Archived from groups: rec.games.computer.ultima.online (
More info?)
"EVD" <vondee@kingwoodcable.com> wrote in message
news:MPG.1c79a7a424b9c40f989687@news.kingwoodcable.com...
> ok, i just started playing uo and i've done 2 or 3 starter quests but i
> can't find any new ones. this is a stupid question but what is there to
> do (or a better way to ask, what should i do next?). i'm not sure what
> to do to get started. in most mmorgp's, you kill low level creatures
> and work your way up. this doesn't appear to be the mode of play in uo.
In UO you basically decide what you want to do for a living to pay your way
through life, be it shearing sheep or exploring the world to see whats there
and living off the land (monster hunting), and then try it out.
There is a lot of territory out there to travel, I've been here 4 1/2 years
and still not really seen it all. This world we walk when RL lets us has a
lot going for it. No matter what mood your in when you sit down and log in,
there is probably something to do in UO that will fit it.
I have six characters (thanks to the 7th Anniversay Edition) that are as
follows.
For more laid back moods I have a crafter who has Blacksmithing, Tailoring,
Carpentry, Tinkering, Fletching, Alchemy, and enough Music to let him craft
instruments if he wears jewelry to boost the skill to 45. I can sit and make
things to put on my player-run vendors to sell, and he can make almost
everything it's possible to craft. He has just the magery skill to let him
travel, heal, and run his mage-skill weapons (a smith's hammer and a
crossbow). He's the old coot of my bunch.
His daughter does the Inscription, wood gathering, fishing, and cooking. She
has the magery skills to defend herself with if she runs into something
thats hungry while she's logging or fishing. A character to play if I want a
chance of combat during play.
The Tamer character is probably the most powerful class in the game when the
skills are near GMed. You can have a dragon with hundreds of hit points
fight for you and take the monsters damage and do all the fighting for you.
You just keep your dragon healthy by bandaging it. You need to do very
little fighting yourself in most cases, but it can get hairy at times when
the baddie locks onto you instead of your dragon <g>.
The Bard is another powerful class. He can make monsters fight each other or
stand peacefully while your busy fighting something else, or just watching
the other two fight while you brew a cup of tea over your campfire. My bard
has magery skills for fighting and usually gets into the combat
whole-heartedly. You can hunt with this class while fighting a lot yourself,
or very little.
The Treasure hunter finds & reads a map and then goes out and digs it up.
It's as easy as it sounds except for the guardian monsters that spawn when
the chest comes up, and occasionally as you take an item out of the chest.
That first batch is four or five monsters that all want your bloody hide and
in that condition. Having five spellcasting monsters all attack at once can
really ruin your day, let me tell you..
The loot is good from the chests
and the lockpicking/magery combination of skills lets you open chests in
dungeons as well. He has the full set of magery skills for fighting and the
mining skill to let him stand back 5 steps as he digs up the chest. That
head start can save your life. He also mines for ore to supply the craftsman
with ingots of metal if I want to do a more relaxed play session.
The last character is a Healer/Mage. He has elder magery and healing skills
with items and the Focus skill to give him more mana. Of my six
spellslingers, this one is PvP (player vs player in Felucca). He can
dedicate all his mana to commiting mayhem on his opponet while healing
himself with bandages. PvM (player vs Monster) he's not as good in a fight.
Mages can't hunt most paragon's solo since they can't do enough damage over
time. Once a mage has to wait for mana to regenerate, the monsters healing
back to max hit points. Non-paragons he can kill, it just takes a while.
Particularly when you have to deal with the side spawn that joins in the
fight while your moving around trying to avoid being lunch.
The two most powerful classes are the Tamer and the Paladin. I've seen
paladins do 200+ hp of damage to my 19. I feel like an iguana fighting
beside Godzilla, but I like the versatility of the mages spells. All a
matter of taste.
Try various skills and see what you like. Your not locked into your choices.
You can re-distribute your 700 skill points any time you want to, all it
takes is time. Once you have all 700 skill points used, you just set the
ones you don't want to decrease and has you work to raise another skill,
those skills will go down. This is done by setting the triangle icons to the
right of each skill on the skill list to up, down, or the padlock to lock
that skill where it's at.
Wander the world and see what you think. Just stay clear of Fel until you
are *very* good.