Archived from groups: rec.games.computer.ultima.online (
More info?)
On Sat, 9 Oct 2004 15:45:05 -0700, "Andrea2"
<andrea6192001nospam@yahoo.com> wrote:
>I have a new Mage character. What skills should let her advance and what
>skill should be locked?
Depends on what your mage is going to do. Magery has several
support skills, and I made a few mistakes because of old, or PvP
related information at stratecs. Assuming a full blown PvM
fighting mage, here's what a year of experience has taught me.
Evaluate Intelligence. This is the oomph behind your spells.
Offensive spells hit harder if you have higher eval skill.
Meditation. Regenerates mana. No mana means no casting, so you
really want mana. Trust me, even at GM med/focus I still look
for mana bonuses on armor.
Focus. See above, but this can be traded later should you chose.
It's so easy to get focus that there's no point in locking it at
this stage unless you have a solid plan for other skills.
Inscription. There is a bonus if you can GM inscription, and I
think it's a substantial one too. Only a mage can scribe, but a
mage doesn't need to scribe. It's a very nice money maker
though.
Wrestling. I was lead to believe that wrestling would prevent my
spells from being disrupted in battle, so I set it upwards. PvP
advantages from special moves aside, I don't like wrestling and
have set it downwards.
Resisting Spells. I think there's still some debate over whether
or not this is broken. I have it set to rise, but I'll let
someone else comment on it's true value.
Hiding. I love it. Not part of the Mage Templates I've read,
but very useful, as your mana regenerates while you hide, and
keeps you out of the battle. You can't actively meditate when
hidden, so it's passive only.
So my template is;
Magery
Evaluating Intelligence
Meditation
Focus
Inscription
Resisting Spells
Hiding
One possibility that I've not mentioned is poisoning. Poisoning
skill will give your poison spells a boost, and I understand that
at GM level, it's a boost to be reckoned with.
In the above template, should I decide to pursue poisoning, I
would drop Focus. On a new char I would substitute Inscription.
>What is the best way to advance her Mage skill. After several hours of play
>they have not advanced at all.
Magery is a movement based skill, meaning it won't rise if you
stay in one place.
Only wear +mage rings when you want spells _instead_ of gains.
Equip a wand to lower your mage skill, giving you a better chance
to gain when you cast.
Build a LRC suit.
Learn to 8x8
All skill appear to rise best when training at the 60-70% success
level. The sewing kits will tell you when you have a 65% success
chance at something, but spell books don't. Use the calculator
at <http://uo.stratics.com/content/skills/magery.php>
Practice practice practice.