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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)
A couple of days ago Battlefront announced "DropTeam" which according
to the blurb is a "Sci-Fi multiplayer tactical simulation of mechanized
ground combat using a new groundbreaking and powerful 3D engine,
DropTeam is all about fun, fast and furious tactical action - but not
at the expense of realistic physics and a credible combat experience."
At first I catalogued this as a non-wargame, not to be included in my
list of wargames in development.
Then I started thinking (always a bad sign) - wargames have always had
what-if scenario's, in essence alternate universe stuff.
Going a step further : Flashpoint Germany : a complete game on a past
war that never happened but a true-blue wargame nonetheless.
Again a step further : how about a game on a possible war in the near
future - enter "The Star and the Crescent : The Arab/Israeli Wars 1956
to 2009".
So how about a wargame set in the distant future : Avalon Hill's
boardgame "Starship Troopers" based on Heinlein's universe.
Or that boardgame based on the Poul Anderson's "High Crusade" :
medieval shock battle tactics & archery vs. alien firepower.
So - where do you draw the line ?
I'm half inclined *not* to draw the line on the time scale, but on the
realism scale (a bit tricky with futuristic titles I know). A Sci-Fi
game set in a believable universe with believable hardware, where
realistic tactics and strategy determine the winner might be a wargame.
Opinions on this as always appreciated
Greetz,
Eddy Sterckx
A couple of days ago Battlefront announced "DropTeam" which according
to the blurb is a "Sci-Fi multiplayer tactical simulation of mechanized
ground combat using a new groundbreaking and powerful 3D engine,
DropTeam is all about fun, fast and furious tactical action - but not
at the expense of realistic physics and a credible combat experience."
At first I catalogued this as a non-wargame, not to be included in my
list of wargames in development.
Then I started thinking (always a bad sign) - wargames have always had
what-if scenario's, in essence alternate universe stuff.
Going a step further : Flashpoint Germany : a complete game on a past
war that never happened but a true-blue wargame nonetheless.
Again a step further : how about a game on a possible war in the near
future - enter "The Star and the Crescent : The Arab/Israeli Wars 1956
to 2009".
So how about a wargame set in the distant future : Avalon Hill's
boardgame "Starship Troopers" based on Heinlein's universe.
Or that boardgame based on the Poul Anderson's "High Crusade" :
medieval shock battle tactics & archery vs. alien firepower.
So - where do you draw the line ?
I'm half inclined *not* to draw the line on the time scale, but on the
realism scale (a bit tricky with futuristic titles I know). A Sci-Fi
game set in a believable universe with believable hardware, where
realistic tactics and strategy determine the winner might be a wargame.
Opinions on this as always appreciated
Greetz,
Eddy Sterckx