Archived from groups: rec.games.computer.ultima.online (
More info?)
Good God! that means that it's a result of... *Gasp* Shitty programming!
*Arhg!*
Gee who woulda guessed.....
Alminair
Thanks for the info to!
"Brian Keener" <keenerb@roleplayga.org> wrote in message
news:b%Qjc.3322115$iA2.391084@news.easynews.com...
> In article <brDjc.12476$eZ5.9985@newsread1.news.pas.earthlink.net>,
Alminair wrote:
> > I tried the 3D one... except that I got dial-up.... Looked nice enough
> > (Although OBVIOUSLY not 3D)
> > BUT, when 1 setp takes 45 seconds... well it got deleted QUICK!
> > Yet the 2D runs just fine over dial-up. My PC is a custom build that I
KNOW
> > can handle the software,
> > so all that leaves it the suspision that the 3D client uses a ton more
> > bandwidth.... Stupid of you OSI... Very stupid.
> >
> > Alminair
> >
> >
> > "Polychromic" <macecil@attbi.com> wrote in message
> > news
fit805j96lgmf1ijlvlg9v614bs49p26j@4ax.com...
> >> On Tue, 27 Apr 2004 18:57:49 GMT, Brian Keener <keenerb@roleplayga.org>
> >> wrote:
> >>
> >> >WineX, from Transgaming, actually loads and runs the 3d client, bu the
> >> >graphics are horribly screwed up. You can walk around, cast spells,
> >> >buy stuff, etc. but it ain't pretty, OR easy...
> >>
> >> It's that way using the 3d version with Windows too...
> >>
> >> --
> >> Michael Cecil
> >> http://home.comcast.net/~macecil/
> >
> >
>
> Heh heh... I log in and use it under WinXP every now and then, but
> always end up going back to 2d.
>
> An interesting note, I've done bandwidth monitoring with my Linux
> router, and the 3d client does not use any more bandwidth than the 2d.
>
> What I DID notice was that there was far far far more hard disk
> accesses and memory swaps under 3d than there was under 2d. I would
> blame that on having to load textures/etc. for everything on the
> screen, which is far more intensive under 3d than it is under 2d. The
> biggest performance increase I saw was when I stuck a ultra320
> controller and 15,000 rpm SCSI inside my machine for testing purposes.
>
> You can illustrate this for yourself under recent version of Windows
> using Performance Monitor.
>
> Dial-up being an obvious exception, bandwidth is NOT THE ISSUE. Even
> over a FULL T1, UO3D is just as laggy as it was over my 144/144 SDSL
> connection, even on better hardware.
>
> Brian K