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Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
I got off of it, it ran off so fast I could not keep up with it.
I looked for it for about 30 min., until I ran into some Ants, and
decided this was no place for a Miner. Assuming it was dead I came
back and looked for its ghost. (It was bonded). No ghost to be found.

Now I have to look for another Fire Beetle. Just hope the next one is
not bugged also.

Ice
 
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Ice@noplace.com (Ice) wrote:
>Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
>I got off of it, it ran off so fast I could not keep up with it.
>I looked for it for about 30 min., until I ran into some Ants, and
>decided this was no place for a Miner.

"All Stop" "All Follow Me" macros are handy for anyone that depends on
a pet, and a ghost will obey the commands, though they move glacially
slow.

D.
--
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-Resolved: To be more temperate in my postings.
Oct 5th, 2004 JDL
 
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"Derek Lyons" <fairwater@gmail.com> wrote in message
news:41ae43d6.15396172@supernews.seanet.com...
> Ice@noplace.com (Ice) wrote:
> >Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
> >I got off of it, it ran off so fast I could not keep up with it.
> >I looked for it for about 30 min., until I ran into some Ants, and
> >decided this was no place for a Miner.
>
> "All Stop" "All Follow Me" macros are handy for anyone that depends on
> a pet, and a ghost will obey the commands, though they move glacially
> slow.
>
> D.
> --


Sometimes pets just get "bugged" and no amount of "all stop" will cure them.
I tamed a beetle for Barefoot Princes earlier this year and it turned out to
be a bugged bug. If one would dismount, it would dash off in random
directions. We tried everything; stabling, bonding, transferring, rezzing
but no joy. Someone finally put the sorry ah heck down.

The problem seems to have something to do with a pet that was attacking
someone that recalled away. The pets "last target" seems to get stuck and
the pet will always charge off towards where it "thinks" it's foe is
located.



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On Wed, 01 Dec 2004 19:35:22 GMT, Ice@noplace.com (Ice) wrote:

>
>Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
>I got off of it, it ran off so fast I could not keep up with it.
>I looked for it for about 30 min., until I ran into some Ants, and
>decided this was no place for a Miner. Assuming it was dead I came
>back and looked for its ghost. (It was bonded). No ghost to be found.
>
>Now I have to look for another Fire Beetle. Just hope the next one is
>not bugged also.
>
>Ice

What pets need is a collar and name tag. I see so many ghost pets stuck
in the forests there on Homare. It would be cool to vet them back to life
then be able to somehow return them to their owners.

--
Michael Cecil
http://home.comcast.net/~macecil/
 

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On Wed, 01 Dec 2004 22:22:25 GMT, fairwater@gmail.com (Derek Lyons) wrote:

>Ice@noplace.com (Ice) wrote:
>>Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
>>I got off of it, it ran off so fast I could not keep up with it.
>>I looked for it for about 30 min., until I ran into some Ants, and
>>decided this was no place for a Miner.
>
>"All Stop" "All Follow Me" macros are handy for anyone that depends on
>a pet, and a ghost will obey the commands, though they move glacially
>slow.
>
>D.
That's the point of the "Bugged Bug". This one would not STOP, or FOLLOW.
I have the macros. I have played a tamer character. I know how they are
"supposed" to act. This one was bugged and would not respond to commands.

Ice
 

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On Wed, 1 Dec 2004 18:11:16 -0800, "Todd Bailey"
<toddbailey25@-NoSpam-hotmail.com> wrote:

>
>"Derek Lyons" <fairwater@gmail.com> wrote in message
>news:41ae43d6.15396172@supernews.seanet.com...
>> Ice@noplace.com (Ice) wrote:
>> >Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
>> >I got off of it, it ran off so fast I could not keep up with it.
>> >I looked for it for about 30 min., until I ran into some Ants, and
>> >decided this was no place for a Miner.
>>
>> "All Stop" "All Follow Me" macros are handy for anyone that depends on
>> a pet, and a ghost will obey the commands, though they move glacially
>> slow.
>>
>> D.
>> --
>
>
>Sometimes pets just get "bugged" and no amount of "all stop" will cure them.
>I tamed a beetle for Barefoot Princes earlier this year and it turned out to
>be a bugged bug. If one would dismount, it would dash off in random
>directions. We tried everything; stabling, bonding, transferring, rezzing
>but no joy. Someone finally put the sorry ah heck down.
>
>The problem seems to have something to do with a pet that was attacking
>someone that recalled away. The pets "last target" seems to get stuck and
>the pet will always charge off towards where it "thinks" it's foe is
>located.
>
That is what this one did. If I got off, it just charged off. I thought it
was cured. I got off in a mining cave and it stayed with me, then I got
off outside and it took off faster than I have ever seen any thing in UO
travel. I could not keep up. I was hitting my macro "all follow" as I
chased after it. Then I ran into Ants.......

One more ghost pet to wonder around until they decide to clear the server.
There has been a ghost horse in one of the despise dungeon for two weeks.
It was still there last night. All the ghost pets has got to put more stress on
the servers, wonder why they have not cleared them.

Ice
 
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"Ice" <Ice@noplace.com> wrote in message
news:41b27e8d.5773008@newsgroups.bellsouth.net...
> On Wed, 1 Dec 2004 18:11:16 -0800, "Todd Bailey"
> <toddbailey25@-NoSpam-hotmail.com> wrote:
>
>>
>>"Derek Lyons" <fairwater@gmail.com> wrote in message
>>news:41ae43d6.15396172@supernews.seanet.com...
>>> Ice@noplace.com (Ice) wrote:
>>> >Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
>>> >I got off of it, it ran off so fast I could not keep up with it.
>>> >I looked for it for about 30 min., until I ran into some Ants, and
>>> >decided this was no place for a Miner.
>>>
>>> "All Stop" "All Follow Me" macros are handy for anyone that depends on
>>> a pet, and a ghost will obey the commands, though they move glacially
>>> slow.
>>>
>>> D.
>>> --
>>
>>
>>Sometimes pets just get "bugged" and no amount of "all stop" will cure
>>them.
>>I tamed a beetle for Barefoot Princes earlier this year and it turned out
>>to
>>be a bugged bug. If one would dismount, it would dash off in random
>>directions. We tried everything; stabling, bonding, transferring, rezzing
>>but no joy. Someone finally put the sorry ah heck down.
>>
>>The problem seems to have something to do with a pet that was attacking
>>someone that recalled away. The pets "last target" seems to get stuck and
>>the pet will always charge off towards where it "thinks" it's foe is
>>located.
>>
> That is what this one did. If I got off, it just charged off. I thought
> it
> was cured. I got off in a mining cave and it stayed with me, then I got
> off outside and it took off faster than I have ever seen any thing in UO
> travel. I could not keep up. I was hitting my macro "all follow" as I
> chased after it. Then I ran into Ants.......
>
Yep, I had the same problem.
I have a theory that, due to it's 'unusual' colour scheme, the beetle gets
it into its head that it is a paragon, and takes off at similar speeds. I
was on an Ethy horse when my fire bug went mental, and I couldn't keep up
with it. Fortunately, I found it again about 10 minutes later, a very, very
long way from where it did a runner - they do seem to travel in straight
lines, as much as possible.He will live in a stable until such a time as I
get something other than canned responses from a GM, and the devs announce a
fix!

One tip for miners with bugs that have shown signs of this - when you get
them out of a stable, make sure you are standing in a closed stall. At least
that way, you stand a chance of being able to re-stable the stupid creature
if he instantly heads for the wall...
 
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On Wed, 01 Dec 2004 19:35:22 GMT, Ice@noplace.com (Ice) wrote:

>
>Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
>I got off of it, it ran off so fast I could not keep up with it.
>I looked for it for about 30 min., until I ran into some Ants, and
>decided this was no place for a Miner. Assuming it was dead I came
>back and looked for its ghost. (It was bonded). No ghost to be found.
>
My beetle took off one time and I lost it for several hours. It was
right after that incident that I bought a pet summoning crystal ball
and set to him. He's escaped a couple time since, but now I only have
to go to the house ...get the ball and bring him back. It's pretty
handy to have. I need to get one for some of my other characters
though.

bolt
 
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"Derek Lyons" <fairwater@gmail.com> wrote in message
news:41ae43d6.15396172@supernews.seanet.com...
>
> "All Stop" "All Follow Me" macros are handy for anyone that depends on
> a pet, and a ghost will obey the commands, though they move glacially
> slow.

Ice has been playing UO since it first released. Do you think she would
know this basic command by now.

You think she is dumb or something?
 
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Todd Bailey wrote:
> "Derek Lyons" <fairwater@gmail.com> wrote in message
> news:41ae43d6.15396172@supernews.seanet.com...
>
>>Ice@noplace.com (Ice) wrote:
>>
>>>Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
>>>I got off of it, it ran off so fast I could not keep up with it.
>>>I looked for it for about 30 min., until I ran into some Ants, and
>>>decided this was no place for a Miner.
>>
>>"All Stop" "All Follow Me" macros are handy for anyone that depends on
>>a pet, and a ghost will obey the commands, though they move glacially
>>slow.
>>
>>D.
>>--
>
>
>
> Sometimes pets just get "bugged" and no amount of "all stop" will cure them.
> I tamed a beetle for Barefoot Princes earlier this year and it turned out to
> be a bugged bug. If one would dismount, it would dash off in random
> directions. We tried everything; stabling, bonding, transferring, rezzing
> but no joy. Someone finally put the sorry ah heck down.
>
> The problem seems to have something to do with a pet that was attacking
> someone that recalled away. The pets "last target" seems to get stuck and
> the pet will always charge off towards where it "thinks" it's foe is
> located.

Try "all kill" and target something weak like a mongbat or headless.
Seems to work for some bad behaving pets.
 

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On Thu, 02 Dec 2004 17:02:34 GMT, Rick Cortese <ricortes@earthlink.net> wrote:


>> The problem seems to have something to do with a pet that was attacking
>> someone that recalled away. The pets "last target" seems to get stuck and
>> the pet will always charge off towards where it "thinks" it's foe is
>> located.
>
>Try "all kill" and target something weak like a mongbat or headless.
>Seems to work for some bad behaving pets.

I tried that, but it did not work.. I think the only thing I did not use
before it ran off, was the summoning crystal ball. If I have another
bugged one, I will try that. Now, all I have to do is find someone to
get me another one. I am really not up to going into that dungeon alone
to try it myself.

Ice
 
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On Thu, 2 Dec 2004 14:10:55 -0600, "Reg LeCrisp" <x@x.com> wrote:

>
>"Derek Lyons" <fairwater@gmail.com> wrote in message
>news:41ae43d6.15396172@supernews.seanet.com...
>>
>> "All Stop" "All Follow Me" macros are handy for anyone that depends on
>> a pet, and a ghost will obey the commands, though they move glacially
>> slow.
>
>Ice has been playing UO since it first released. Do you think she would
>know this basic command by now.
>
>You think she is dumb or something?

Troll, even us oldbies need reminders sometimes.

--
Michael Cecil
http://home.comcast.net/~macecil/
 
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"Polychromic" <macecil@comcast.net> wrote in message
news:5k5vq0pujpnrbdof1v3vjir4icg61ed33f@4ax.com...
>
> Troll, even us oldbies need reminders sometimes.

Did you just call Ice, OLD ?
 

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On Fri, 3 Dec 2004 13:01:32 -0600, "Reg LeCrisp" <x@x.com> wrote:

>
>"Polychromic" <macecil@comcast.net> wrote in message
>news:5k5vq0pujpnrbdof1v3vjir4icg61ed33f@4ax.com...
>>
>> Troll, even us oldbies need reminders sometimes.
>
>Did you just call Ice, OLD ?
>
That's ok, I am old......... *grin*

Ice
 
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On Sat, 04 Dec 2004 14:34:37 GMT, Ice@noplace.com (Ice) wrote:

>On Fri, 3 Dec 2004 13:01:32 -0600, "Reg LeCrisp" <x@x.com> wrote:
>
>>
>>"Polychromic" <macecil@comcast.net> wrote in message
>>news:5k5vq0pujpnrbdof1v3vjir4icg61ed33f@4ax.com...
>>>
>>> Troll, even us oldbies need reminders sometimes.
>>
>>Did you just call Ice, OLD ?
>>
>That's ok, I am old......... *grin*
>
>Ice

Anyhow you know that oldbie parlance as opposed to oldie, refers to how
long we've been playing UO. :)

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"Ice" <Ice@noplace.com> wrote in message
news:41af1ba2.1511359@newsgroups.bellsouth.net...
>
> Well, I lost my "bugged" bug. I was trying to "de-bug" it, but when
> I got off of it, it ran off so fast I could not keep up with it.
> I looked for it for about 30 min., until I ran into some Ants, and
> decided this was no place for a Miner. Assuming it was dead I came
> back and looked for its ghost. (It was bonded). No ghost to be found.
>
> Now I have to look for another Fire Beetle. Just hope the next one is
> not bugged also.
>

slightly off topic - but does anyone actually find Fire Beetles to be
useful?
Feel free to correct me if I'm wrong on any of the points below, but...
As far as I can see, you STILL need an anvil. You can count the number of
anvils lying around that DON'T have a forge nearby on one hand - apart from
those inside houses, of course.

I would imagine that every miner who ever built a house has both a forge and
an anvil in it.
You have to get off the bug to use it. This means that:
1. There's a chance that the bug will head off to attack anything that
wanders by that it thinks is a threat - e.g. wandering mongbats, etc.
2. If you're not in town, it's vulnerable.
3. It takes up a LOT more space than a small forge.
4. It's prone to the rampant runaway bug bug.

So, what's the idea? To save a tiny bit of space in houses?
<sarcasm>Wow, what a way to help smiths and miners! Thanks, guys! </sarcasm>

Not to mention that in battle, it's about as much use as a string bikini,
and draws about the same amount of attention as one.

Now, if I've got the wrong end of the stick, and you can use it while
riding, and there's a mini anvil hidden in there somewhere that I can't
find, fine. But, if not, it seems to be almost as useless as most of the
young player ticket rewards.

Anyone? Or have I completely missed the plot?
 

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On Thu, 9 Dec 2004 21:07:43 -0000, "Alergic Alchemist"
<allyTchemist@hotmail.com> wrote:


>
>slightly off topic - but does anyone actually find Fire Beetles to be
>useful?
>Feel free to correct me if I'm wrong on any of the points below, but...
>As far as I can see, you STILL need an anvil.

You do NOT need an anvil to smelt ore. If your a miner, you have to
get off your beetle to mine for ore anyway. With the Fire Beetle you
can mine, smelt, and mine some more. No reason to pack it all back
to your house to smelt. Miners with the Blue Beetles, or a packie has
always had the problem of them taking off after something, so there
is no difference. If you so not mine with a pack animal of some kind,
you cant carry enough ore to be worth while.

Now that I have a Fire Beetle that is not "bugged", I find it a
pleasure not to have to return to the house to smelt as often.

Just MHO,

Ice
 
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"Alergic Alchemist" <allyTchemist@hotmail.com> wrote:

>Anyone? Or have I completely missed the plot?

Slightly missed it I think... Miners don't need anvils.

D.
--
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-Resolved: To be more temperate in my postings.
Oct 5th, 2004 JDL
 
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Ice <nobody@noplace.com> wrote:

>Now that I have a Fire Beetle that is not "bugged", I find it a
>pleasure not to have to return to the house to smelt as often.

Hm? I never return to my house to smelt. Usually a house nearby has
a forge available. (I mine in Tram however.) Ilsh of course is
different.

D.
--
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-Resolved: To be more temperate in my postings.
Oct 5th, 2004 JDL
 
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"Derek Lyons" <fairwater@gmail.com> wrote in message
news:41b9e132.4301178@supernews.seanet.com...
> "Alergic Alchemist" <allyTchemist@hotmail.com> wrote:
>
>>Anyone? Or have I completely missed the plot?
>
> Slightly missed it I think... Miners don't need anvils.
>
> D.
> --
> Touch-twice life. Eat. Drink. Laugh.
>
Aha. Very true. Sorry - I'd got the idea from somewhere that it was aimed at
miners AND smiths - probably from some of the constant complaining on
Stratics...
 
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On Fri, 10 Dec 2004 07:44:44 -0000, "Alergic Alchemist"
<allyTchemist@hotmail.com> wrote:

>"Derek Lyons" <fairwater@gmail.com> wrote in message
>news:41b9e132.4301178@supernews.seanet.com...
>> "Alergic Alchemist" <allyTchemist@hotmail.com> wrote:
>>
>>>Anyone? Or have I completely missed the plot?
>>
>> Slightly missed it I think... Miners don't need anvils.
>>
>> D.
>> --
>> Touch-twice life. Eat. Drink. Laugh.
>>
>Aha. Very true. Sorry - I'd got the idea from somewhere that it was aimed at
>miners AND smiths - probably from some of the constant complaining on
>Stratics...
>
Miners? Smiths?

Darn, I thought Fire Beetles were new uber vehicles for Ice Dungeon
spelunkers.

--
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http://home.comcast.net/~macecil/
 
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On 10 dec 2004 Ice was heard to say:

> Now that I have a Fire Beetle that is not "bugged", I find it a
> pleasure not to have to return to the house to smelt as often.
>
Which of the bugs are you referring to here ?
The 'take off in random direction and disappear' ?
or the 'do 100% fire and 100% physical = 1 damage' ?
I have put my fire beetle in a stable for now since my miner
is not exactly the second coming with regards to his combat
skills, and the beetle can hardly gnaw a rabbit to death
without being severely wounded himself :(
On the other hand, the little I've used him, he has not
shown the tendency to run away..


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Are you on Drugs ?" Gordo - The Black Hand - KotDT #79
 
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"Polychromic" <macecil@comcast.net> wrote in message
news:brmir0l112l3lo21r2r219192l035enor5@4ax.com...
> On Fri, 10 Dec 2004 07:44:44 -0000, "Alergic Alchemist"
> <allyTchemist@hotmail.com> wrote:
>
>>"Derek Lyons" <fairwater@gmail.com> wrote in message
>>news:41b9e132.4301178@supernews.seanet.com...
>>> "Alergic Alchemist" <allyTchemist@hotmail.com> wrote:
>>>
>>>>Anyone? Or have I completely missed the plot?
>>>
>>> Slightly missed it I think... Miners don't need anvils.
>>>
>>> D.
>>> --
>>> Touch-twice life. Eat. Drink. Laugh.
>>>
>>Aha. Very true. Sorry - I'd got the idea from somewhere that it was aimed
>>at
>>miners AND smiths - probably from some of the constant complaining on
>>Stratics...
>>
> Miners? Smiths?
>
> Darn, I thought Fire Beetles were new uber vehicles for Ice Dungeon
> spelunkers.
I wish. Unfortunately, mine recently took over 20 minutes, and a good supply
of bandages, to kill 2 mongbats who teamed up to gank the poor thing. I've
seen tougher chickens! In a fight, an 'old' blue beetle would probably
survive an attack from at least 50 of the new beetles - and that's without
much training.
I've tried mine while mining, and it IS useful there - thanks people!
(*feels stupid*) However, if it comes to mining in Fel, he's staying in the
stable. I don't need a guard that only lasts for 1 1/2 seconds!
 
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"John Hinge" <sidekick_gimmenospam_@nntp.dk> wrote in message
news:Xns95BB714A4B289SHAYERA@62.243.74.162...
> On 10 dec 2004 Ice was heard to say:
>
>> Now that I have a Fire Beetle that is not "bugged", I find it a
>> pleasure not to have to return to the house to smelt as often.
>>
> Which of the bugs are you referring to here ?
> The 'take off in random direction and disappear' ?
> or the 'do 100% fire and 100% physical = 1 damage' ?
> I have put my fire beetle in a stable for now since my miner
> is not exactly the second coming with regards to his combat
> skills, and the beetle can hardly gnaw a rabbit to death
> without being severely wounded himself :(
> On the other hand, the little I've used him, he has not
> shown the tendency to run away..
>
Mine's been staying put lately, too - but has the combat situation been
addressed yet? The last time I tried training mine, the mongbats nearly
won... and a chicken doesn't go through as many bandies as this
glow-in-the-dark bug! I don't see any point in taking him out for training
again until something's done about it. If the idea was to eat up pet slots,
wave an orange flag in the face of any attackers, and leave the miner fairly
defenceless, I'd say they did a fantastic job. Admittedly, the blue bug uses
as many slots, but at least it can fight SOME monsters off!
 
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"Alergic Alchemist" <allyTchemist@hotmail.com> wrote:

>Admittedly, the blue bug uses
>as many slots, but at least it can fight SOME monsters off!

A blue bug can take on -and win- against any Tram surface spawn a
miner is likely to encounter... If the miner takes the time and
effort to train him. I'd not try him against Liches or Solen, but's
more than a match for Ogres, Harpies, etc....

D.
--
Touch-twice life. Eat. Drink. Laugh.

-Resolved: To be more temperate in my postings.
Oct 5th, 2004 JDL