Pirates! Incomplete maps

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Hey all, another question...

I know you can find buried treasure and lose relatives without all
the map pieces. But what about Maquis Montalban? I had 3 pieces
of his map last night and was certain where he was, yet I landed there
and could find nothing. But later, when I got him again, and the map
completed.. I was in the right location. And then the camp was there.

So I assume you need all the map pieces, or was I just not thorough
enough? I'd like to know if it's possible to take him out as early as
possible with a limited map for the money and specialists.
 

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Jim Vieira wrote:
> Hey all, another question...
>
> I know you can find buried treasure and lose relatives without all
> the map pieces. But what about Maquis Montalban? I had 3 pieces
> of his map last night and was certain where he was, yet I landed there
> and could find nothing. But later, when I got him again, and the map
> completed.. I was in the right location. And then the camp was there.
>
> So I assume you need all the map pieces, or was I just not thorough
> enough? I'd like to know if it's possible to take him out as early as
> possible with a limited map for the money and specialists.
>
>

I've found him with just one piece of the map. I think the key is that
there has to be a named landmark on the map for it to actually place
that which is sought.

--
Werewolf

Peace is Good.
Freedom is BETTER!
 
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"Werewolf" <nunya@no-way.net> wrote in message
news:WcuWd.8514$3z.6773@okepread03...
> I've found him with just one piece of the map. I think the key is that
> there has to be a named landmark on the map for it to actually place
> that which is sought.

Interesting.. Thanks for the quick response.
 
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"Craig Richardson" <crichard-tacoma@worldnet.att.net> wrote in message
news:rrrk21l1jnpia8eh0nr4nn7m0dr0jm8n1b@4ax.com...
> From what I've heard, with the special maps (Montalban's hideout and
> maybe Lost Cities), the thing isn't actually placed until the X shows
> up on one of your map pieces. I can testify that this is not true for
> pirate treasure maps and relatives, but haven't tested it for the
> others.

Interesting. I did have the red X, which is the only reason I was
looking. When I don't have the red X I havent bothered to look
for anything.

> That said, last time I was looking for Montalban, I /had/ the X, was
> in the right general area, and found a group of landmarks that matched
> my map - but which indicated that the hideout was buried under yards
> of hill. I went back, attacked the map from the other direction, and
> found the real hideout about 50 miles SE of where I'd been looking.
> So it's possible that you just got deceived by a coincidence.

Yes I did say that I couldn't be 100% convinced that I looked
thoroughly enough, but I can say for certain I was in the same
location both times. I didn't come from another angle. Both
times I landed at approximately the same landmark and started
exploring. There were landmarks there while I was lookin the
first time. But I didn't look really super hard, thinking it was
not going to work.

I wonder for example.. What if you have the quest active to get
the final piece from him. ie, he is currently sailing from Santiago
to Curacao, and you have 3 of the 4 pieces. Because I think that
I had that kind of thing going on at the time.

> Also, both Lost Cities and Montalban tend to be in or near Mexico,
> with a /lot/ of ground to cover - so the chances of finding a group of
> landmarks that look very similar to the map, but are in the wrong
> place, are that much higher than on, say, Jamaica or Trinidad.

Yes I've noticed. So far been lucky enough not to have many of
those.

> So, to sum up, I can't say one way or the other. Both are
> possibilities. I do commisserate - one game I missed a shot meet my
> goal of finishing with 126 points by age 30 because the /very/ /last/
> Lost City map was somewhere in the trackless jungle around Gran
> Granada and I couldn't get to it in time.

I can't picture doing it that fast. I would love to see your technique.
Do you just focus totally on getting Baron Raymondo spawned over
and over and only going after the quest stuff?
 
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"Craig Richardson" <crichard-tacoma@worldnet.att.net> wrote in message
news:g2bv31dekihg51ckdn9ercf76i4pfken4b@4ax.com...
> On Tue, 22 Mar 2005 04:38:17 GMT, "OldDog" <OldDog@city.pound> wrote:
>
> >I was amazed at how much different the game was when I started to pay
more
> >attention to my health. Before, I'd rush around attacking and fencing,
and
> >next thing I knew my health was failing me, my reactions in fencing were
> >slowing down, I couldn't drink grog until 3am and battle pirates at
6am....
>
> On addictedtopirates.com, the conventional wisdom is that battle
> damage does not affect long-term health, and IIRC some people have
> done studies which show it. This fits with my experience, although I
> rarely if ever last until age is more than a minor factor.
>
> Age, OTOH, is inexorable, and even mystic salve won't do more than
> delay it.
>
> --Craig
>

I could be wrong about the sword fighting. After playing the game several
times, and always noting how much my health was failing me even though I was
still a young 30 something, I found one web site that claimed that sword
fighting (damage) could impact your health. I also found the tip about
picking health to start with & trying to obtain the mystic slave as soon as
possible.

So when I went to restart a new campaign, I picked Health to start with and
always reloaded if hurt during fencing. As my character grew older, I
noticed that my skills weren't dropping as much. I was able to keep
fencing well into my years. Whereas it seemed in my prior games, I'd start
off great, and then about 3/4 the way thru I'd notice that I just wasn't
fencing that well. I'd bring up my Status and see that I was in failing
health. A pirates life is never easy. ;)

What would be interesting is if there were some way to bring up the
characters fencing skill and graph it over time looking at with/without
Fencing skill vs with/without Health skill.
 
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"Craig Richardson" <crichard-tacoma@worldnet.att.net> wrote in message
news:njl141p7rm281lf5bpanjlfolut84v8ftm@4ax.com...
> On Tue, 22 Mar 2005 20:41:19 GMT, "OldDog" <OldDog@city.pound> wrote:
<snip>
> Also, there are strategic concerns. Regardless of how well health
> works, I'm trying to be done by age 30, so it's not important to me.
> Conversely, if you're aiming for, say, a million gold personal
> fortune, you'll be out there a while, so the temporary boost from
> fencing wouldn't weigh up against five extra years tacked onto your
> career.
>
> --Craig
>

It's been a few months since I've played the game. But the problem that I
had was the time spent going here and there in the game. I don't recall
the starting age of the character, but for me it was just too time consuming
to get everything done and still not go over the age of 30. Oh, and I was
rarely having to divide the plunder; maybe 2x max. Getting a lot of loot
and those musical instrutments helped keep my crew happen.

But the game still seemed to force me to go all over the map in order to
reach all the goals. Maybe I should reinstall the game and try a few more
things?
 
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"Craig Richardson" <crichard-tacoma@worldnet.att.net> wrote in message
news:i5c341p75eem7ukvr8bkla3ianbufi9ah1@4ax.com...
> On Wed, 23 Mar 2005 08:58:28 GMT, "OldDog" <OldDog@city.pound> wrote:
>
> >
> >"Craig Richardson" <crichard-tacoma@worldnet.att.net> wrote in message
> >news:njl141p7rm281lf5bpanjlfolut84v8ftm@4ax.com...
> >> On Tue, 22 Mar 2005 20:41:19 GMT, "OldDog" <OldDog@city.pound> wrote:
> ><snip>
> >> Also, there are strategic concerns. Regardless of how well health
> >> works, I'm trying to be done by age 30, so it's not important to me.
> >> Conversely, if you're aiming for, say, a million gold personal
> >> fortune, you'll be out there a while, so the temporary boost from
> >> fencing wouldn't weigh up against five extra years tacked onto your
> >> career.
> >
> >It's been a few months since I've played the game. But the problem that
I
> >had was the time spent going here and there in the game. I don't recall
> >the starting age of the character, but for me it was just too time
consuming
> >to get everything done and still not go over the age of 30. Oh, and I
was
> >rarely having to divide the plunder; maybe 2x max. Getting a lot of
loot
> >and those musical instrutments helped keep my crew happen.
>
> Oh, yes. It's quite a challenge. The major hurdle is, as you say,
> cutting down the to-ing and fro-ing to an absolute minimum. Hell,
> even the week of game time spent each time you make port ends up a
> fair fraction of the twelve years you can take to still do it by age
> 30.
>

If only I could buy an upgrade for my ship in port with something like the
Johnson 225 (V6) outboard motor.

> >But the game still seemed to force me to go all over the map in order to
> >reach all the goals. Maybe I should reinstall the game and try a few
more
> >things?
>
> It's very like the Civilization games. The scoring is artificially
> capped, so maximum scores are fairly common among hardcore players.
> But the game systems are open-ended enough that "artificial"
> challenges - max score as fast as possible, convert the entire
> Caribbean to one color, then do it as fast as possible, obtain as much
> gold as you can, max score as a "pirate hunter" (killing only other
> pirates), and so on - are not only possible, but keep the fun level up
> for a long time, if you like that kind of thing (I do).
>
> --Craig

I really need to reinstall the game. I feel a need to sail the 7 seas.
 
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"Craig Richardson" <crichard-tacoma@worldnet.att.net> wrote in message
news:jfp4415v3bhllh3i3cg4dlu2vttve2k4o5@4ax.com...
> On Thu, 24 Mar 2005 06:21:02 GMT, "OldDog" <OldDog@city.pound> wrote:
>
> >I really need to reinstall the game. I feel a need to sail the 7 seas.
>
> Official patch is out today on the Firaxis site. No bugs in 2-3 hours
> of a new game.
>
> --Craig
>


http://www.firaxis.com/games/game_detail.php?gameid=2

The 1.0.1 patch? That US patch was released back on 3/8/05. I wonder why
the Firaxis site shows it as being released 3/22?

Or are you in other country (UK/FR/AUS)?
 
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On the 23 Mar 2005, Craig Richardson <crichard-tacoma@worldnet.att.net> wrote:

<snip>

> IIRC, although the study said that fencing doesn't affect health,
> other things - like being marooned/jailed or maybe even dividing the
> plunder too often (or was it too rarely?) - would have a negative
> effect.

WRT dividing the plunder having an effect on health, I'm not convinced.
I think that any apparent effects are more likely to be because each
time you divide, about 6 months pass. Sometimes, that passage of time
may take you past an age marker (apparently, every few years, one of
your attributes will get worse to simulate aging).

As for being marooned or jailed, it does seem logical that these should
have an effect, although that could be a simple time factor as well.

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