G
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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)
Hi,
Game trailers - movies made with the game's engine, heavily edited with
cinematographic effects and surround sound have in the past couple of
years been used as an ideal pr tool to "wet the appetite" of potential
customers, acting as a kind of sneak preview.
These trailers are often *very* professionally made, but they don't
come cheaply so that's a no-no for wargames - right ?
Well, as is often the case : I disagree - or to be more precise :
there's a workaround.
Screen recording software. The idea is to record the on-screen action,
then use a simple video-editing tool to add a voice-over commentary. It
needn't be more complicated than this mockup :
<voice> let's scroll through the list of available scenario's ==>
gamer gets to see what scenario's there are.
<voice> we'll select this one and load it ==> gamer gets to see that
it loads quickly
<voice> ok, let's check out the our units & victory locations ==> map
view + unit views
<voice> now, let's order this panzer unit to advance ... etc.
It could even double as a tutorial - I dare anyone who has clicked
through the GGWaW tutorials to prove that these are more usefull (or
fun) than a game recording of GG himself playing & commenting. And it
would have been cheaper to produce as well.
What are the downsides ?
My biggest fear is that developers will jump on this idea and stop
making demo's
Bandwidth costs ? prices are dropping fast, but you don't even have to
upgrade your own company webserver/leased lines as you can outsource
the bandwidth/download. Also, dare I mention BitTorrent in here ? -
seems a pretty legitimate use of this software for this purpose.
Ok, over to you guys - is there some merit to this idea or is it
totally ridiculous ? what have I overlooked ? If it is such a good
idea, why aren't all wargame companies not already doing this ?
Greetz,
Eddy Sterckx
P.S. a good source of trailers is :
ftp://ftp.sunet.se/pub/pc/games/gamershell/movie/
Hi,
Game trailers - movies made with the game's engine, heavily edited with
cinematographic effects and surround sound have in the past couple of
years been used as an ideal pr tool to "wet the appetite" of potential
customers, acting as a kind of sneak preview.
These trailers are often *very* professionally made, but they don't
come cheaply so that's a no-no for wargames - right ?
Well, as is often the case : I disagree - or to be more precise :
there's a workaround.
Screen recording software. The idea is to record the on-screen action,
then use a simple video-editing tool to add a voice-over commentary. It
needn't be more complicated than this mockup :
<voice> let's scroll through the list of available scenario's ==>
gamer gets to see what scenario's there are.
<voice> we'll select this one and load it ==> gamer gets to see that
it loads quickly
<voice> ok, let's check out the our units & victory locations ==> map
view + unit views
<voice> now, let's order this panzer unit to advance ... etc.
It could even double as a tutorial - I dare anyone who has clicked
through the GGWaW tutorials to prove that these are more usefull (or
fun) than a game recording of GG himself playing & commenting. And it
would have been cheaper to produce as well.
What are the downsides ?
My biggest fear is that developers will jump on this idea and stop
making demo's
Bandwidth costs ? prices are dropping fast, but you don't even have to
upgrade your own company webserver/leased lines as you can outsource
the bandwidth/download. Also, dare I mention BitTorrent in here ? -
seems a pretty legitimate use of this software for this purpose.
Ok, over to you guys - is there some merit to this idea or is it
totally ridiculous ? what have I overlooked ? If it is such a good
idea, why aren't all wargame companies not already doing this ?
Greetz,
Eddy Sterckx
P.S. a good source of trailers is :
ftp://ftp.sunet.se/pub/pc/games/gamershell/movie/