WinXP pro resolution problem?

campreal

Distinguished
May 22, 2002
19
0
18,510
My OS is WinXP Pro,and when I run a 3D game,it's resolution is always 60(OpenGL),the D3D is alright.Now I want to know how to change its resolution under XP?(My hardware and my drivers is all okay)

I want HAMMER but I can only afford celeron
Depression
 

Toejam31

Distinguished
Dec 31, 2007
2,989
0
20,780
You may find some tools on these pages that will help you correct the problem:

<A HREF="http://cedric.net/windowsxp/" target="_new">Problems with 3D Games and Windows XP</A>

<A HREF="http://www.fileplanet.com/index.asp?section=1311&sort=dls&order=desc&noloop=1" target="_new">FilePlanet - Utilities</A>

<A HREF="http://www.pagehosting.co.uk/rl/download.html" target="_new">RefreshLock</A>

Which driver are you using for your video card? Are you absolutely positive that your current driver is not at fault? I do not have this issue with either of my GeForce cards and the 28.32 drivers from nVidia. Nor have I seen it with any other nVidia-based cards in WinXP ... <i>if</i> the drivers are upgraded to the latest version. The default drivers in WinXP have no OpenGL support at all.

You should also install your monitor drivers, if at all possible.

If you have an ATI card:

<A HREF="http://www.radeon2.ru/refreshfix_eng.html" target="_new">ATi RefreshFix for Win XP and Win2k</A>

Toejam31

<font color=red>First Rig:</font color=red> <A HREF="http://www.anandtech.com/mysystemrig.html?rigid=17935" target="_new"><font color=green>Toejam31's Devastating Dalek Destroyer</font color=green></A>
<font color=red>Second Rig:</font color=red> <A HREF="http://www.anandtech.com/mysystemrig.html?rigid=15942" target="_new"><font color=green>Toey's Dynamite DDR Duron</font color=green></A>
__________________________________________________________

<font color=purple>"Some push the envelope. Some just lick it. And some can't find the flap."</font color=purple>
 

btvillarin

Distinguished
Apr 10, 2001
2,370
0
19,780
Hey Toey, I've been playing CS for a month now. But, I never thought about refresh rate for my ATI Radeon 32MB SDR. How do you know if you're playing at 60Hz? I was thinking about that RefreshFix (which I thank you for mentioning).

Sorry if I'm barging in on this thread... :lol:

Thanks!

Bryan

<font color=red><A HREF="http://www.btvillarin.com" target="_new">btvillarin.com</A> - My Windows XP-based Website</font color=red>
 

Toejam31

Distinguished
Dec 31, 2007
2,989
0
20,780
I think you have to judge by whether or not your FPS are locked in at under 60. But I've never played the game (and it's been a couple of years since I played Half-Life, so I'm no expert on the subject.)

<A HREF="http://www.tribforceclan.net/csconfigs.htm" target="_new">CounterStrike Configuration Guide</A>

I looked, but I didn't see a console command to display the refresh rate in CS.

<A HREF="http://half-life.gamehelp.com/console/all.html" target="_new">Half-Life Console Commands and Variables - Complete Alphabetical List</A>

Toey


<font color=red>First Rig:</font color=red> <A HREF="http://www.anandtech.com/mysystemrig.html?rigid=17935" target="_new"><font color=green>Toejam31's Devastating Dalek Destroyer</font color=green></A>
<font color=red>Second Rig:</font color=red> <A HREF="http://www.anandtech.com/mysystemrig.html?rigid=15942" target="_new"><font color=green>Toey's Dynamite DDR Duron</font color=green></A>
__________________________________________________________

<font color=purple>"Some push the envelope. Some just lick it. And some can't find the flap."</font color=purple>
 

btvillarin

Distinguished
Apr 10, 2001
2,370
0
19,780
Alright, it's cool Toey. Thanks for lookin' for me... :smile:

Bryan

<font color=red><A HREF="http://www.btvillarin.com" target="_new">btvillarin.com</A> - My Windows XP-based Website</font color=red>
 

Toejam31

Distinguished
Dec 31, 2007
2,989
0
20,780
Hey, bt ... run the MDK2 demo, and you'll discover very quickly if your refresh rates are locked at 60Hz. The launcher in the game uses DirectX to set the video modes, and you can choose the refresh rate during a test to see if your settings are viable. If vsync is disabled in Display Properties under the OpenGL tab, and you can't break 60 FPS with this test, then the display is fixed at 60Hz for that particular resolution.

I average 150 FPS or more during an average test test at 1024x768x32, with a 100Hz refresh rate, and vsync disabled.

<A HREF="http://www.bioware.com/games/mdk2/" target="_new">MDK2 Demo</A>

There's another tool on this page that claims to correct the problem for any game in Win2K and WinXP:

<A HREF="http://www.frol.ru/english/" target="_new">NVRefreshTool 1.0</A>

Toey

<font color=red>First Rig:</font color=red> <A HREF="http://www.anandtech.com/mysystemrig.html?rigid=17935" target="_new"><font color=green>Toejam31's Devastating Dalek Destroyer</font color=green></A>
<font color=red>Second Rig:</font color=red> <A HREF="http://www.anandtech.com/mysystemrig.html?rigid=15942" target="_new"><font color=green>Toey's Dynamite DDR Duron</font color=green></A>
__________________________________________________________

<font color=purple>"Some push the envelope. Some just lick it. And some can't find the flap."</font color=purple>
 

CALV

Distinguished
May 17, 2001
1,731
0
19,780
to display fps in cs, use sv_showfps (I think) or netgraph (1-4)
if you look at planethalflife, theres console commands on there, if you dont find them, let me know and I'll give you more info, Im at work now and have limited net access so cant look.


If they squeeze olives to get olive oil, how do they get baby oil?