Archived from groups: rec.games.computer.ultima.online (
More info?)
On Thu, 16 Dec 2004 15:23:11 +0200, "regiss" <regiss@takas.lt> wrote:
>> <snip>
>> If not, then its not like the "good old days".
>
>Things you described depend entirely on ppl and is liable to change through
>time. What i meant by " ~'98" is the gameplay itself.
>
>Anyway, there's none of the things you mentioned and i must say quite small
>% of PKs (quite nicely developed PvP system instead, depending on
>Order/Chaos allignment) and they don't go after crafters/newbies. There's an
>understanding of honor in this community. You'd give it a try or at least
>read the rules page for the shard, maybe you'd see what i'm talking about..
>If interested, ofc.
>
The problem with the early UO was that it "did" all depend on the
people playing the game and the people running the game. There is no
"in-game" mechanism to control antisocial behavior. On a private
shard, you "may" be able to control antisocial behavior, but on a
public shard, there is no way.
I will _never_ understand some peoples obsession with the early UO.
The early UO was not only plagued with bugs and poor programming,
it had a flawed concept of what to expect from the general public.
There was no way to extract "meaningful justice" for wrong doings.
I am not sure there is a way to do that in a "game".
Evan early man had enforceable laws (very harsh laws). Kill and you
are killed, steal and you have your hand cut off, run from the "law
men", and you have your foot cut off. Lie or cheat, and you were
banished from society. They did not die to be rez'ed, and the hand and
foot did not grow back, and after banishment, you did not
get to create a new persona and come back to society.
The designers, Ralph K. included were not students of "mankind", they
were (in Ralph K's case a musician, artist, and idealist), others were
"supposed" to be programmers and program designers. (In some cases,
not very good programmers and designers). Who ever had the original
idea had a great concept (IMO), it was the implementation and lack of
understanding of "mankind" that was flawed.
A world, even a virtual reality world, can not survive without some
kind of "enforceable" laws. Without laws you have nothing except
chaos, and eventual collapse. Collapse is where UO was headed when
they split the world between good and evil, "Trammel and Felucca".
I cant imagine anyone wanting to live in chaos, even in a virtual
world.
Think about it, without laws to protect "everyone", the very best of
us may be tempted to do things that would endanger or harm themselves,
or someone else. (ie, drive too fast, take something that does not
belong to you, hit someone. etc.) That's at our best, and some people
in the world are just born "EVIL" and would do much worse.
Just MHO,
Ice