Close Combat crashing with Directx#

G

Guest

Guest
Archived from groups: microsoft.public.games (More info?)

Howdy all...

I play this game called Close Combat 5 and over the past
year almost everyone that plays has the same problem. The
game will suddenly crash to desktop at any given moment
and commonly when the game timer reaches 00:00.

Close Combat uses DirectX DirectPlay to establish a
TCP/IP connection to another person over the net.


I have not tested this but heres the theory.

Back in the day when CC5 1st came out there was no talk
about the 00:00 crashing. I think it all started when the
new DirectX versions started appearing. So whats happening
now is people playing CC5 are using different versions of
DirectPlay. Here is my version.

DirectPlay8 TCP/IP Service Provider - Registry: OK,
File: dpnet.dll (5.03.2600.2180)
(this is from a
directx9 install, this is the latest)

Another clue is this....

DirectX uses the cc5.icd file to get the info it needs.

Close Combat 5 (DX7) - Registry: OK, ExeFile: CC5.ICD
(2000.08.0009.0001)


cc5.icd was made for Dx7. This could explain why nobody
was complaining about crashing back then since Dx7 was the
latest Dx. Everyone probably had it installed because it
came on the CD and asks you to install it. Everyone had
the same version youd think.

Could this be it? People using different DirectX versions?
 
G

Guest

Guest
Archived from groups: microsoft.public.games (More info?)

Do you play any other DirectX compatible games? If so, do they have any
problems?

Geoffrey Cohen
Microsoft® MVP - PC Games
Consumer Products Group
http://mvp.support.microsoft.com/default.aspx

"MOOXE" <mooxe@closecombatseries.net> wrote in message
news:1c8801c49ec4$eaaafeb0$a501280a@phx.gbl...
> Howdy all...
>
> I play this game called Close Combat 5 and over the past
> year almost everyone that plays has the same problem. The
> game will suddenly crash to desktop at any given moment
> and commonly when the game timer reaches 00:00.
>
> Close Combat uses DirectX DirectPlay to establish a
> TCP/IP connection to another person over the net.

>
> I have not tested this but heres the theory.
>
> Back in the day when CC5 1st came out there was no talk
> about the 00:00 crashing. I think it all started when the
> new DirectX versions started appearing. So whats happening
> now is people playing CC5 are using different versions of
> DirectPlay. Here is my version.
>
> DirectPlay8 TCP/IP Service Provider - Registry: OK,
> File: dpnet.dll (5.03.2600.2180)
(this is from a
> directx9 install, this is the latest)
>
> Another clue is this....
>
> DirectX uses the cc5.icd file to get the info it needs.
>
> Close Combat 5 (DX7) - Registry: OK, ExeFile: CC5.ICD
> (2000.08.0009.0001)

>
> cc5.icd was made for Dx7. This could explain why nobody
> was complaining about crashing back then since Dx7 was the
> latest Dx. Everyone probably had it installed because it
> came on the CD and asks you to install it. Everyone had
> the same version youd think.
>
> Could this be it? People using different DirectX versions?
 

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