Anatomy of a worrior.

G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

Where should I cap my anatomy? I plan to go as foar as I can with
Swords and GM healing and parry.
--
Check out the gaming & computer forums at the [SS] clan site.
http://www.shamikaserver.com
 

Ice

Distinguished
Dec 31, 2007
258
0
18,780
Archived from groups: rec.games.computer.ultima.online (More info?)

On Mon, 12 Apr 2004 01:11:55 -0500, "WindsorFox[SS]" <windsorfoxNO@SPAMcox.net>
wrote:

> Where should I cap my anatomy? I plan to go as foar as I can with
>Swords and GM healing and parry.

Anatomy adds to damage, and helps with healing. I gm anatomy on
all fighters. I want to get max damage. Why have a good sword
with 35% added damage or more if you do not try to use your max
skill also?

Just MHO,

Ice
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

>> Where should I cap my anatomy? I plan to go as foar as I can with
>>Swords and GM healing and parry.
>

I'm going for 110 myself, have the free skill points thanks to leaving focus at
80(4/8 mp/sta regen seems to work fine, barely notice spell usage)

If you don't want to be GM/Elder/whatever Healer on your paperdoll, remember to
get a ps for swords(Swordsman) or parry(Warrior), of at least 105, just to get
the extra .1 to choose the title you want displayed.
(But if you've got the room, go for at least 110 swords for the extra accuracy)

As Ice said:
>Why have a good sword
>with 35% added damage or more if you do not try to use your max
>skill also?

If you've got the points for the skills, heap as much damage on as possible. :)

On a weird note, i'm seeing alot of "Master" top skill level Glorious Lords &
Ladies lately...
Just a weird thing to see when you're hunting demons or dread spiders...

~Cyrus of Sosaria~

*Pity we're not guilded, man, we could beat each other silly till our skills
went up. Get in plenty of healing practice, too. hehe*
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

Ice wrote:

> On Mon, 12 Apr 2004 01:11:55 -0500, "WindsorFox[SS]" <windsorfoxNO@SPAMcox.net>
> wrote:
>
>
>> Where should I cap my anatomy? I plan to go as foar as I can with
>>Swords and GM healing and parry.
>
>
> Anatomy adds to damage, and helps with healing. I gm anatomy on
> all fighters. I want to get max damage. Why have a good sword
> with 35% added damage or more if you do not try to use your max
> skill also?
>
> Just MHO,
>
> Ice

Cool, that's the info I was looking for and Chris says GM tactics
adds to you to hit also.

--
Check out the gaming & computer forums at the [SS] clan site.
http://www.shamikaserver.com
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

Cyrus of Sosaria wrote:


> ~Cyrus of Sosaria~
>
> *Pity we're not guilded, man, we could beat each other silly till our skills
> went up. Get in plenty of healing practice, too. hehe*

OH yeah, you'd just love that wouldn't you !! :p


--
Check out the gaming & computer forums at the [SS] clan site.
http://www.shamikaserver.com
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

On Mon, 12 Apr 2004 13:37:44 +0000, Cyrus of Sosaria wrote:

*snip*
>
> If you don't want to be GM/Elder/whatever Healer on your paperdoll,
> remember to get a ps for swords(Swordsman) or parry(Warrior), of at least
> 105, just to get the extra .1 to choose the title you want displayed.
Just for clarification....IF you have 100 in 3 skills, you set arrow-up on
the one you want to be seen on your paperdoll, and lock the other 2.

/ZW
 

Ice

Distinguished
Dec 31, 2007
258
0
18,780
Archived from groups: rec.games.computer.ultima.online (More info?)

On Mon, 12 Apr 2004 17:14:42 +0200, ZoombyWoof
<zoombywoofremove@thishotmail.com> wrote:

>On Mon, 12 Apr 2004 13:37:44 +0000, Cyrus of Sosaria wrote:
>
>*snip*
>>
>> If you don't want to be GM/Elder/whatever Healer on your paperdoll,
>> remember to get a ps for swords(Swordsman) or parry(Warrior), of at least
>> 105, just to get the extra .1 to choose the title you want displayed.
>Just for clarification....IF you have 100 in 3 skills, you set arrow-up on
>the one you want to be seen on your paperdoll, and lock the other 2.
>
>/ZW
Unless they have changed it in the last 6 months, that does no good.
It will pick the title by some "simi" alphabetical list in the system.

To get GM swords and have it show on the paperdoll and also have
GM Anatomy, you would need to have a 105 PS and take swords to
101 or better.

Ice
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

"Cyrus of Sosaria" <cystocot4@cs.com> schreef in bericht
news:20040412093744.19765.00000253@mb-m10.news.cs.com...
> >> Where should I cap my anatomy? I plan to go as foar as I can with
> >>Swords and GM healing and parry.
> >
>
> I'm going for 110 myself, have the free skill points thanks to leaving
focus at
> 80(4/8 mp/sta regen seems to work fine, barely notice spell usage)
>
> If you don't want to be GM/Elder/whatever Healer on your paperdoll,
remember to
> get a ps for swords(Swordsman) or parry(Warrior), of at least 105, just to
get
> the extra .1 to choose the title you want displayed.
> (But if you've got the room, go for at least 110 swords for the extra
accuracy)

Hmm..
Im at the following idea for my fencer/ paladin:

100 fencing
100 tactics
100 parry
100 anatomy
100 chivalry
100 healing
80 focus

Thats 680, which leaves me another 45?

but... where do you leave your magic resist then?

Mine is 60 at the moment, and I do find it very useful, to not stay frozen
forever, or to resist posion etc...

I dont see how i have room to put anything at 110 or 120?


> As Ice said:
> >Why have a good sword
> >with 35% added damage or more if you do not try to use your max
> >skill also?
>
> If you've got the points for the skills, heap as much damage on as
possible. :)
>
> On a weird note, i'm seeing alot of "Master" top skill level Glorious
Lords &
> Ladies lately...
> Just a weird thing to see when you're hunting demons or dread spiders...

Im pretty sure its way easier now then how it used to be, to get Lord/ Lady.
All my chars are Lord/ lady very easy, long before I gm any skill.

I mean: a lot of people use Ogre Lords to practise skills, or to train their
pets on
and only a little time there makes you lord/ lady.

Earendil
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

On Mon, 12 Apr 2004 19:41:15 +0200, "Mieke Schotting"
<mschotting@nospamplanet.nl> wrote:

>Hmm..
>Im at the following idea for my fencer/ paladin:
>
>100 fencing
>100 tactics
>100 parry
>100 anatomy
>100 chivalry
>100 healing
>80 focus
>
>Thats 680, which leaves me another 45?
>
>but... where do you leave your magic resist then?

You don't need that much Chivalry. Lower it to 70 or so and put the extra
75 points into Magic Resist. Also, before doing away with Magery, be sure
to get all your runes marked since Paladins can't do that.

--
Michael Cecil
http://home.comcast.net/~macecil/
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

On Mon, 12 Apr 2004 19:41:15 +0200, "Mieke Schotting"
<mschotting@nospamplanet.nl> wrote:

>
>Hmm..
>Im at the following idea for my fencer/ paladin:
>
>100 fencing
>100 tactics
>100 parry
>100 anatomy
>100 chivalry
>100 healing
>80 focus
>
>Thats 680, which leaves me another 45?
>
>but... where do you leave your magic resist then?
>
>Mine is 60 at the moment, and I do find it very useful, to not stay frozen
>forever, or to resist posion etc...
>
>I dont see how i have room to put anything at 110 or 120?
>

I get by just fine with 80 chivalry which leaves me room for about 50
resist and 110 swords.

Reg LeCrisp - Atlantic
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

On Mon, 12 Apr 2004 19:41:15 +0200, Mieke Schotting wrote:

*snip*
>
> Hmm..
> Im at the following idea for my fencer/ paladin:
>
> 100 fencing
> 100 tactics
> 100 parry
> 100 anatomy
> 100 chivalry
> 100 healing
> 80 focus
>
> Thats 680, which leaves me another 45?
>
> but... where do you leave your magic resist then?
>
> Mine is 60 at the moment, and I do find it very useful, to not stay frozen
> forever, or to resist posion etc...
>
> I dont see how i have room to put anything at 110 or 120?
>
With 100 Chivalry you can skip the healing and rely on Chivalry for
healing. Use a mana leech fencing weapon and you should be fine.

/ZW
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

On Mon, 12 Apr 2004 17:58:12 +0000, Ice wrote:


>>Just for clarification....IF you have 100 in 3 skills, you set arrow-up
>>on the one you want to be seen on your paperdoll, and lock the other 2.
>>
>>/ZW
> Unless they have changed it in the last 6 months, that does no good. It
> will pick the title by some "simi" alphabetical list in the system.
>
> To get GM swords and have it show on the paperdoll and also have GM
> Anatomy, you would need to have a 105 PS and take swords to 101 or better.
>
> Ice
It works for me. I have a GM scribe/Alchemist and I change his title now
and then just by locking one of them and set arrow-up on the other.

/ZW
 

archeon

Distinguished
Apr 12, 2004
187
0
18,680
Archived from groups: rec.games.computer.ultima.online (More info?)

"ZoombyWoof" <zoombywoofremove@thishotmail.com> wrote in message
news:pan.2004.04.12.21.55.53.976450@thishotmail.com...
> On Mon, 12 Apr 2004 17:58:12 +0000, Ice wrote:
>
>
> >>Just for clarification....IF you have 100 in 3 skills, you set arrow-up
> >>on the one you want to be seen on your paperdoll, and lock the other 2.
> >>
> >>/ZW
> > Unless they have changed it in the last 6 months, that does no good. It
> > will pick the title by some "simi" alphabetical list in the system.
> >
> > To get GM swords and have it show on the paperdoll and also have GM
> > Anatomy, you would need to have a 105 PS and take swords to 101 or
better.
> >
> > Ice
> It works for me. I have a GM scribe/Alchemist and I change his title now
> and then just by locking one of them and set arrow-up on the other.
>
> /ZW

Well, I'll be damned... they *said* they were going to sort this out, but I
never tried it!
Thanks for the info

Archeon
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

On Mon, 12 Apr 2004 23:51:20 +0100, Archeon wrote:

*snip*
>> It works for me. I have a GM scribe/Alchemist and I change his title now
>> and then just by locking one of them and set arrow-up on the other.
>>
>> /ZW
>
> Well, I'll be damned... they *said* they were going to sort this out, but
> I never tried it!
> Thanks for the info
>
> Archeon
You're welcome :)

/ZW
 

Ice

Distinguished
Dec 31, 2007
258
0
18,780
Archived from groups: rec.games.computer.ultima.online (More info?)

On Mon, 12 Apr 2004 23:55:53 +0200, ZoombyWoof
<zoombywoofremove@thishotmail.com> wrote:

>On Mon, 12 Apr 2004 17:58:12 +0000, Ice wrote:
>
>
>>>Just for clarification....IF you have 100 in 3 skills, you set arrow-up
>>>on the one you want to be seen on your paperdoll, and lock the other 2.
>>>
>>>/ZW
>> Unless they have changed it in the last 6 months, that does no good. It
>> will pick the title by some "simi" alphabetical list in the system.
>>
>> To get GM swords and have it show on the paperdoll and also have GM
>> Anatomy, you would need to have a 105 PS and take swords to 101 or better.
>>
>> Ice
>It works for me. I have a GM scribe/Alchemist and I change his title now
>and then just by locking one of them and set arrow-up on the other.
>
>/ZW
Thanks for the news. EA/OSI never lets people know when
they fix one of their old blunders. Now if they would just give us a
"toggle" for turning on/off your characters title. I really hate to take
my Glorious Lady Lucinda to Fell mining. She is a PK magnate. I would
love to turn off her title.

Ice
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

On 13 Apr 2004 01:52:21 GMT, cystocot4@cs.com (Cyrus of Sosaria)
wrote:

>>> Hmm..
>>> Im at the following idea for my fencer/ paladin:
>>>
>>> 100 fencing
>>> 100 tactics
>>> 100 parry
>>> 100 anatomy
>>> 100 chivalry
>>> 100 healing
>>> 80 focus
>>>
>>> Thats 680, which leaves me another 45?
>>>
>>> but... where do you leave your magic resist then?
>
>Dump Tactics, first off. It only gives you about a 6, maybe 10% hit chance
>increase now, and barely affects your damage.(it only gives you an extra 1-2
>dmg at GM)
>Anatomy increases your damage output, and buddies up with healing for cures &
>resses.
>Tactics was the first skill i ever GM'd, and it's been with me for a loooooong
>time, and i don't even miss it.
>

Dump tactics? Tactics gives a huge damage bonus. Much larger than
anything you get from anatomy. Unless something has changed.


Reg LeCrisp - Atlantic
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

"Cyrus of Sosaria" <cystocot4@cs.com> schreef in bericht
news:20040412215221.13399.00000306@mb-m18.news.cs.com...
> >> Hmm..
> >> Im at the following idea for my fencer/ paladin:
> >>
> >> 100 fencing
> >> 100 tactics
> >> 100 parry
> >> 100 anatomy
> >> 100 chivalry
> >> 100 healing
> >> 80 focus
> >>
> >> Thats 680, which leaves me another 45?
> >>
> >> but... where do you leave your magic resist then?
>
> Dump Tactics, first off. It only gives you about a 6, maybe 10% hit chance
> increase now, and barely affects your damage.(it only gives you an extra
1-2
> dmg at GM)
> Anatomy increases your damage output, and buddies up with healing for
cures &
> resses.
> Tactics was the first skill i ever GM'd, and it's been with me for a
loooooong
> time, and i don't even miss it.
>
> That's 100 free points right there you can put into Resist.

Are you sure about this?
I've been doing some testing with my fencer, what jewelry/ shield to wear
etc, and I'd trade hit change increase
for damage anytime.
Even a shield with 3 % hci, helps.
I just hate it when I drop some hit chance increase eq, and stand there
missing 1 out of 2 hits.
Maybe thats just me, but I rather do a little less damage and hit more often
then the other way around.:)

Im not entirely sure I need 80 focus though. Or even 100 chivalry.

Earendil
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

In article <407c4fba.2191586@newsgroups.bellsouth.net>, Ice wrote:
> On Mon, 12 Apr 2004 23:55:53 +0200, ZoombyWoof
><zoombywoofremove@thishotmail.com> wrote:
>
>>On Mon, 12 Apr 2004 17:58:12 +0000, Ice wrote:
>>
>>
>>>>Just for clarification....IF you have 100 in 3 skills, you set arrow-up
>>>>on the one you want to be seen on your paperdoll, and lock the other 2.
>>>>
>>>>/ZW
>>> Unless they have changed it in the last 6 months, that does no good. It
>>> will pick the title by some "simi" alphabetical list in the system.
>>>
>>> To get GM swords and have it show on the paperdoll and also have GM
>>> Anatomy, you would need to have a 105 PS and take swords to 101 or better.
>>>
>>> Ice
>>It works for me. I have a GM scribe/Alchemist and I change his title now
>>and then just by locking one of them and set arrow-up on the other.
>>
>>/ZW
> Thanks for the news. EA/OSI never lets people know when
> they fix one of their old blunders. Now if they would just give us a
> "toggle" for turning on/off your characters title. I really hate to take
> my Glorious Lady Lucinda to Fell mining. She is a PK magnate. I would
> love to turn off her title.
>
> Ice

I hope that never happens. It's the price of fame... I'm sure Shaq
and Tom Cruise sometimes wish they had a toggle for their fame also...

Brian K
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

In article <c5g1ro$k2o$1@reader11.wxs.nl>, Mieke Schotting wrote:
>
> "Cyrus of Sosaria" <cystocot4@cs.com> schreef in bericht
> news:20040412215221.13399.00000306@mb-m18.news.cs.com...
>> >> Hmm..
>> >> Im at the following idea for my fencer/ paladin:
>> >>
>> >> 100 fencing
>> >> 100 tactics
>> >> 100 parry
>> >> 100 anatomy
>> >> 100 chivalry
>> >> 100 healing
>> >> 80 focus
>> >>
>> >> Thats 680, which leaves me another 45?
>> >>
>> >> but... where do you leave your magic resist then?
>>
>> Dump Tactics, first off. It only gives you about a 6, maybe 10% hit chance
>> increase now, and barely affects your damage.(it only gives you an extra
> 1-2
>> dmg at GM)
>> Anatomy increases your damage output, and buddies up with healing for
> cures &
>> resses.
>> Tactics was the first skill i ever GM'd, and it's been with me for a
> loooooong
>> time, and i don't even miss it.
>>
>> That's 100 free points right there you can put into Resist.
>
> Are you sure about this?
> I've been doing some testing with my fencer, what jewelry/ shield to wear
> etc, and I'd trade hit change increase
> for damage anytime.
> Even a shield with 3 % hci, helps.
> I just hate it when I drop some hit chance increase eq, and stand there
> missing 1 out of 2 hits.
> Maybe thats just me, but I rather do a little less damage and hit more often
> then the other way around.:)
>
> Im not entirely sure I need 80 focus though. Or even 100 chivalry.
>
> Earendil
>
>

Tactics counts for a LOT of damage, and counts for zero HCI as far as
I can tell. Base damage with an Axe, GM anatomy, is 21 - 24. With GM
tactics, 31-35.

Against a dragon, with slayer, EOO, and Cons Weapon (since you have
chivalry I'm assuming you're PVM also), 41 - 54 is damage range
without tactics. With tactics, it's 60 - 79. Without slayer or
chivalry additions it's still a spread of five points.

Pretty big difference, and hardly the one or two points.

That said, I also dropped tactics, but for hiding, not resist, and I
likewise don't miss it a bit. But, you should certainly take the
above into account when deciding to drop chivalry.

Other options are 40 meditation (which gives you identical mana regen
to 80 chivalry) and rely on divine fury for stamina regen, which
clears up an ADDITIONAL 40 points. (85 total)

TO calculate your success rate for chivalry, take (chivalry skill -
minimum requires) X 2 for the percent chance of casting that spell.

Thus, for the hardest paladin spell (Noble Sacrifice), at 100 skill,
has a 70% chance to be successful. At 90 skill, it's 50 percent, and
at 80 skill, it's 30 percent. Most people have chivalry at 100 or
above because of Holy Light, which is useful if you have the mana and
mana regen to utilize it a lot.

So, you have healing for resurrection, I'd take chivalry down to 80 (I
have it at 70 myself), and now you've got 105 points free to play with
without affecting your template hardly at all.

I would actually drop healing and anatomy down to 90 each, and stick
those twenty points into fencing, but that's just me. You'll fail
healing occasionally, and will no longer be able to cure deadly
poison, and take around a 4 - 5% drop in damage (less than a point on
most monsters), but your template would look like:

120 fencing
100 tactics
100 parry
90 anatomy
80 chivalry
90 healing
40 meditation
100 resist

Only gotcha is that meditation requires you to use leather armor, but
a full suit of barbed leather armor only has 5 total resists less than a full
suit of anything else, worst case scenario. The bonus is that you can
use meditation and gain TWICE the mana regen rate you would have with focus.

It's early so hopefully all that information was accurate, I'll look over
it again when I get to work...

Brian K
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

Ice wrote:
>>It works for me. I have a GM scribe/Alchemist and I change his title now
>>and then just by locking one of them and set arrow-up on the other.
>>
>>/ZW
>
> Thanks for the news. EA/OSI never lets people know when
> they fix one of their old blunders. Now if they would just give us a
> "toggle" for turning on/off your characters title. I really hate to take
> my Glorious Lady Lucinda to Fell mining. She is a PK magnate. I would
> love to turn off her title.
>
> Ice

ANYONE in fel is a PK magnate.

--
Simon
"I may be wrong, but I'm not uncertain." -- Robert A. Heinlein
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

Cyrus of Sosaria wrote:
>>>Hmm..
>>>Im at the following idea for my fencer/ paladin:
>>>
>>>100 fencing
>>>100 tactics
>>>100 parry
>>>100 anatomy
>>>100 chivalry
>>>100 healing
>>>80 focus
>>>
>>>Thats 680, which leaves me another 45?
>>>
>>>but... where do you leave your magic resist then?
>>
>
> Dump Tactics, first off. It only gives you about a 6, maybe 10% hit chance
> increase now, and barely affects your damage.(it only gives you an extra 1-2
> dmg at GM)


Tactics gives no hit chance bonus at all (as others have said, unless
they changed this recently). Only your weapon skill, and HCI jewelry +
weap and shield can effect your hit chance.

Tactics gives a HUGE bonus to damage relative to other damage modifiers.
In fact the only thing in the entire game (non-quest item), that gives a
bigger damage bonus is Bone Crusher at 75%

Tactics gives a 68% bonus at GM... GM's get a boost of 7% over someone
who has 99 Tactics, from 80 to 99 there's an 11% increase, so locking
your character at sub GM tactics (80 for example) is very inefficient.
for 20 skill points you get 18% DI.

The bonus for anatomy is LOWER, in fact Ledgendary Anat, (120) is STILL
lower at 65% than GM tactics. 120 tactics gives an 81% dmg bonus... or
13% for those 20 points over 100.

Just to put things even more in perspective 215 Strength gives a 69% dmg
bonus... . UO is stingy with bonus' compared to other RPG's so we ARE
only talking about 8 or 10 points of damage, but with other damage
modifiers we're talking about 5 to 6. So tactics is in fact your best
"bang for the buck" skill for damage bonus.



> Anatomy increases your damage output, and buddies up with healing for cures &
> resses.
> Tactics was the first skill i ever GM'd, and it's been with me for a loooooong
> time, and i don't even miss it.
>
> That's 100 free points right there you can put into Resist.

Even in PvP this would be a losing proposition, Magic resist is so
nerfed now, and there are so many things you can do that can compensate
for 0 magic resist: Wear "lower requirements" armor. and curse's most
useful function is blunted (making you drop your shield etc.) armor with
70's in poison resist takes the sting out of poison, and unless you have
serious magic resist skill, you're going to be frozen with para spell,
at least long enough to let your opponent get that hit in. that
unfreezes you anyway. Not perfect by any means, but unless you have no
weapon skill (which makes waiting for that hit when you're para'd REALLY
hurt) 68% to 81% DI is hardly worth dropping just for Magic resist.


> My current plan is:
> 120 Fencing, 110 Anatomy, 110 Parrying
> 100 Healing, 100 Resist, 100 Chivalry
> 80 Focus
>
> 720 total, thanks to the lovely 4 year bonus. :)

I'm one of those people who doesn't see the sense in having healing and
chiv unless you're PvP'ing... Monsters are way too slow and stupid to
force me to use 100 skill points, JUST for the conveniance of not
needing to run away for a few seconds, to cast close wounds. I always
hated having to deal with bandies (just my personal opinion) anyway, so
I dropped 80 healing the second I got my book of chiv. In emergencys I
use a UOA potion macro.

> But then, these are just my opinions, try it out, see what works for you.

Same here, but I don't think you can go wrong with Tactics, and without
healing, Anat would be better to drop. But I like to max my character,
at what they are supposed to be good at, and drop any skills that don't
fit with the idea i have for what I want to do with them...

--
Simon
"I may be wrong, but I'm not uncertain." -- Robert A. Heinlein
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

In article <20040413130320.19765.00000380@mb-m10.news.cs.com>, Cyrus of Sosaria wrote:
>>Tactics counts for a LOT of damage, and counts for zero HCI as far as
>>I can tell. Base damage with an Axe, GM anatomy, is 21 - 24. With GM
>>tactics, 31-35.
>
> Hmm...that's weird..
> Tactics supposedly still gives a 50% dmg bonus at GM, but from just looking at
> a GM kryss with GM anatomy/GM tactics, i went from a 29-34 at double GM to a
> 27-32 with just anatomy.(the 29-34 is a rough recall, i haven't had GM tactics
> for a couple weeks)

I can't imagine where those numbers came from. It's totally opposite
my findings with two characters and about two hours on one of the test
centers a few weeks ago.

>
> From my own hunting experience....with the double GM, i was hunting liches with
> a bronzed slayer, with EoO, and hitting for 44-60 dmg per hit.
> With only Anatomy, i'm hitting for 43-58 dmg per hit.
> With EoO and CW, i can dish out a 65-80 dmg shot on a lich.
>

Are you sure you had GM tactics? Those numbers just aren't adding
up. I've used test center and my many characters and tactics has an
ENORMOUS damage modifier.

> If you've got the room to keep tactics, that's great, if they decided to
> increase the skill cap to 800 tomorrow, i'd pick it right back up.
> As it is, i barely miss having it, i seem to be just as effective now as i was
> with the GM tactics.
>
>>I would actually drop healing and anatomy down to 90 each, and stick
>>those twenty points into fencing, but that's just me.
>
> Heh, worked too hard to get healing to GM(random ressurections, and loads of
> self heals/cures, never took the easy way out and went boat healing with a
> friend...), it's too useful to me to drop for anything.
>

*shrugs* I care not, it was only a suggestion... Healing is very nice...

>>40 meditation
>
>>
>>Only gotcha is that meditation requires you to use leather armor,
>
> Big gotcha, my resist suit is mostly metal(save for a pair of barbed leather
> sleeves with 16 fire resist that i can't seem to replace), med is for mages,
> not warriors. Arr!
>
> *chuckles*
>
> It's really all a matter of how you want to play your character. If you can
> find/make great resist pieces with sta/mp regen on them, drop focus entirely,
> and keep tactics.
>
> ~Cyrus of Sosaria~

I wouldn't know about this, I only use GM bows, Juka slayers, and GM
leather armor of various flavors. Dropped 100 focus for 50
meditation, with magic resist I have a half-dozen sets of armor that
give me 40/70/5X/5X/70 with magic reflection.

Easier to sacrifice physical resist as an archer, I know...

Brian K
 

archeon

Distinguished
Apr 12, 2004
187
0
18,680
Archived from groups: rec.games.computer.ultima.online (More info?)

"Cyrus of Sosaria" <cystocot4@cs.com> wrote in message
news:20040412215221.13399.00000306@mb-m18.news.cs.com...
> >> Hmm..
> >> Im at the following idea for my fencer/ paladin:
> >>
> >> 100 fencing
> >> 100 tactics
> >> 100 parry
> >> 100 anatomy
> >> 100 chivalry
> >> 100 healing
> >> 80 focus
> >>
> >> Thats 680, which leaves me another 45?
> >>
> >> but... where do you leave your magic resist then?
>
> Dump Tactics, first off. It only gives you about a 6, maybe 10% hit chance
> increase now, and barely affects your damage.(it only gives you an extra
1-2
> dmg at GM)
> Anatomy increases your damage output, and buddies up with healing for
cures &
> resses.
> Tactics was the first skill i ever GM'd, and it's been with me for a
loooooong
> time, and i don't even miss it.
>
> That's 100 free points right there you can put into Resist.

This one again... I thought Tac didn't affect 'to hit' now, someone
informed me a few weeks ago here?
*thought* it was a 30% dmg bonus at GM, or was that lumbering? :)
GM resist is fantastic, would never lose it on my swordsman, no paralysis!!

> My current plan is:
> 120 Fencing, 110 Anatomy, 110 Parrying
> 100 Healing, 100 Resist, 100 Chivalry
> 80 Focus
>
> 720 total, thanks to the lovely 4 year bonus. :)
>
> >With 100 Chivalry you can skip the healing and rely on Chivalry for
> >healing. Use a mana leech fencing weapon and you should be fine.
> >
>
> I'd never suggest this personally. Sure, you can heal & cure with the
Chivalry
> spells, but they CAN be interupted in battle, even with good parry, and a
> little poison whittling you down while you're taking explosions and
e-bolts and
> flamestrikes...the damage adds up.
>
Yes, healing with bandies is still essential I feel, especially as I have a
limited mana pool in the first place.

> In a long battle, if i get poisoned, i typically will start a bandage,
fire off
> a CbF, and hope for a cure so the bandage gets the full effect, and i
don't
> waste a second on healing.
>
> But then, these are just my opinions, try it out, see what works for you.
>
> Mana Leech Weapons do rule, though. I love taking out a mana leech
kryss(of at
> least 24%) and chaining Armor Ignores. Some damned evil amounts of damage
start
> flying...
>
> ~Cyrus of Sosaria~

Always meant to try a fencer...I have a few choice kryss' at home waiting
for the day!

Archeon
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

Cyrus of Sosaria wrote:
> Now, my damage is still mildly influenced by tactics, as i still have a little
> over 50 skill, so i imagine i'll lose a little more, but i tested this several
> times before i came down to the final, "okay, i'm gonna drop tactics, i can
> live with the loss" decision, and the damage loss is negligible, especially
> with the speed of a fencer.

Actually with the speed of a fencer the loss is even more accute. With a
plain Kryss (10-12), GM fencing and 90-ish Dex you have a 1.5 second
swing delay not counting actual time a swing takes (don't know this
number) we can compare "ralative" absolute maximum DPM, "Damage Per
Minute". Of course we could do averages or minimums or even average
damage against a GM weapon opponent. But for the sake of simplicity lets
do absolute max.

Starting with 100 STR and no other DI (13-16 dmg): 60 secs / 1.5 swing
delay = 40 swings per minute, times 16 max damage = 640 DPM
Add 100 anat (19-22) it's 880 DPM
Take away Anat, and add 100 Tact (20-24) = 960 DPM
GM both anat and tact (25-31) and it's a brusing 1240! that's a loss
over 300 potential damage per minute from dropping tact.

Compare the same three relative numbers using a slow ware mace 3.5 swing
delay at 90+ Dex (16-17):
100 STR (21-22) = 374 DPM
Add 100 Anat (30-32) = 544
No Anat 100 Tact (32-34) = 578
100 anat 100 Tact (41-43) = 731

Or a loss of LESS than 200 DPM, so relatively speaking dropping tact on
a fencer has a larger negative impact than dropping it on a slower
weapon. Also illustrates why Macing is the least popular weapon skill,
and why Bone Crusher is the lamest artifact in the game.

You may not notice it, it is after all human nature to make the best,
out of the decisions we make. Especially when we know going into it,
that it may have a negative impact... "oh that wasn't so bad" is
familiar to all of us :) Please note you can do anything you want to
your character, I'm not trying to convince you to take tactics back up,
just trying to let you and others know that dropping it does not have a
negliable impact. In fact at GM it has the best possible DI boost of
anything in the game short of one arti and one or two old quest items;
And at 120 it has better DI than anything at all, in the entire game, on
any shard. Unless there's a weapon with better than 81% DI in the game
that I don't know about.

> Sure you didn't have GM Lumberjacking on that axe? 21-24 bumping up to 31-35
> seems a little extreme, even for a double GM.

The base damage of a plain axe (14-16) no DI with 100 STR is 18-21, add
100 anat 26-30, add 100 tactics and it's a whopping 36-41, add
lumberjacking's 30% boost and it's 40-46. His numbers are a little
conservative, and probably reflect his STR being other than 100.


> If a TC with modifiable stats pops up anytime soon, i'll double check my
> numbers, but i'm pretty sure on them.
> Tactics just wasn't that big a deal in my last tests, GM anatomy seems to
> increase damage just fine, and since i'm planning to get it to Elder Level,
> it'll give me a little more.(i have 106.8 anatomy at the moment, might be
> fluking the numbers a little, so that might be where some of the confusion is
> coming from.)

The numbers on stratics are right, 110 anat gives 60% DI, 100 Tactics
gives 68%. Unless your characters bugged or something. But as you say
you want anat for DI and healing boost. Obviously tactics being a one
trick pony, only effecting DI, is going to have a higher bonus than a
multiple effect skill.





--
Simon
"I may be wrong, but I'm not uncertain." -- Robert A. Heinlein
 
G

Guest

Guest
Archived from groups: rec.games.computer.ultima.online (More info?)

In article <20040413215050.22183.00000335@mb-m06.news.cs.com>, Cyrus of Sosaria wrote:
>>i went from a 29-34 at double GM to a
>>> 27-32 with just anatomy.(the 29-34 is a rough recall, i haven't had GM
>>tactics
>>> for a couple weeks)
>>
>>I can't imagine where those numbers came from.
>
> Well, the 27-32 came from double checking my dmg with a GM kryss while i was
> posting by having UO on in the background as i posted my last bit. The 29-34
> might've been a little off, like i said, i've been off GM tacs for a few weeks
> now.
>
> Now, my damage is still mildly influenced by tactics, as i still have a little
> over 50 skill, so i imagine i'll lose a little more, but i tested this several
> times before i came down to the final, "okay, i'm gonna drop tactics, i can
> live with the loss" decision, and the damage loss is negligible, especially
> with the speed of a fencer.
>
> Sure you didn't have GM Lumberjacking on that axe? 21-24 bumping up to 31-35
> seems a little extreme, even for a double GM.
>
>>with the double GM, i was hunting liches with
>>> a bronzed slayer, with EoO, and hitting for 44-60 dmg per hit.
>
>>Are you sure you had GM tactics? Those numbers just aren't adding
>>up.
>
> I'm pretty sure, yeah...up until a couple weeks ago, i was a double GM, and
> those are the amounts of damage i was doing with a bronze laced undead
> slayer(with a 30% mod), the bronze adds fire damage to your attacks, the lowest
> resist of any undead, which dramatically increases your damage output. (made me
> nuts when i made a paladin to get a silver, came out with energy & cold, the
> strongest lich resists)
>
> If a TC with modifiable stats pops up anytime soon, i'll double check my
> numbers, but i'm pretty sure on them.
> Tactics just wasn't that big a deal in my last tests, GM anatomy seems to
> increase damage just fine, and since i'm planning to get it to Elder Level,
> it'll give me a little more.(i have 106.8 anatomy at the moment, might be
> fluking the numbers a little, so that might be where some of the confusion is
> coming from.)
>
> *shrugs*
> ~Cyrus of Sosaria~

What I saw on the test center was identical to the pvm damage
calculator available on Stratics. Beyond that, I can agree with you
that I don't miss GM tactics at all, really, but it was nice to have.

Brian