Archived from groups: comp.sys.ibm.pc.games.war-historical (
More info?)
Eddy Sterckx wrote:
> GIS software developer ! - no guesses where this "the map must be
> accurate" obsession comes from
> btw nice screenshot
Thanks, but I tended to recreate a good map for a simulation, not just a
precise pne:
1) Area west of Aprilia is made up of "bocage" hexes, which wasn't the
case (light woods with ravines instead)... but it was a difficult
terrain, and the closest thing to it in TOAW is, you guess, "bocage".
2) Some villages were so small I just put their names on the map, not a
"built-up" hex, which would have been bad for the game.
3) Most of the terrain is flat cropland, as it was, but I put the
weather to "heavy precipitation" in order to make it muddy.
4) The pivotal role of Aprilia and Cisterna is now apparent: they
command the objectives of Shingle: National Route 7 and National Route 6
(the black line across Valmontone up North).
5) You may notice the airfield East of Nettuno: some P-40s were
stationed there after the engineers re-activated the old artillery
school airstrip.
6) I have added way too anchorages hexes, but some of them were
makeshift ones and TOAW doesn't differentiate between "light" and
"heavy" anchorages.
Regards,
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Luca Morandini
www.lucamorandini.it
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