Archived from groups: comp.sys.ibm.pc.games.sports (
More info?)
"Jonah Falcon" <jonahnynla@mindspring.com> wrote in news:caB6d.7041
$Ki1.5859@newsread2.news.atl.earthlink.net:
> Anyone play it yet?
>
> Jonah Falcon
I'm really enjoying it so far.
This year's version is much closer to "real basketball" out of the box
than the past several seasons. I always play CPU vs. CPU until I can
get the computer to play a good realistic game of basketball, then I
jump in and change the human sliders to compensate for my (lack of)
skills. Some slider changes are still needed (sagging D maxed out makes
a big difference as well as the reduction of the blocking / steals
attributes), and I'm already seeing the correct field goal percentages,
a good variety of shots (CPU taking between 6-15 3 pointers per game)
and not too many points in the paint (approx 40% vs. 75% last year).
Mind you I only have 4-5 games tested so far but so far I'm really
enjoying it.
The next test I need to do is play some games with a dominating center
and see how that changes things. I have been playing the Raptors and
noticed that their 2 top players (Carter and Rose, SG & SF) do get the
majority of plays / touches from the CPU, is this the same for post
positions? One of the biggest flaws in some past versions is that there
have always been preferred positions, and if that season your top
players aren't in the preferred positions, they will never get enough
touches regardless of what coaching settings you pick.
The new additions in franchise mode + the Full Authority are really good
editions. Full Authority is a good way to play the majority of your
games while still retaining control over who gets the most touches /
shots.
Ian
"Mota" on the gaming forums