Archived from groups: comp.sys.ibm.pc.games.strategic (
More info?)
On Fri, 02 Sep 2005 18:36:04 -0700, Beetlecat <beetlecat@hotmail.com>
wrote:
>Petrazickis wrote:
>> mikepro wrote:
>>
>>> Hi all
>>>
>>> A number of people have recommended that I try the original TA and though
>>> I've seen copies of Kingdoms in my local stores they insist to track down
>>> the original online through Amazon or something...
>>>
>>> I've been told that both games are quite different (even tried Wikipedia)
>>> but can anyone here tell me what they think and any key positive or
>>> negatives between the two.
>>
>>
>> I found the Kingdoms campaign AI/difficulty level to be much, much
>> weaker than the original TA one. I never finished the Kingdoms campaign,
>> but I didn't find myself under threat in any of the scenarios I did play.
>>
>> Possibly, my RTS skills improved substantially between the two, but I
>> still think Kingdoms is unbearably easy and TA is just decent.
>>
>
>The biggest problem with the TA:K campaign (for me) was the fact that
>they decided to 'split' the campaign up while you were playing it, so
>that you played each different race along the way, rather than playing
>one side entirely.
That's a non-issue when compared to other games. TA, as you know, has 25
missions in the Core Campaign, where you retaliate from the brink of
destruction and destroy Arm once and for all. This plotpath gets thrown
out entirely - meaning there was very little point to completing that
mission set (except for practice.)
It's also a great way to learn all four factions at once. The alternative
Starcraft style, while more traditional, results in a disjointed pattern of
progressing through the story of you want to learn all three factions
equally.
I can soo why RoN decidid to skip any plot entirely - it's much easier to
focus on gameplay.