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Archived from groups: comp.sys.ibm.pc.games.strategic (More info?)
I wrote a review of this game a couple of weeks ago. Not to beat a
dead horse but here is some more info. This is a direct quote from
Mark Kinkead, the developer, from his web site forum.
"I have no plans to rework the AI player or write another at this
moment. I have too much else that requires my attention. There is
nothing "simple" about writing an AI. It would take a minimum of three
full time months to make a new AI, and there is no guarantee it be be
as effective as the one I already wrote.
New AI's, if any are to come out, need to come from you guys.
Everything needed to make a stronger AI is there, if you have the
skill. If you don't have the skill, then you must wait till someone
that does gets inspired."
This is the first time in 24 years I've seen a game published with an
AI that is so bad it is virtually unplayable, where the developer
acknowledges problems, and where he expects his customers to solve them
for him. We can only hope this is not a trend for the future of
computer gaming.
I wrote a review of this game a couple of weeks ago. Not to beat a
dead horse but here is some more info. This is a direct quote from
Mark Kinkead, the developer, from his web site forum.
"I have no plans to rework the AI player or write another at this
moment. I have too much else that requires my attention. There is
nothing "simple" about writing an AI. It would take a minimum of three
full time months to make a new AI, and there is no guarantee it be be
as effective as the one I already wrote.
New AI's, if any are to come out, need to come from you guys.
Everything needed to make a stronger AI is there, if you have the
skill. If you don't have the skill, then you must wait till someone
that does gets inspired."
This is the first time in 24 years I've seen a game published with an
AI that is so bad it is virtually unplayable, where the developer
acknowledges problems, and where he expects his customers to solve them
for him. We can only hope this is not a trend for the future of
computer gaming.