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I'm trying to figure out exactly how these things will work. If a person
has a 725 point character and they pick up a soulstone with 100 points
in something--do they thus have an 825 point character while they use
the soulstone?
 
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On Fri, 08 Oct 2004 12:22:39 GMT, vince garcia
<vggarciaxx@ix.netcom.com> wrote:

>I'm trying to figure out exactly how these things will work. If a person
>has a 725 point character and they pick up a soulstone with 100 points
>in something--do they thus have an 825 point character while they use
>the soulstone?

Soulstones simply hold one(1) skill's worth of points, you do not
equip it.

From what I've read; Once a day you may transfer skill points
from a soulstones. It can hold one skill at a time. The stone
can hold 120 points, but the char that tries to claim those
points will need to be scrolled up, and have the space to
accommodate them. The soulstone can be flushed, dumping the
points permanently, probably by hitting the anykey.

It is _account_ specific, meaning only the 6 chars you already
have on a shard may use it. It can be moved via the character
transfer plan, but I don't know if it can be holding points when
moved.

Although I did pre-order, I don't think this thing is going to be
all that useful to me. Someone with a spread out account of
diverse characters may find it useful, should they want to trim
away some chars.
 
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vince garcia wrote:
> I'm trying to figure out exactly how these things will work. If a person
> has a 725 point character and they pick up a soulstone with 100 points
> in something--do they thus have an 825 point character while they use
> the soulstone?

Not in its current incarnation which may change of course.

I think most people are counting on getting two stones but the account
tracking that Jaeger mentions may defeat that.

Let's say you have an old school GM archer/wrestler/swords like I do who
is now obsolete since focus entered the game. You can move wrestling to
a 6th slot character and add focus. Unless the 6th slot character has
less then 600 total skill points, they will have to lose something.

To some extent it seems like it will be more about building the perfect
mule. I mean I have alchemy on one of my lockpickers and inscription on
a couple of my mages. It would make sense to put these on a 6th slot
character.

That being said, I am not going to do it. I have given up GM this and
PvP that on all my characters because of bonehead design changes made at
OSI. I am just tired of playing that "latest greatest" game. I'm right
and they are wrong, simple as that. The numbers and practical experience
in other games back me up.
 
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The question I have about the soulstone has not been answered.

1. If the solestone is cleared, and you use it to save a skill, from a
character, what is that characters skill after the save? Is it 0 or is it
still the same as before?

2. If you for example; have the a skill of 80 in the solestone and use it to
on a character with a skill of 40, does it trade that skill (40 in
solestone/80 in character)?

Andrea

"vince garcia" <vggarciaxx@ix.netcom.com> wrote in message
news:4166872E.34EC@ix.netcom.com...
> I'm trying to figure out exactly how these things will work. If a person
> has a 725 point character and they pick up a soulstone with 100 points
> in something--do they thus have an 825 point character while they use
> the soulstone?
 
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On Sat, 9 Oct 2004 15:43:17 -0700, "Andrea2"
<andrea6192001nospam@yahoo.com> wrote:

>The question I have about the soulstone has not been answered.
>
>1. If the solestone is cleared, and you use it to save a skill, from a
>character, what is that characters skill after the save? Is it 0 or is it
>still the same as before?

The skill points, of that certain skill, are _relocated_ to the
stone. If you have 110 in tailoring, and you move it to the
stone, your char now has 0 in tailor and the stone holds 110
tailor. Not 110 skill points, 110 tailor skill points.

If you try to collect those skill points with a char that has a
100 skill cap in tailoring, you have a GM tailor, and 10 points
are lost. If you try to collect those points with a char that is
scrolled up to 120, and already has 50, you still have an elder
tailor.

Just like adding scrolls to your char, the higher number of
points becomes your new total. Your skill cap and other skills
are not affected.

>2. If you for example; have the a skill of 80 in the solestone and use it to
>on a character with a skill of 40, does it trade that skill (40 in
>solestone/80 in character)?

In the above, your character will have the 80 that was on the
stone. The lower amount, 40, will be gone, points are not
accumulated.

Sorry I can't include the link to the thread I read when I asked
these questions, but the stratecs boards do have all this info.
If I do relocate it, I will post the URL.
 
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"Jaeger Prelac" <jprelac@softhome.net> wrote in message
news:mlugm0d41oan3bdqsvp7lvgj93roqknibn@4ax.com...
> On Sat, 9 Oct 2004 15:43:17 -0700, "Andrea2"
> <andrea6192001nospam@yahoo.com> wrote:
>
>>The question I have about the soulstone has not been answered.
>>
>>1. If the solestone is cleared, and you use it to save a skill, from a
>>character, what is that characters skill after the save? Is it 0 or is it
>>still the same as before?
>
> The skill points, of that certain skill, are _relocated_ to the
> stone. If you have 110 in tailoring, and you move it to the
> stone, your char now has 0 in tailor and the stone holds 110
> tailor. Not 110 skill points, 110 tailor skill points.
>
> If you try to collect those skill points with a char that has a
> 100 skill cap in tailoring, you have a GM tailor, and 10 points
> are lost. If you try to collect those points with a char that is
> scrolled up to 120, and already has 50, you still have an elder
> tailor.
>
> Just like adding scrolls to your char, the higher number of
> points becomes your new total. Your skill cap and other skills
> are not affected.
>

Ok, I understnd that

>>2. If you for example; have the a skill of 80 in the solestone and use it
>>to
>>on a character with a skill of 40, does it trade that skill (40 in
>>solestone/80 in character)?
>
> In the above, your character will have the 80 that was on the
> stone. The lower amount, 40, will be gone, points are not
> accumulated.
>

I understand the points will not be accumulated, but won't the 40 points be
transfered to the stone? If not, it would be impossible to trade skills with
another character thus greatly limiting the usefulness of the stone.

> Sorry I can't include the link to the thread I read when I asked
> these questions, but the stratecs boards do have all this info.
> If I do relocate it, I will post the URL.
 
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<Snip>

> I understand the points will not be accumulated, but won't the 40 points
> be transfered to the stone? If not, it would be impossible to trade skills
> with another character thus greatly limiting the usefulness of the stone.

They are lost. The trade meathod is to store the points, Move them to a new
char. Store the next set, move them to a new char. ie.
Move 100 pts to stone
move 100 points to new char. Stone then has 0 points regardless of what the
skill was on the new char.
repeat until everything you wish is moved.
If you have 6 chars woth 700+ points you WILL have to sacrifice 100 pts on
someone in order to trade skills. (Unless you have more then one stone.)

Hope that makes things clearer!

Alminair
 
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It does and it makes the stone much less desirable. I am thinking about
canceling my advance order.

I thought it could "trade" skills between characters, I was worng. It can
only strip one character of a skill and move it to another character.

Andrea

"Alminair" <Alminair@*Nospam*Earthlink.Net> wrote in message
news:2sri25F1ofmirU1@uni-berlin.de...
>
> They are lost. The trade meathod is to store the points, Move them to a
> new char. Store the next set, move them to a new char. ie.
> Move 100 pts to stone
> move 100 points to new char. Stone then has 0 points regardless of what
> the skill was on the new char.
> repeat until everything you wish is moved.
> If you have 6 chars woth 700+ points you WILL have to sacrifice 100 pts on
> someone in order to trade skills. (Unless you have more then one stone.)
>
> Hope that makes things clearer!
>
> Alminair
>
 
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Rick Cortese wrote:
>
> vince garcia wrote:
> > I'm trying to figure out exactly how these things will work. If a person
> > has a 725 point character and they pick up a soulstone with 100 points
> > in something--do they thus have an 825 point character while they use
> > the soulstone?
>
> Not in its current incarnation which may change of course.
>
> I think most people are counting on getting two stones but the account
> tracking that Jaeger mentions may defeat that.
>
> Let's say you have an old school GM archer/wrestler/swords like I do who
> is now obsolete since focus entered the game. You can move wrestling to
> a 6th slot character and add focus. Unless the 6th slot character has
> less then 600 total skill points, they will have to lose something.
>
> To some extent it seems like it will be more about building the perfect
> mule. I mean I have alchemy on one of my lockpickers and inscription on
> a couple of my mages. It would make sense to put these on a 6th slot
> character.
>
> That being said, I am not going to do it. I have given up GM this and
> PvP that on all my characters because of bonehead design changes made at
> OSI. I am just tired of playing that "latest greatest" game. I'm right
> and they are wrong, simple as that. The numbers and practical experience
> in other games back me up.


I think my feelings are mostly negative about it. Seems like yet another
way to have a newby GM or elder tamer without having to work for it.
Worst of all, now ANY character can be a GM whatever just by having one
of these items and trading it around. sheesh!
 
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"Andrea2" <andrea6192001nospam@yahoo.com> wrote in message
news:Gradnfx5TdgqL_XcRVn-iw@giganews.com...
> It does and it makes the stone much less desirable. I am thinking about
> canceling my advance order.
>
> I thought it could "trade" skills between characters, I was worng. It can
> only strip one character of a skill and move it to another character.
>
> Andrea

Or use it to store a skill while you test out a new one. In essance it DOES
allow trade between chars. Leave 100 points between 6 chars and you can
trade skills. (Even though it might take some more steps) You are grumping
about the meathod.
 
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Yes I am disappointed because if I had a character with 40 in a skill and
borrowed a skill of 100 from another character, the origional 40 would be
lost. when the 100 skill was removed the character would be left with 0 in
that skill.

Andrea

"Alminair" <Alminair@*Nospam*Earthlink.Net> wrote in message
news:2srrmuF1o367oU1@uni-berlin.de...
>
> Or use it to store a skill while you test out a new one. In essance it
> DOES allow trade between chars. Leave 100 points between 6 chars and you
> can trade skills. (Even though it might take some more steps) You are
> grumping about the meathod.
>
 
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On Sat, 9 Oct 2004 22:21:49 -0600, "Alminair"
<Alminair@*Nospam*Earthlink.Net> wrote:

>
>"Andrea2" <andrea6192001nospam@yahoo.com> wrote in message
>news:Gradnfx5TdgqL_XcRVn-iw@giganews.com...
>> It does and it makes the stone much less desirable. I am thinking about
>> canceling my advance order.
>>
>> I thought it could "trade" skills between characters, I was worng. It can
>> only strip one character of a skill and move it to another character.
>>
>> Andrea
>
>Or use it to store a skill while you test out a new one. In essance it DOES
>allow trade between chars. Leave 100 points between 6 chars and you can
>trade skills. (Even though it might take some more steps) You are grumping
>about the meathod.

Or you can use it to just remove skill points from a char if you don't
need them anymore. I still think that it's harder to raise a new skill if
you have to force another to decay than it is to raise a new skill when
you still have room within the skillcap.

--
Michael Cecil
http://home.comcast.net/~macecil/
 
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> "Alminair" <Alminair@*Nospam*Earthlink.Net> wrote in message
> news:2srrmuF1o367oU1@uni-berlin.de...
>>
>> Or use it to store a skill while you test out a new one. In essance it
>> DOES allow trade between chars. Leave 100 points between 6 chars and you
>> can trade skills. (Even though it might take some more steps) You are
>> grumping about the meathod.
>>
>
>

"Andrea2" <andrea6192001nospam@yahoo.com> wrote in message
news:7Jadna3yjcAaTPXcRVn-iA@giganews.com...
> Yes I am disappointed because if I had a character with 40 in a skill and
> borrowed a skill of 100 from another character, the origional 40 would be
> lost. when the 100 skill was removed the character would be left with 0 in
> that skill.
>
> Andrea
>

My point is that you can move that 40 points first to preserve it, then move
the 100 points. Takes more steps but it is the same thing.
 
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Since they gave us that 6th character slot, I could keep a character for the
explicit purpose of temporally storing skill points so they wouldn't be
lost. Seems like a waste but it would work.

Andrea

"Alminair" <Alminair@*Nospam*Earthlink.Net> wrote in message
news:2stanlF1njuq2U1@uni-berlin.de...
>
> My point is that you can move that 40 points first to preserve it, then
> move the 100 points. Takes more steps but it is the same thing.
>