Archived from groups: rec.games.computer.ultima.online (
More info?)
"Polychromic" <macecil@comcast.net> wrote in message
news:78j7m05vk3qddsoii0cl3o6tsgqujom279@4ax.com...
> On Wed, 06 Oct 2004 10:32:15 GMT, "Shaun Lucas" <huffy.bear@ntlworld.com>
> wrote:
>
> >
> >"Lee" <nochance@nospam.com> wrote in message
> >news:10m7dll9bjkove6@corp.supernews.com...
> >> Whats all that about then?
> >
> >In a nutshell, if a weapon has this attribute you do not need the skills
for
> >its class, as long as you some skill for another. For example: You have a
> >warrior with 70 points swords and 30 points fencing skill. Say you find a
> >kryss (a fencing weapon) with the UBWS attribute applied to it. When
using
> >the weapon the combat engine will take into account your skill in swords
and
> >not fencing, since this is the better skill. Best of all you could just
have
> >swords skill, and no fencing at all - you would still be able to use the
> >kryss, as it would still be applied to your swords skill in battle. Hope
> >this helps.
>
> But you will not be gaining sword skill while you use it.
Funny, my swords went up when I was using a UBWS kryss....Then I found a kat
with 20% SSI which is almost as fast.