Archived from groups: rec.games.computer.ultima.online (
More info?)
"John Strong" <angrycornflake@NOSPAM.comcast.net> wrote in message
news:Kv2dndv3W-kIloDcRVn-qg@comcast.com...
> Hello all. Just bought UO 7th Anniversary edition (which has all the
> expansions) and thought I'd ask some questions. Tried playing this game
> before and didn't really see enough in the beginning to catch my interest,
> but for $19 for the package, I thought I'd give it another shake.
>
> Anyway, question is, what would you suggest I do or go see in the
beginning?
> What advice would you give to a totally new player?
>
> I've played EQ for years and CoH since its release so I'm not new to this
> style of game, just UO itself.
>
> Thanks in advance.
>
>
I've been in UO four years now. I suggest starting with a mage character to
have the travel spells and just wander the lands. There is a lot to do and
see in this game-world. In this game you have far more than the usual
kill-or-be-killed combat of most of the games out there. In UO you can be a
craftsman in several crafts, be an explorer, be a merchant prince, a street
beggar, a shepherd, or a crazed murderering killer ( on the Fel facet). You
have a wide range of options and can vary them if you want as time goes by.
if your in a mood to rock & roll, go hunting. If you want a more laid back
session, go foraging for lumber, ore for metal ingots, or for animal hides
and meats to use or sell. If your feeling *really* inclined to kick back and
be mellow, try hearding sheep. You can gather the wool to sell or make into
cloth to put some gold in your pockets if you want to bother with it.
I currently have six characters which are:
1) A craftsman with GM (Grandmaster 100 skill) Blacksmithing, Tailoring,
Tinkering, & Carpentry which lets him craft in all those fields plus make
all the combination craft items. He does the lumberjacking with about 60
skill and has 45 skill in music to make instruments. He is a grandmaster
Fletcher as well. For travel & combat he has 90 magery to let him travel,
summon creatures to defend him, and allow use of 'mage weapons' which
operate from the mage skill instead of a weapon skill. He's not worth much
in a real fight but anything he's likely to run into he can handle.
He supplies my crew with nearly all their gear and sells other stuff to
other players on vendors he has set up.
2) Is GM Inscription & Alchemy, Her skills are being changed from primary
crafting/forager (for resources) to crafting/fisherman/spellslinger to try
out fishing with enough casting ability to fight off sea serpents and
whatever she runs into. She will go after sunken treasure chests for
decorations for the house and to give away or sell.
3) Is a Treasure Hunter who goes about with treasure maps and sees whats
there to be dug up, to be used, sold, or discarded. He is taking over #2's
GM Mining since it benefits a T-hunter to have that skill. He fights with
spells.
4) Is a Bard who uses his music to hunt by entrancing monsters with his
songs. He had been an animal tamer the last couple of years but I found it
boring watching trained pets have all the fun so I switched him to bard.
Takes time but has been more fun for me. Many trive as Tamers. I found it a
yawner. ::shrug:: He fights with spells, and when using his songs to affect
the monsters around him can do well hunting.
5) Is an Elder skills Mage who fights with spells and has near elder
bandaging skills to heal his own wounds and those of people around him. I
play him as a Healer and after I get four more ability gains in Anatomy
skill, he will show Elder Healer on his paperdoll instead of Elder Mage.
This was my first long-term character. Until he runs out of spell componets
he can kick butt with the best. Once he does, he pulls out a mage-weapon and
fights with that until his bandages run out. Then he spells himself to
somewhere healthy or gets a dirtnap (dead) and walks out as a ghost.
#6) Is my 7th Anniversary Edition slot charcter and is training to be a
Paladin with Maces & Archery as weapons of choice. My only melee-fighter.
Still not sure about this one. It may become a Thief/Acher instead.