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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)
Hi,
When interviewed wargame developers always say they made <insert game>
because they felt like making a game on <insert subject>, because they
like the subject, time period, scale, everything.
I fully believe this, there's no point in working long hours for
dubious payment on a game/system you're not passionate about.
With so many games released or announced this year it's pretty easy to
come up with a period/scale matrix to have a look at "what developers
like"
S = Strategic scale
O = Operational scale
T = Tactical scale
Older than Nappie : S=0, O=1, T=3
Napoleonic : S=1, O=3, T=2
ACW : S=2, O=1, T=1
WWI : S=1, O=0, T=0
WWII : S=6, O=13, T=6
Modern : S=0, O=2, T=5
Total : 47 games released or announced this year.
Not all games are going to be released this year, but it looks like
it's going to be pretty crowded in the WWII operational level market.
Is there a demand for it ? - who knows - sometimes I get the impression
that the wargaming market is not so much demand-driven as gamers may
buy a game in a period/scale combination because they want a new
game/challenge at that point in time and don't want to wait for a next
game in their preferred category to appear.
It's also good to have a look at the zeroes, the period/scale
combinations that are getting overlooked right now, if there's a demand
for that particular combination it might be a good moment to jump in as
you'll rule the market there
hm, especially the "older than Nappie/strategic" combination seems
enticing, but then I always had a soft spot for strategic level games.
The 30-years war, European or Japanese medieval stuff ...
Greetz,
Eddy Sterckx
Hi,
When interviewed wargame developers always say they made <insert game>
because they felt like making a game on <insert subject>, because they
like the subject, time period, scale, everything.
I fully believe this, there's no point in working long hours for
dubious payment on a game/system you're not passionate about.
With so many games released or announced this year it's pretty easy to
come up with a period/scale matrix to have a look at "what developers
like"
S = Strategic scale
O = Operational scale
T = Tactical scale
Older than Nappie : S=0, O=1, T=3
Napoleonic : S=1, O=3, T=2
ACW : S=2, O=1, T=1
WWI : S=1, O=0, T=0
WWII : S=6, O=13, T=6
Modern : S=0, O=2, T=5
Total : 47 games released or announced this year.
Not all games are going to be released this year, but it looks like
it's going to be pretty crowded in the WWII operational level market.
Is there a demand for it ? - who knows - sometimes I get the impression
that the wargaming market is not so much demand-driven as gamers may
buy a game in a period/scale combination because they want a new
game/challenge at that point in time and don't want to wait for a next
game in their preferred category to appear.
It's also good to have a look at the zeroes, the period/scale
combinations that are getting overlooked right now, if there's a demand
for that particular combination it might be a good moment to jump in as
you'll rule the market there
hm, especially the "older than Nappie/strategic" combination seems
enticing, but then I always had a soft spot for strategic level games.
The 30-years war, European or Japanese medieval stuff ...
Greetz,
Eddy Sterckx