Train Like A Chess Champion: The 1/x rule

G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

The 1/x rule is simple: the value of chess study is worth 1/x, with x
representing the move number of the game. Move #1 is worth 1 point, move #2
is 0.5 points, move #3 is 0.33 points, and so forth.

What this means is simple: for any given player, the quickest way to improve
is to extend your opening repretoire one or more moves further out. The
first blunder is the costliest, and most world champions outbooked their
opponents.

--
Ray Gordon, Author
http://www.cybersheet.com/chess.html
Free Chess E-book: Train Like A Chess Champion

http://www.cybersheet.com/library.html
Four FREE books on how to get laid by beautiful women

Don't buy anything from experts who won't debate on a free speech forum.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

1/x is stupid. How can White blunder in the very first move? So, move
no. 1 cannot be worth the most.

I like to play, for example 1.e4 c5 2.e5?!. That's what I call
"outbook" :)) Opponents with a 100.000 moves repertoire make stupid
faces confronted with that. Years of intensive memorizing worthless
after a small movement of my fingers.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

There is no refutation of 1.g4. Also, my practise has provided my an
edge for White after 1.e4 c5 2.e5?!, in average.

Theory is way overestimated. Practical strength and creativity is much
more. - Of course, studying traditional openings and learning some
variants, is absolutely required for the advanced player. It's just no
guarantee for good scores.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

Maybe there is some truth to this 1/X stuff. Wasn't it Bobby Fisher
who said:"e4 I win".
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

Ray Gordon wrote:
> > En/na Ray Gordon ha escrit:
> >> (...)
> >> I play at around a 2200-2300 level now. What do you call
"modest?"
> >> (...)
> >
> > That 2200 rating you have is FIDE rating? ... The strongest Ray
Gordon I
> > can find is a player who was rated 1702 in ICC last year.
>
> I hit 2050 on Playchess and now train with 2900-level computers (that
I have
> beaten with Black). I recently played some games against FIDE 2200+,
and
> was holding a solid plus score.
>
> My USCF rating is 1900.

12482187: GORDON R PARKER
Regular Rating 1900 1990-01

Play in some OTB tournaments, or you'll be relegated as a Mig copycat
(who claimed a 2300 rating and has a USCF rating U2000).

When you do play, be sure to have some excuses ready, just like Mig did.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

"Ray Gordon" <ray@cybersheet.com> wrote in message
news:mULee.16367$n93.3893@twister.nyc.rr.com...
> The 1/x rule is simple: the value of chess study is worth 1/x, with x
> representing the move number of the game. Move #1 is worth 1 point, move
#2
> is 0.5 points, move #3 is 0.33 points, and so forth.
>
> What this means is simple: for any given player, the quickest way to
improve
> is to extend your opening repretoire one or more moves further out. The
> first blunder is the costliest, and most world champions outbooked their
> opponents.
>

as a player with fairly modest skills, I think you're talking rubbish to be
honest. What do you mean by worth? winning blitz games? beating players your
own level? improving to GM level? It seems pretty obvious to me that the 1st
blunders are not the costliest unless you are at a very high level, and for
more "normal" levels, the study of tactics seems to offer the best
improvement.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

>> representing the move number of the game. Move #1 is worth 1 point, move
> #2
>> is 0.5 points, move #3 is 0.33 points, and so forth.
>>
>> What this means is simple: for any given player, the quickest way to
> improve
>> is to extend your opening repretoire one or more moves further out. The
>> first blunder is the costliest, and most world champions outbooked their
>> opponents.
>>
>
> as a player with fairly modest skills, I think you're talking rubbish to
> be
> honest.

I play at around a 2200-2300 level now. What do you call "modest?"



>What do you mean by worth? winning blitz games? beating players your
> own level? improving to GM level?

*ding*ding*ding*!!


>It seems pretty obvious to me that the 1st
> blunders are not the costliest unless you are at a very high level,

How do you think they GET to that level? Do you think they just do
something else on the way and then magically learn how to punish one mistake
when they hit GM strength?

>and for
> more "normal" levels, the study of tactics seems to offer the best
> improvement.

It's not true improvement since you have to scrap the whole tactic once you
hit your ceiling.

Silman calls that "perfecting one's mediocrity."

The study of openings involves the study of all phases of the game. The
simple fact is that every game has a first move, so that move is the most
important one. If you happen to last for many moves, those moves become
important, but only as tiebreakers.

--
Ray Gordon, Author
http://www.cybersheet.com/library.html
Four FREE books on how to get laid by beautiful women

http://www.cybersheet.com/chess.html
Free Chess E-book: Train Like A Chess Champion

Don't buy anything from experts who won't debate on a free speech forum.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

I think the most important thing to study is end games. If you can
play a perfect openning, and you can't mate you cannot win.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

In the year of our Lord Fri, 6 May 2005 16:37:59 +0100, "Lee Harris"
<leeh@medphysics.leeds.ac.uk> wrote:

>
>"Ray Gordon" <ray@cybersheet.com> wrote in message
>news:mULee.16367$n93.3893@twister.nyc.rr.com...
>> The 1/x rule is simple: the value of chess study is worth 1/x, with x
>> representing the move number of the game. Move #1 is worth 1 point, move
>#2
>> is 0.5 points, move #3 is 0.33 points, and so forth.
>>
>> What this means is simple: for any given player, the quickest way to
>improve
>> is to extend your opening repretoire one or more moves further out. The
>> first blunder is the costliest, and most world champions outbooked their
>> opponents.
>>
>
>as a player with fairly modest skills, I think you're talking rubbish to be
>honest. What do you mean by worth? winning blitz games? beating players your
>own level? improving to GM level? It seems pretty obvious to me that the 1st
>blunders are not the costliest unless you are at a very high level, and for
>more "normal" levels, the study of tactics seems to offer the best
>improvement.

It's a chess truism that it is not the first blunder that is the
costliest, but rather the last one.
>
>



The fox condemns the trap, not himself. -- William Blake
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

En/na Ray Gordon ha escrit:
> (...)
> I play at around a 2200-2300 level now. What do you call "modest?"
> (...)

That 2200 rating you have is FIDE rating? ... The strongest Ray Gordon I
can find is a player who was rated 1702 in ICC last year.

> The study of openings involves the study of all phases of the game.

I agree ...

> The simple fact is that every game has a first move, ...

I agree ...

> ... so that move is the most important one.

Non sense for me, ... It's like cooking, the main moment is last one
just before all to be burned. (at leat in my case)

I think the most important moves seldom are the last ones.
I seldom resign after a blunder. :)

AT
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

Chess in practise isn't science, it's a game. Best theory can, in
average (since the opponent usually isn't a fool either), give you +/=
with White at best before you must start to think. Then chess begins
with all kinds of challenges from the early middle game to maybe the
late endgame. There, you win, draw or lose. So what...

Forget 1/x, or do you study if 1.e4 or 1.d4 is stronger? :) My really
honest advise, forget it quickly. Study the openings, it's good, but
trash 1/x. If it was good, opening theory dudes would have mentioned it
once or twice, since Ruy Lopez' days. Nobody did. Do you think you can
invent the wheel in chess opening theory?
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

> 1/x is stupid. How can White blunder in the very first move?

1. g4?

The first move is the *most important* move.


So, move
> no. 1 cannot be worth the most.
>
> I like to play, for example 1.e4 c5 2.e5?!.

The "blunder" is giving Black equality at move two.

>That's what I call
> "outbook" :)) Opponents with a 100.000 moves repertoire make stupid
> faces confronted with that.

Sharp opening players will eat that stuff for breakfast.

>Years of intensive memorizing worthless
> after a small movement of my fingers.

Not worthless if it chases you into playing weak moves like that as White.
I see so much garbage when I play on the servers that I begin mistaking them
for main lines and study them with the same depth.


--
Ray Gordon, Author
http://www.cybersheet.com/library.html
Four FREE books on how to get laid by beautiful women

http://www.cybersheet.com/chess.html
Free Chess E-book: Train Like A Chess Champion

Don't buy anything from experts who won't debate on a free speech forum.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

> En/na Ray Gordon ha escrit:
>> (...)
>> I play at around a 2200-2300 level now. What do you call "modest?"
>> (...)
>
> That 2200 rating you have is FIDE rating? ... The strongest Ray Gordon I
> can find is a player who was rated 1702 in ICC last year.

I hit 2050 on Playchess and now train with 2900-level computers (that I have
beaten with Black). I recently played some games against FIDE 2200+, and
was holding a solid plus score.

My USCF rating is 1900.


>> The study of openings involves the study of all phases of the game.
>
> I agree ...

Okay.


>> The simple fact is that every game has a first move, ...
>
> I agree ...

And....


>> ... so that move is the most important one.
>
> Non sense for me, ... It's like cooking, the main moment is last one just
> before all to be burned. (at leat in my case)

If you don't do everything leading up to that moment correct, it's not
important at all.

Hence the 1/x rule.


> I think the most important moves seldom are the last ones.
> I seldom resign after a blunder. :)

I'm talking theoretically, as in what will give your game the greatest
boost. If that's something at move five rather than move one, it just means
you've already solved move one and moved on, not that move one is less
important.


--
Ray Gordon, Author
http://www.cybersheet.com/library.html
Four FREE books on how to get laid by beautiful women

http://www.cybersheet.com/chess.html
Free Chess E-book: Train Like A Chess Champion

Don't buy anything from experts who won't debate on a free speech forum.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

In the year of our Lord Fri, 06 May 2005 19:39:53 GMT, "Ray Gordon"
<ray@cybersheet.com> wrote:

>> 1/x is stupid. How can White blunder in the very first move?
>
>1. g4?
>
>The first move is the *most important* move.

Any single move is meaningless. Play a computer set to analyze 2 ply
ahead and find out just how little one move means. What matters is
the plan behind the move, whether the player has evaluated the
relative worths of possible plans correctly, and whether the opponent
has recognized them and has an ability to interfere with their
development or execute a more devastating plan.
>
>



As the air to a bird or the sea to a fish, so is contempt to the
contemptible. -- William Blake
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

>>> 1/x is stupid. How can White blunder in the very first move?
>>
>>1. g4?
>>
>>The first move is the *most important* move.
>
> Any single move is meaningless. Play a computer set to analyze 2 ply
> ahead and find out just how little one move means. What matters is
> the plan behind the move, whether the player has evaluated the
> relative worths of possible plans correctly, and whether the opponent
> has recognized them and has an ability to interfere with their
> development or execute a more devastating plan.

For any given position, there is usually only one absolutely best move, even
if several others come close.


--
Ray Gordon, Author
http://www.cybersheet.com/library.html
Four FREE books on how to get laid by beautiful women

http://www.cybersheet.com/chess.html
Free Chess E-book: Train Like A Chess Champion

Don't buy anything from experts who won't debate on a free speech forum.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

In the year of our Lord Fri, 06 May 2005 20:11:37 GMT, "Ray Gordon"
<ray@cybersheet.com> wrote:

>>>> 1/x is stupid. How can White blunder in the very first move?
>>>
>>>1. g4?
>>>
>>>The first move is the *most important* move.
>>
>> Any single move is meaningless. Play a computer set to analyze 2 ply
>> ahead and find out just how little one move means. What matters is
>> the plan behind the move, whether the player has evaluated the
>> relative worths of possible plans correctly, and whether the opponent
>> has recognized them and has an ability to interfere with their
>> development or execute a more devastating plan.
>
>For any given position, there is usually only one absolutely best move, even
>if several others come close.

If that were the case, there would never be a "mate in 3." Face it,
the value of the move is determined by the moves that come AFTER it.
>
>
>--



What is now proved was once, only imagin'd. -- William Blake
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

En/na Ray Gordon ha escrit:

>>1/x is stupid. How can White blunder in the very first move?
>
> 1. g4?
>
> The first move is the *most important* move.
>
>
> So, move

That shows you can not find any worse 1st move,

.... sure you can find moves in 20th move who lead to self mate or lose
important material, ... that shows 1st move is not so important!!

AT
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

In the year of our Lord 6 May 2005 14:54:45 -0700, "Mr. Wizard"
<e4opening@yahoo.com> wrote:

>Maybe there is some truth to this 1/X stuff. Wasn't it Bobby Fisher
>who said:"e4 I win".
>
LOL.

I'm still convinced that Weaver Adams was right and that the Vienna is
a forced win for White.




What is now proved was once, only imagin'd. -- William Blake
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

Ray Gordon wrote:
> Pay my entry fee, otherwise I'll keep training with machines.

LOL. It'll be a cold day in hell before I pay your entry fee.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

> There is no refutation of 1.g4. Also, my practise has provided my an
> edge for White after 1.e4 c5 2.e5?!, in average.

Your practice and chess theory are two separate things.


> Theory is way overestimated.

So is science. Why on earth do they use it so much in our everyday lives?
Can't they just GUESS if a building is structurally sound?

>Practical strength and creativity is much
> more. -

Chess is a finite game. What you call "creativity" is actually "ignorance."

>Of course, studying traditional openings and learning some
> variants, is absolutely required for the advanced player. It's just no
> guarantee for good scores.

In and of itself, obviously one must be a complete player, but for any level
of study, openings will yield more rating points.

The 1/x rule applies.


--
Ray Gordon, Author
http://www.cybersheet.com/library.html
Four FREE books on how to get laid by beautiful women

http://www.cybersheet.com/chess.html
Free Chess E-book: Train Like A Chess Champion

Don't buy anything from experts who won't debate on a free speech forum.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

>> So, move
>
> That shows you can not find any worse 1st move,
>
> ... sure you can find moves in 20th move who lead to self mate or lose
> important material, ... that shows 1st move is not so important!!

It is in terms of dictating what happens after that.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

>>Maybe there is some truth to this 1/X stuff. Wasn't it Bobby Fisher
>>who said:"e4 I win".
>>
> LOL.
>
> I'm still convinced that Weaver Adams was right and that the Vienna is
> a forced win for White.

Actually, chess is a forced win for BLACK because White is in Zugzwang.


--
Ray Gordon, Author
http://www.cybersheet.com/library.html
Four FREE books on how to get laid by beautiful women

http://www.cybersheet.com/chess.html
Free Chess E-book: Train Like A Chess Champion

Don't buy anything from experts who won't debate on a free speech forum.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

>I think the most important thing to study is end games. If you can
> play a perfect openning, and you can't mate you cannot win.

Play against a supercomputer and see if you even get to an endgame.

I love it when people try to refute the 1/x rule.


--
Ray Gordon, Author
http://www.cybersheet.com/library.html
Four FREE books on how to get laid by beautiful women

http://www.cybersheet.com/chess.html
Free Chess E-book: Train Like A Chess Champion

Don't buy anything from experts who won't debate on a free speech forum.
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

Just recently I have rejoined rgcm,rgcc after a long break.Your name,
rating (which I read about not earlier than 3 minutes ago) or whatever
has not at all affected my opinion about this 1/x idea. We don't have
to agree about it. When you are happy with that concept still, stick to
it. We cannot do much more than to express our doubts. Peace. :)
 
G

Guest

Guest
Archived from groups: rec.games.chess.analysis,rec.games.chess.misc,rec.games.chess.computer (More info?)

In the year of our Lord 6 May 2005 17:35:54 -0700, "TheGarageSailor"
<GarageSailor@gmail.com> wrote:

>I think the most important thing to study is end games. If you can
>play a perfect openning, and you can't mate you cannot win.
>
I really tend to think that you should not concentrate on just the
opening, the middle or the end. You need all of it to play a full
game.


Truth can never be told so as to be understood, and not be
believ'd.-- William Blake