game.
Ok, thats pretty much I have there.
Ok, back in my old Jumpgate days, I basically left because EP2 was a
giant mess, after the game being delayed for like 9 months now. Plus
the JOSSH website took a dive for like 3 months back in 2003. I
finally came back to see the online numbers are still low because of
it.
I'm still reading the changes for this game:
* The speed for the light fighters and medium fighters now increased.
* A new command to set render distances to see how far you want to see
the roids out there so everything does not have to pop in 10k.
* Missile Jammers and the ability to toggle ECMs might be a big help
for underpowerd ships.
* Missile hardpoint sizes were added to all ships. Splash damage with
mortar guns.. this should be interesting.
* Droptanks, something I have been waiting for in ages, thanks.
* Revamped economy.
* Rebalanced guns and missiles to make them more useful.
* New indicators on the map, yellow means a player has killed another
player HG. Red means 3 more PvP kills or a civ rip. Purple means
sentient conflux.
* PWD100 converted to a ECM.
And soon to come according to the developers: Revamping the Conflux
AI. This should be interesting. I've researched the questions
concerning about updating the graphics to make it look at least
updated, the chances of that going to happen is pretty slim because
right now, because there is no one who is currently working on
Jumpgate is a graphics designer, plus NetDevil does not have enough
cash to hire any employees to take place in that. I recommend that you
don't complain abou the graphics being outdated. In a nutshell, very
poor marketing.
As for the creditcard being required to play the trial, I can't see
why a lot of people would turn back because of it. What they don't
understand is, making the creditcard required would cut down large
number of juvenile players that would come here to cause trouble. In a
nutshell, "No creditcard, no deal.", and no I am not against the
credit card required deal.
And only an intellegent gamer would judge the game by the gameplay and
not the graphics.
The only way to get more people in to this game is by spreading the
word which I did in different types of message boards which is not
working, and making flyers and posting them on college campuses. I
want the playerbase in Jumpgate(US Server) to get back on its legs
again. The european version of Jumpgate has a large enough player
base.
For more information on jumpgate, goto:
http://www.themis-group.com/jg/
-----------------------------------------------
In other news, I was going to switch to Vendetta online and quit
Jumpgate for goods until when I beta tested this game, I was not
impressed with the game. Yes its got better graphics than Jumpgate
however, the flight system in this game is not even real where ships
speed was slow plus moving your ship in 6 different directions made it
look like first person shooter in space. The ship stats are way too
simple especially the loadouts. No powergrid, no shield customization,
nor radar customization. Virtually there are no way you can add
fighting tactics in a dogfight since its not even a real space flight
game. You can toggle in two flight models, drifting in space non
existant, ships stopping on a dime is a joke, you can't move your ship
while afterburning, and the mouse controls for the ships are horrible,
since my Logitech wingman 3D got worn out, the game is virtually
unplayable for me.
The people who are interested into simple space shooters, a linux
user, and a macintosh only user will have no problem with this game
because its one of the mmorpgs that can be played on 3 different
platforms. In a nutshell, This game will not blow Jumpgates away but
its nice to have another 'non-point and click' space trading game.
Ok, thats pretty much I have there.