Archived from groups: rec.games.computer.ultima.online (
More info?)
On Mon, 27 Sep 2004 16:29:13 GMT, "Baydlor" <Baydlor@hotmail.com> wrote:
>
>"Polychromic" <macecil@comcast.net> wrote in message
>news:e59gl01pab74gsvhmi6hqve0b8g0h8hj4h@4ax.com...
>> You don't feed these guys do you?
>> If not, then how do they ever bond?
>>
>
>They never do bond. You need the gate spell to travel with them and once
>they die they have to be replaced.
I figured as much. Thanks for clearing that up. Oh well, my Blacksmith
GM'd Tinkering a couple days ago so I decided to try making one and had
some questions.
Did you know that releasing a golem causes karma loss? Better be careful
the next time you dispose of a vacuum. The cops might get you for being
immoral to a machine!
I transferred the golem to a different char who was trying to reach 110
swords skill to do the training bit with. After whacking the golem for a
hour with a 100% poisoning axe, he got no gains at all. But the first
frenzied ostard he met gave him .1 so I guess golems aren't "magic" in
that regard. Too boring anyhow.
--
Michael Cecil
http://home.comcast.net/~macecil/