Archived from groups: comp.sys.ibm.pc.games.strategic (
More info?)
"Keyser Soze" <info@info.com> wrote in message
news:cvpd59$agl$1@ls219.htnet.hr...
>
> "James Cobb" <bismarck71@charter.net> wrote in message
> news:S7QTd.10309$F96.7600@fe02.lga...
>>
>> "Keyser Soze" <info@info.com> wrote in message
>> news:cvnc9g$6bb$1@sunce.iskon.hr...
>>>
>>> "James Cobb" <bismarck71@charter.net> wrote in message
>>> news:f_lTd.4639$FQ6.2281@fe02.lga...
>>>>
>>>> "James Cobb" <bismarck71@charter.net> wrote in message
>>>> news:ZdlTd.4622$q96.1137@fe02.lga...
>>>>>
>>>>> "S. Delerme" <delerme@free.fr> wrote in message
>>>>> news:j46r11d8reui1jf3900v7sk8lbphbostcf@4ax.com...
>>>>>> First, I have to say that I'm in love with Kohan and its elegant
>>>>>> system
>>>>>> I wondered how axis and allies was in terms of AI, playability and
>>>>>> overall fun.
>>>>>> Anybody who played it could share his experience ?
>>>>>
>>>>> At the strategic level, the AI is bad. It's OK at the RTS level.
>>>>>
>>>> I would further point out that the latest edition strips out air and
>>>> naval ops at the strategic level.
>>>>
>>>
>>> I have played demo only so I have one question:
>>>
>>> What micromanagement Axis and Allies game have on strategic level and
>>> what on RTS level?
>>>
>> No micromanagement on strat level. On RTS, you create divisional and
>> brigade buildings with points from taking over cities. Supply dumps
>> extend supply.
>
> Well, I don't know if that is good or bad but to my humble opinion they
> should have putted everything on strategic level and on RTS level they
> should have had only units and tactical combat. Something similar like
> Total War series have.
>
You're right. What they did was use the Axis and Allies title as wrapper
for a fairly good RTS operational-level game. Sheer marketing voo-doo.