Archived from groups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.war-historical (More info?)
Ever since the release of 'Svea Rike III' 5-6 years ago (re-released last
year under the name 'Europa Universalis: Crown of the North'), we've seen
various iterations of Paradox's successful RTS grand strategy concept.
While HoI2 is a fine game (compared to the other Paradox releases it's
virtually flawless post-patched), I can't seem to muster the same energy as
when EU2 first came out. To use a popular idiom: "Been there, done that."
I'm frustrated by the lack of innovation. Like EU2, HoI2 is basicly just a
huge patch of its predecessor. Slicker, better, but still the same game,
which - arguably - never really was a particularly good single-player game.
Some gripes:
* The AI _still_ doesn't put up much of a challenge, the buildup phase is
awfully boring, and the warfare leaves a lot to be desired. Granted, higher
difficulty settings try to rectify this by dumping IC output, but the effect
is negligable for nations which are already short on resources (ie, the
Axis).
* The US, USSR and France are faced with a long waiting, 4-5 years of
building up, and the outcome of the buildup face is decided in less than 12
months: you either win or lose, either ending the game.
* The AI seem to use hard-coded grand strategy considerations. Germany will
inevitable attack France around June 1940 and the USSR in May 1941. The UK
will sit sight in SE Asia, allowing Japan to gobble up their empire, while
waiting for the US onslaught. You could leave France completely empty, and
the UK still won't lauch an invasion prior to some magic date. This might
not seem like much of problem, but limits the choice of alternative
strategies.
Ever since the release of 'Svea Rike III' 5-6 years ago (re-released last
year under the name 'Europa Universalis: Crown of the North'), we've seen
various iterations of Paradox's successful RTS grand strategy concept.
While HoI2 is a fine game (compared to the other Paradox releases it's
virtually flawless post-patched), I can't seem to muster the same energy as
when EU2 first came out. To use a popular idiom: "Been there, done that."
I'm frustrated by the lack of innovation. Like EU2, HoI2 is basicly just a
huge patch of its predecessor. Slicker, better, but still the same game,
which - arguably - never really was a particularly good single-player game.
Some gripes:
* The AI _still_ doesn't put up much of a challenge, the buildup phase is
awfully boring, and the warfare leaves a lot to be desired. Granted, higher
difficulty settings try to rectify this by dumping IC output, but the effect
is negligable for nations which are already short on resources (ie, the
Axis).
* The US, USSR and France are faced with a long waiting, 4-5 years of
building up, and the outcome of the buildup face is decided in less than 12
months: you either win or lose, either ending the game.
* The AI seem to use hard-coded grand strategy considerations. Germany will
inevitable attack France around June 1940 and the USSR in May 1941. The UK
will sit sight in SE Asia, allowing Japan to gobble up their empire, while
waiting for the US onslaught. You could leave France completely empty, and
the UK still won't lauch an invasion prior to some magic date. This might
not seem like much of problem, but limits the choice of alternative
strategies.