G
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Guest
Archived from groups: comp.sys.ibm.pc.games.strategic (More info?)
Hi everyone,
Well I have been wanting to do this for a long time but due to lack of
time and maybe creativity I haven't finished sorting it out, and Im
posting this with the hope someone will eventually have an idea
(message in a bottle...)...
The thing is that I wanna do an open source massively online game, Im a
Python and Java fan and I have some experience writing games, also I
have where to host it, the point is that I cant sort out some details
about the game and I'd like to hear ideas from creative people like the
ones in this group : )
I haven't decided a lot yet, but its basically a real time, massively
online, space war and commerce game. The "galaxy" is divided into solar
systems and you would "enter" to one solar system at time, you'd have a
screen showing the sun (or suns?) of that solar systems and info about
the planets. You're given a planet and from there you start improving
your tech level and so on, also you start discovering new solar systems
and sending ships to colonize / conquest / commerce with them.
Even though it seems complex it can be reduced to few things and few
graphics, still looking cool and fun. But there are things I cant
decide for example, how will population grow, what will be the
algorithm for it, what kind of planets can exist, how will you make
your population grow faster or more efficiently so you get more
money/resources, etc. So Im asking for ideas or suggestions or "that's
already done", "get lost", "dont annoy us", etc. I have written some
rules and described this better, if someone wants to look at it plz
mail me.
I know its probably not the most creative idea in the world (and its
not meant to be) I just wanna have fun and well eventually finish a
game.
Martin
Hi everyone,
Well I have been wanting to do this for a long time but due to lack of
time and maybe creativity I haven't finished sorting it out, and Im
posting this with the hope someone will eventually have an idea
(message in a bottle...)...
The thing is that I wanna do an open source massively online game, Im a
Python and Java fan and I have some experience writing games, also I
have where to host it, the point is that I cant sort out some details
about the game and I'd like to hear ideas from creative people like the
ones in this group : )
I haven't decided a lot yet, but its basically a real time, massively
online, space war and commerce game. The "galaxy" is divided into solar
systems and you would "enter" to one solar system at time, you'd have a
screen showing the sun (or suns?) of that solar systems and info about
the planets. You're given a planet and from there you start improving
your tech level and so on, also you start discovering new solar systems
and sending ships to colonize / conquest / commerce with them.
Even though it seems complex it can be reduced to few things and few
graphics, still looking cool and fun. But there are things I cant
decide for example, how will population grow, what will be the
algorithm for it, what kind of planets can exist, how will you make
your population grow faster or more efficiently so you get more
money/resources, etc. So Im asking for ideas or suggestions or "that's
already done", "get lost", "dont annoy us", etc. I have written some
rules and described this better, if someone wants to look at it plz
mail me.
I know its probably not the most creative idea in the world (and its
not meant to be) I just wanna have fun and well eventually finish a
game.
Martin