Archived from groups: rec.games.computer.ultima.online (
More info?)
If all you're going to do is steal Doom rares then the only skill you
have to have is stealing. Hiding and stealth are nice if you decide to
go for the spawn theif idea or something but Doom rares don't require
it. You can throw stealing onto just about any character template to
accomplish this. You want at least 115 stealing in my opinion
otherwise you fail too many times but the minimum to steal a rare is
only 100. With burglars bandana and some +stealing jewelry you don't
need to train higher than 80 stealing which can be done easily in a
day.
The most common template I've been seeing in the spawns lately seems
to be hiding, stealth, stealing, necro, ninjitsu, weapon. I have a few
chars following this concept on different shards and they are very fun
to play. I'm not a very good "thieves guild" theif but it's a blast to
sneak into a harrower and start spamming Wither at the front line pk
defense or trying to get a few hits off on the harry and run before I
get killed. However, those things don't require stealing at all! If
you go for this make sure your char is male so wraith form is more
difficult to see.
On the t-hunter side note, I use a peace/provoke/mage template with
the lockpicking and cart. I actually soulstone the cartography at
times in lieu of fishing. I solo level 6 tmaps with ease on this
character and with the upcoming changes to EV's it will probably be
even easier.
X
On Thu, 10 Mar 2005 22:31:40 -0600, Ice <nobody@noplace.com> wrote:
>On Thu, 10 Mar 2005 22:04:18 -0000, "Archeon" <archeon@ukgateway.net>
>wrote:
>
>>
>>"Ice" <nobody@noplace.com> wrote in message
>>news:rpc131heducbnqa5ifvif767l2dqb873af@4ax.com...
>>>
>>> What is a good template for a "treasure thief"?
>>>
>>> I have a character with 100 med, 100 EI, 87 magic, and
>>> 76 lockpicking that I could use, but is magic the best way
>>> to go for defense? If I add stealing and stealth its not as
>>> hard as starting a new character.
>>>
>>> Any ideas?
>>>
>>> Ice
>>
>>If you plan on soloing maps, I'd suggest the bardic skills, although it
>>might hurt you to lose the EI!
>>So you might have:
>>Carto 100
>>Lockpicking 100
>>Music 100
>>Peace 100
>>Provo 100
>>Magery 100
>>Med 100
>>
>>or something like that. You can cast EVs to keep many creatures busy, and
>>Invis cast upon yourself just before the initial spawn on a map will keep
>>you from being instantly targeted by 4 foes.
>>
>>Archeon
>>
>I was thinking more of a "doom" type thief than a T-Hunter.
>I have a T-hunter at 97.9 carto, and 97.8 lockpicking, 100 swords,
>tactics, anatomy, and healing. Thanks, I may think about moving
>her over to magic. Not enough room for Provocation and music
>along with everything else.
>
>Thanks,
>
>Ice
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